

Night Vision Is Too Weak
#1
Posted 30 December 2012 - 06:56 AM
#2
Posted 30 December 2012 - 08:34 AM
#4
Posted 30 December 2012 - 09:05 AM
So basically I use them like
Close Combat = Night Vision
Range Combat = Thermal Vision
But it might also depend on the situation.
#5
Posted 30 December 2012 - 09:14 AM
At some point we will have a choice of which maps we drop on.
At any rate Night Vision doesn't look very realistic compared to what I have seen.
Edited by Lightfoot, 30 December 2012 - 09:19 AM.
#6
Posted 30 December 2012 - 09:22 AM
Gremlich Johns, on 30 December 2012 - 08:54 AM, said:
Who is whining? This is the Suggestion forum of a Beta game. It's purpose is to give feedback to the developers.
Edited by Lightfoot, 30 December 2012 - 09:24 AM.
#7
Posted 30 December 2012 - 09:31 AM
Lightfoot, on 30 December 2012 - 09:22 AM, said:
Who is whining? This is the Suggestion forum of a Beta game. It's purpose is to give feedback to the developers.
and I suggested/provided feedback that it works just fine. Just because my point of view is different than your's does not mean you are right.
#8
Posted 30 December 2012 - 10:38 AM
#9
Posted 30 December 2012 - 11:50 AM
thermal has it's uses but for close range brawling it kinda blows.
- there is signifficant blurring.
- many maps like river city have other heat sources that clutter view and all maps collect smoking mech corpses.
- a damaged mech that is smoking enough becomes hard to hit because all of the smoke disrupts the image.
- it is almost impossible to determine a mechs facing so precision shots on components are out the window.
- it can be very difficult to seperate out different mechs that are in front of or behind each other.<-this appears to be the source of several friendly fire incedents.
#10
Posted 30 December 2012 - 12:42 PM
Lightfoot, on 30 December 2012 - 09:14 AM, said:
At some point we will have a choice of which maps we drop on.
At any rate Night Vision doesn't look very realistic compared to what I have seen.
Actually, no they don't have better Night Vision now. Night Vision is typically 2-dimensional and it is difficult to judge distances. Also real Night Vision is grainy.
However, the night map simply has too much light. And if it were like true night vision where car headlights would practically blind you due to the light intensification, energy weapons should have essentially the same effects.
Reduce the light on the map and I think Night Vision will be better as buildings won't be as bright.
Edited by Willie Sauerland, 30 December 2012 - 12:43 PM.
#11
Posted 30 December 2012 - 12:46 PM
#12
Posted 30 December 2012 - 12:51 PM
#13
Posted 30 December 2012 - 12:53 PM
Bhael Fire, on 30 December 2012 - 12:46 PM, said:
IR is actually infrared. but i do generally agree that the nightvision acts very little like current NV technology. in fact i think it gives much more information than current nightvision tech. in some ways it acts like a very high definition sonar.
#14
Posted 30 December 2012 - 01:07 PM
blinkin, on 30 December 2012 - 12:53 PM, said:
Most "nightvision" devices use the active IR spectrum. Since thermal is already spoken for, and image intensification is not typical for anything other than handheld cameras, it's safe to assume the nightvision provided by the neurohelmet is using active IR vision (like that used in most military-grade nightvision devices).
#15
Posted 30 December 2012 - 01:20 PM
#16
Posted 30 December 2012 - 01:26 PM
Bhael Fire, on 30 December 2012 - 01:07 PM, said:
Most "nightvision" devices use the active IR spectrum. Since thermal is already spoken for, and image intensification is not typical for anything other than handheld cameras, it's safe to assume the nightvision provided by the neurohelmet is using active IR vision (like that used in most military-grade nightvision devices).
How night vision works -->for those wondering<--...
Edited by Willie Sauerland, 30 December 2012 - 01:28 PM.
#19
Posted 30 December 2012 - 03:20 PM
You do NOT use active IR lighs on a large combat vehicle if you want long distance vision. As far as I know in the leopard 2 (the A6 variant, as used by German, Canadian, many other armies), the gunner/commander (the ones finding and firing upon enemies) use thermal vision (or normal daylight offcourse). The driver has a image intensifier based night vision, no active IR whatsoever
Short range with a flashlight equivalent is something else, I have no idea what they use except this article also indicates that use of IR is not very common in military equipment: http://en.wikipedia....t_vision_device
#20
Posted 30 December 2012 - 03:25 PM
Wile Ee Coyote, on 30 December 2012 - 03:20 PM, said:
You do NOT use active IR lighs on a large combat vehicle if you want long distance vision. As far as I know in the leopard 2 (the A6 variant, as used by German, Canadian, many other armies), the gunner/commander (the ones finding and firing upon enemies) use thermal vision (or normal daylight offcourse). The driver has a image intensifier based night vision, no active IR whatsoever
Short range with a flashlight equivalent is something else, I have no idea what they use except this article also indicates that use of IR is not very common in military equipment: http://en.wikipedia....t_vision_device
Actually, military-grade night vision devices have a little tiny red L.E.D. for infrared vision. It is not used often however as it can be seen quite a distance away thereby letting the enemy know where you are. This falls under the "light discipline" doctrine of using light only while under some sort of cover. You would be surprised how far away you can see a cigarette with the naked eye at night...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users