Vassago Rain, on 30 December 2012 - 10:47 PM, said:
I just want a short-ranged, effective ballstic I can put on my lights and mediums. Four machineguns should be dangerous, but have tiny ranges.
It worked in every other mechwarrior game, so why isn't it like this in MWO?
Couple reasons why it doesnt work like that.
First reason is they wanted the Machine Gun to, for once, be a machine gun instead of a weird ballistic weapon with a cooldown. In MW4 the machine gun was little more than a AC weapon with a short cd. In MWO its actually what you think of when you think machne gun. Bullets everywhere, awesome noises, lots of dakka dakka basically.
Second is they got the tunin all wrong when it came to the MG. I'm not exactly sure how they came up with the damage values for machine guns, but they're awful, just plain awful. Its the closest any weapon has come to its TT values which, in a world of super dps AC/2s and terrifyin Gauss damage in 10 second windows, only double the damage in a 10 second window is pretty abysmal.