

Nightvision Scope.. Can We Get Adjustments?
#1
Posted 18 December 2012 - 08:58 PM
At the very least, can we either get the ability to adjust NV brightness or having the brightness of objects that are close adjusted down? I'd prefer a level that is much less... 'Hi, I'm here to blind you!'
#2
Posted 18 December 2012 - 09:15 PM
My brother has problems seeing on the night map too and he whines about it like a big ****** because he has to toggle through thermal, infrared and normal vision like everyone else.
There are two types of people that are going to post in this thread. Those that say keep it as is because they like the hardcore simulator experience, and those that say make it easier to see because it's just a game. I'm not a fan of the latter, because that would make it like any other gaming experience.
Edited by Adrian Steel, 18 December 2012 - 09:16 PM.
#3
Posted 18 December 2012 - 09:18 PM
GAMEPLAY
* ECM will now fully counter only the closest enemy Mech.
* Cockpit Camera shake intensity adjusted to be more realistic (Shake = Damage * Impulse)
* HUD will no longer flicker unnaturally when shot with machine gun fire and flamers beyond a certain damage threshold
* Player can now control the brightness in the cockpit using (.) period.
* There is now a 3 second delay at the end of the match before the End of Round Screen shows.
this is from http://mwomercs.com/game/patch-notes
#4
Posted 18 December 2012 - 09:22 PM
Adrian Steel, on 18 December 2012 - 09:15 PM, said:
My brother has problems seeing on the night map too and he whines about it like a big ****** because he has to toggle through thermal, infrared and normal vision like everyone else.
There are two types of people that are going to post in this thread. Those that say keep it as is because they like the hardcore simulator experience, and those that say make it easier to see because it's just a game. I'm not a fan of the latter, because that would make it like any other gaming experience.
I'm not asking for normal vision when using one of the scopes. I understand that it should be restrictive.
However, I do want the NV scope to be usable. As is(for me atleast), things that are close are blindingly bright compared to the rest of it and I have a general problem with extreme contrast, which is what happens with the NV scope.
Edited by Foxfire, 18 December 2012 - 09:22 PM.
#5
Posted 18 December 2012 - 09:46 PM
I would also like to be able to switch the mode as well.
I forget what they call it but it changes it so the bright parts are dark and the dark parts a bright. Basically "reverses" or "flips" the colours.....like the uhmmm flir ??? or whatever does on an abrams... (not sure if its the flir or something else)
Edited by Fooooo, 18 December 2012 - 09:47 PM.
#6
Posted 18 December 2012 - 09:49 PM
#7
Posted 18 December 2012 - 09:54 PM
Adrian Steel, on 18 December 2012 - 09:15 PM, said:
My brother has problems seeing on the night map too and he whines about it like a big ****** because he has to toggle through thermal, infrared and normal vision like everyone else.
There are two types of people that are going to post in this thread. Those that say keep it as is because they like the hardcore simulator experience, and those that say make it easier to see because it's just a game. I'm not a fan of the latter, because that would make it like any other gaming experience.
I'm all for the hardcore sim, but that doesn't mean my eyes should be physically assaulted because a concrete building under night vision shines brighter than the sun...

#8
Posted 18 December 2012 - 09:54 PM
#9
Posted 19 December 2012 - 05:22 AM
Fooooo, on 18 December 2012 - 09:46 PM, said:
Military uses white hot/black hot thermals. White hot has cold marked dark and hot marked by lighter shades. Black hot is the opposite.
Having used these systems in my job, I can say that what is achievable today with the thermals is a much higher fidelity than what is represented by the game for thermals.
#10
Posted 19 December 2012 - 05:26 AM
Fooooo, on 18 December 2012 - 09:46 PM, said:
I would also like to be able to switch the mode as well.
I forget what they call it but it changes it so the bright parts are dark and the dark parts a bright. Basically "reverses" or "flips" the colours.....like the uhmmm flir ??? or whatever does on an abrams... (not sure if its the flir or something else)
Looks like NV from the 80's to me. I used NV Goggles in the Marines back then. This is an improvement over what I am used to. I do know NV has improved since I used em... But this is good enough for me! If I want more info, I use Thermal.
#11
Posted 19 December 2012 - 06:29 AM
Don't really care though; using thermals for long range and nightvision closer in. Works well enough.
And I agree Adrian: I did experience disorientation, at least initially. That effect might be lost if the NV is more "capable".
(also, what's the point of a night map if you can negate its drawback by pressing a button?)
#12
Posted 19 December 2012 - 06:34 AM
Roll on the mech simulation!
#13
Posted 19 December 2012 - 07:44 AM
Arclight, on 19 December 2012 - 06:29 AM, said:
(also, what's the point of a night map if you can negate its drawback by pressing a button?)
Again, the only thing that I want is for them to either tone down the brightness of closer objects to a level that isn't 'I'm so blindingly white right now for no apparent reason!' or allow us the option of toning it down ourselves.
Fix that, and I'll have no problem with the NV scope.
#14
Posted 19 December 2012 - 07:52 AM

#15
Posted 19 December 2012 - 07:59 AM
Currently Night Vision isn't useful, because Thermal is.
Even if they reduced the glow of buildings so they didn't bloom in your face you would still have to squint to see black distant mechs moving across a dark green horizon.
Dare I say Night Vision needs to do something better than Thermal Vision? if it can't show contrast better what could it be? It's an optical mode for a giant battlemech from the future, I think we could think outside the box a little on how Night vision may benefit the pilot, beyond how it benefits soldiers in our world without nerfing Thermal.
Something they could do for some night maps is having moving heat signatures as false contacts....civilian vehicles fleeing in panic, low flying aircraft etc....false contacts that would confuse Thermal vision and make the option far less reliable. They would have to be moving though, because stationary fires and wrecks don't currently distract me.
Edited by FrostPaw, 19 December 2012 - 08:01 AM.
#16
Posted 19 December 2012 - 08:06 AM
Lokust Davion, on 18 December 2012 - 09:49 PM, said:
The night vision we have looks like it's from 1962.
Bagheera, on 19 December 2012 - 07:52 AM, said:

Apparently, night vision post 1962 is lostech.

Seriously.. present-day standard issue night vision is better. Heck, a $100 scope from WALMART is better.
#17
Posted 19 December 2012 - 08:21 AM
Vila deVere, on 19 December 2012 - 08:06 AM, said:
The night vision we have looks like it's from 1962.
Apparently, night vision post 1962 is lostech.

Seriously.. present-day standard issue night vision is better. Heck, a $100 scope from WALMART is better.
Tbh thats really what triggered me to say anything at all......
The scope on my 308 is much better and its not even an expensive nv scope (well not compared to the top models in its range anyways

M1 Tank platoon 2's NV is fairly realistic to me and that game is quite old now... (the thermal / IR is also really good in that)
Cryengine's default NV is pretty crud, so I don't really place too much blame on pgi here.......

#18
Posted 19 December 2012 - 08:50 AM
It is a REAL Pitchdark fighting out there, fighting a ***** in the Tunnel etc..
Yes it is bad compared to actual NV gear but it's real fun to fight.
Personally i had some real nice events with my small nice Commando on Nightmap,
i was comming out of the Dark blinded a Stalker with Missles and Laser and was away in the Dark hitting a Cataphract etc...
And i had no Ecm.
If i could i would have a Button for: Nightmap please, then i would go out in a fast mech and Blindfighting.
#19
Posted 19 December 2012 - 09:17 AM
Foxfire, on 19 December 2012 - 07:44 AM, said:
Again, the only thing that I want is for them to either tone down the brightness of closer objects to a level that isn't 'I'm so blindingly white right now for no apparent reason!' or allow us the option of toning it down ourselves.
Fix that, and I'll have no problem with the NV scope.
Yeah, fair enough. Like I said, I can live with this, but I wouldn't complain if the quality improved a bit. Something to be said for both cases.
#20
Posted 19 December 2012 - 10:07 AM
Vila deVere, on 19 December 2012 - 08:06 AM, said:
Apparently, night vision post 1962 is lostech.

Or it could never improved since 1962 in BT universe, coz' its alternative.
Seriously, for example modern tanks are intellegent beings, that can lock, lead and autofire choosen target. Somewhat different from piloting mech experience, do we really want it? It is interesting, indeed, but it is entirely different game. We all remember artemis patch, when LRM firing arc became somewhat close to modern anti-tank missiles. It was rendered OP immediately, due incompability with other game parts.
HOWEVER. What Foxfire wants is not OP, coz' brightness tuning never turns night into day. If blinding-bright objects becomes darker, all other objects becomes darker too, some even disappearing in shadows (you can experiment with monitor settings).
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