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Pick Apart My Cat Cplt-C1


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#1 Darknight99

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Posted 27 January 2013 - 01:36 PM

Hello Guys,

Hi guys I am back again to ask for your critical advice on my Mech. This time we have a catapult-C1

Here's the mech lab link to show what im rocking.

http://mwo.smurfy-ne...c57040a6ef7e233

I plan to buy another cat because I like the torso twisting ability.

Next one will be the version without missles. But for now Id just like to see if there are any places to make changes. I guess I could lose the jump jets and maybe spring for artemis?



So guys... please Lend me your wisdom..

#2 Corison

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Posted 27 January 2013 - 01:57 PM

I have to assume your armor loc's are not allocated correctly. Since not only do you have tonnage left over, your CT s a glass target. :P Need to max that out at least in the CT and sides.

I would dump the JJ's and get Artemis.. Pretty much a must imo for any missile boat. Assuming the tag is there for team support (since t does you 0 good) I would flip it out to the lt or rt ad move another laser into the ct. I am not a fan of MPL's, however they can work for some people. I would rather save the tonnage, swap them out for ML's and use it somewhere else.

One version that I enjoy a great deal, is a 3xLL with 2xSRM build. Provides a bit of decent mid-ranged fighting ability and nasty in close punch if a little hot.

Edited by Corison, 27 January 2013 - 01:57 PM.


#3 Artgathan

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Posted 27 January 2013 - 02:12 PM

Not too shabby, but as mentioned you have some tonnage left over that you should use for armor.

Personally I would swap out the Tag and medium pulse lasers for 2 medium lasers and 1 large laser.

Also, you might want to consider putting in an XL300 engine since the Catapult's side torsos are notoriously difficult to hit. The XL300 will give you:
+1 Heatsink
74.8 kph
+ 5 tons of free space

With that free space you could trade another Medium laser for a Large Laser, or put TAG back in.

#4 Darknight99

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Posted 27 January 2013 - 02:22 PM

View PostCorison, on 27 January 2013 - 01:57 PM, said:

I have to assume your armor loc's are not allocated correctly. Since not only do you have tonnage left over, your CT s a glass target. :P Need to max that out at least in the CT and sides.

I would dump the JJ's and get Artemis.. Pretty much a must imo for any missile boat. Assuming the tag is there for team support (since t does you 0 good) I would flip it out to the lt or rt ad move another laser into the ct. I am not a fan of MPL's, however they can work for some people. I would rather save the tonnage, swap them out for ML's and use it somewhere else.

One version that I enjoy a great deal, is a 3xLL with 2xSRM build. Provides a bit of decent mid-ranged fighting ability and nasty in close punch if a little hot.


The tag is there for when there is ecm coverage. Also a lot of people have suggested using tag over Artemis. I chose the medium plus because they seemed to work better for me. My aim is a bit off at times and having to laz a target for long periods of time prove to be ineffective for me. I Do admit I use the jump jets to get away.. I have been able to get away from incoming missling this way. I admit it only worked once though.



View PostArtgathan, on 27 January 2013 - 02:12 PM, said:

Not too shabby, but as mentioned you have some tonnage left over that you should use for armor.

Personally I would swap out the Tag and medium pulse lasers for 2 medium lasers and 1 large laser.

Also, you might want to consider putting in an XL300 engine since the Catapult's side torsos are notoriously difficult to hit. The XL300 will give you:
+1 Heatsink
74.8 kph
+ 5 tons of free space

With that free space you could trade another Medium laser for a Large Laser, or put TAG back in.


I could use the extra speed. Infact I would love it. I just seem to target better with the tag.


I just swapped out the tag for another M.P.L. Removed jumpjets added artemis. Stayed alive the entire round and got myself a kill and 2 assit. Woot!

Edited by Darknight99, 27 January 2013 - 02:39 PM.


#5 Waladil

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Posted 27 January 2013 - 11:08 PM

I humbly recommend this:
http://mwo.smurfy-ne...8df16135e2d96b6

#6 Darknight99

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Posted 27 January 2013 - 11:30 PM

I think I picked up a build close to that without the jumpjets and the xl engine. I also bought a k2 cat .. wanted to try something without the missles

#7 Krellek

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Posted 27 January 2013 - 11:49 PM

I do a bang up job running 3 LL & 2 SRM6 w/art with the 300xl.

http://mwo.smurfy-ne...8dfac03a96ed4f5

The K2 has a lot of standard builds including dual ac20's, dual gauss and 4 LL. Personally, I love the A1 with 6 SRM6 with Art.

Edited by Krellek, 28 January 2013 - 12:04 AM.


#8 ICEFANG13

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Posted 27 January 2013 - 11:53 PM

http://mwo.smurfy-ne...8a5c3ac7d1924fe

Max armor (adjust as liked), max STD engine, a good amount of ammo and CASE to protect the engine.

#9 Corison

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Posted 28 January 2013 - 04:36 AM

Not a bad stock config. Most dump the case though as it servers almost no use, esp on the cat. You can easily shift the ammo to the legs. 99% of the time your going to get headshot or CT cored long before you lose a torso or leg. :) After mastering 4 different cats, I think I have only been legged once come to think of it.

#10 MagicM0E

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Posted 28 January 2013 - 06:28 AM

View PostWaladil, on 27 January 2013 - 11:08 PM, said:

I humbly recommend this:
http://mwo.smurfy-ne...8df16135e2d96b6


Nice build but it shows two tons under weight. Were there supposed to be a couple of HS within the engine?

#11 Mechteric

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Posted 28 January 2013 - 06:37 AM

Firstly, I would remove the TAG, since you're not a scout and you don't need it for your own missile weapons.

Also, I would try to fit 2 Medium Lasers + 1 Large laser in place of the 3 Medium Pulse, since you're not that fast having a more medium range touch before you close in with SRM's could be handy. Lastly, remove the ammo in the arms (you don't need the explosion risk!), the 4 tons in the legs should be plenty.

Edited by CapperDeluxe, 28 January 2013 - 06:37 AM.


#12 Grissnap

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Posted 28 January 2013 - 06:37 AM

Everyone gave you lots of advice for a brawler type catapult. Here's my ranged support C1. I play in groups mostly, so your mileage may vary as a lone wolf.

http://mwo.smurfy-ne...6f2c4a0cb10540d

#13 DEN_Ninja

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Posted 28 January 2013 - 06:55 AM

I don't certainly disagree with any of my fellow Catapult Pilots I don't particularly like things like removal of tag or JJ

First suggestion is a shot in the dark, I don't know your play style but this one has room for versatility

However to keep it close to the original which was not too bad.

Have fun with what ever you choose.

Edited by Tichorius Davion, 28 January 2013 - 06:56 AM.


#14 Kargarok

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Posted 28 January 2013 - 07:34 AM

View PostMagicM0E, on 28 January 2013 - 06:28 AM, said:


Nice build but it shows two tons under weight. Were there supposed to be a couple of HS within the engine?



That's my guess. ;) I'd go with something like that based on your starting build. Catapaults have such large center torsos that an XL engine really won't hurt you.

#15 Taizan

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Posted 28 January 2013 - 07:35 AM

Moved this topic to the Battlemechs sub forum, where it is more appropriate.

#16 Waladil

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Posted 28 January 2013 - 10:09 AM

View PostMagicM0E, on 28 January 2013 - 06:28 AM, said:


Nice build but it shows two tons under weight. Were there supposed to be a couple of HS within the engine?


Yes, there are. Which is weird because I coulda sworn that I had 'em in there -- maybe there's something wrong with Smurfy's save algorithm? (Either that or I'm insane)





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