@P4R4GON There is where I call it wrong. Your individual performance is not relatively meaningless even when aggregated in an average. Theres a little more to it than that. A well balanced Elo system doesn't just make the team out so the averages balance. Ie. By not allowing matchups with any player difference in Elo greater than a set up.
To quote your analogy, a well made Elo system with say an average of 2 inches, would damn well make sure the deep end is no deeper than 3 inches.
@Lyteros I have no problem with seeking improvement. However your assertion from your first post was "
I think the system will not solve the mess we have with the matchmaking.". Thats what I've been arguing against. It may not solve it completely, but it will make headway.
As for comparisons, well obviously every game has slight differences. Thats sorta why I pointed to many, you've picked at how each one has been individually different, but the point I've been trying to make is that its managed to work for nearly all of them. Some of those having many of the same or similar issuess you've brought up. No they aren't Identical, but thats sorta why they are different games. There's nothing wrong with a comparison if it does so with good reason.
Yes there are more random factors here, I also consider them balanced out by just how quickly games go. Its a lot easier to balance out random factors when you can play a large number of games. Again by comparison, the maximum time a MWO game goes for is 15 minutes and its rather rare one takes that long.
You play 2-4 games in the time you'd ordinarily complete most other competitive games. The random factor is in part countered by this.
As has been pointed out, generally competitive games don't give exact details of how their Elo system works, the more detail given, the easier they are to abuse. In this regard its about the only thing I can't fault the devs on for not being too communicative.
Now back to the win/loss thing. I think I'll have to just quote the wikipedia article : Performance can't be measured absolutely; it can only be inferred from wins, losses, and draws against other players.
Edited by JPsi, 31 December 2012 - 09:17 AM.