Number Of Maps Lacking For Inner Sphere
#1
Posted 31 December 2012 - 07:37 AM
How can you have battles across hundreds of different Inner Sphere Worlds when the current map pool has around a dozen maps? Even if the developers were to double the amount of maps when the Clans arrive, they are no where close to the number of maps required for the vast reaches of the Inner Sphere. I hope the developers start ramping up production on new maps when community warfare is implemented, or this game will get dreadfully boring fast!
#2
Posted 31 December 2012 - 07:42 AM
#3
Posted 31 December 2012 - 07:44 AM
#4
Posted 31 December 2012 - 07:45 AM
7 to be specific.
Your concern is noted and shared, but I'm told we will get more, hopefully quickly.
Edited by Agent of Change, 31 December 2012 - 07:45 AM.
#5
Posted 31 December 2012 - 07:49 AM
Admittedly I've only been playing a little while now, but the different tactics you can use on each map just keep getting better and better.
#6
Posted 31 December 2012 - 07:52 AM
Gryphen, on 31 December 2012 - 07:49 AM, said:
Admittedly I've only been playing a little while now, but the different tactics you can use on each map just keep getting better and better.
such as;
go tunnel/don't go tunnel
go water/don't go water
go 3line/don't go 3line
upper city/lower city
MechwarriorOnline - Tactical Gameplay.
#8
Posted 31 December 2012 - 07:55 AM
More like this
#9
Posted 31 December 2012 - 07:55 AM
superteds, on 31 December 2012 - 07:52 AM, said:
such as;
go tunnel/don't go tunnel
go water/don't go water
go 3line/don't go 3line
upper city/lower city
MechwarriorOnline - Tactical Gameplay.
And more variants for each one of those:
flank/spot/harass/brawl
Multiplied by:
timing (beginning/mid/end)
#11
Posted 10 January 2013 - 03:11 PM
#12
Posted 10 January 2013 - 03:21 PM
Agent of Change, on 31 December 2012 - 07:45 AM, said:
hahahahaha....wait was that a joke?
Acenan, on 31 December 2012 - 07:55 AM, said:
More like this
One thing at a time there buddy. Lets fix the things that are really ruining the game first. Large scale maps, with bigger teams would make the game sooooo much better though. Hopefully this is something the devs have in mind with Community Warfare.
Edited by Voridan Atreides, 10 January 2013 - 03:23 PM.
#13
Posted 10 January 2013 - 03:25 PM
Harney, on 10 January 2013 - 03:11 PM, said:
Ohh the howls when people discovered their base was being captured and they werea whole Caustic Valley away from it...
#15
Posted 10 January 2013 - 03:36 PM
#17
Posted 22 January 2013 - 09:10 AM
Still, you set up large maps with objectives that force the two teams into conflict, and ensure that they can't just go around avoiding the fight and taking objectives. For instance, you set three objectives for one team to capture, and the other to defend. Then you make it so they can't capture any one of them until at least X defenders have been removed from the area. In other words, you can't start the cap process until you have engaged and defeated one or more defenders at that objective. Something like that.
#18
Posted 22 January 2013 - 09:11 AM
#19
Posted 22 January 2013 - 09:17 AM
snow city
river city
caustic
And no Snow/Night does not count as a "new map"
Release a public map editor with specifications on what will allow user made maps to be accepted and implemented in game. Its clear that A. PGI is in over their heads B. New, preferably larger maps are desperately needed C. Many in the community are both willing and able to help out in this endeavor, we just need the tools to do so. D. LET US HELP YOU WE WANT THE GAME TO SUCCEED
#20
Posted 22 January 2013 - 09:24 AM
AlexEss, on 31 December 2012 - 07:44 AM, said:
Changing lighting, and removing/adding an object or two, does NOT make a new map. The winning strategy for River City didn't change from day to night. The Forest Colony Snow map only took away a Frozen City type ridge from the middle of one end of the field--aside from changing the firing positions around, really no difference. Frozen City Night? Drop the haze and repaint the sky box--voila!
Current maps are alright, but after 1300-1400 drops, they're getting old REALLY fast. And I never seem to get my fill of Caustic Valley (my favorite map so far, and REALLY deserving of the cop-out night map treatment).
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