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Low And Very High Graphic Effects Should Be Same


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#21 Flapdrol

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Posted 03 January 2013 - 09:05 AM

View PostSJ SCP Wolf, on 03 January 2013 - 04:47 AM, said:

Oh really? Are you a betting man or just a fool without an accurate understanding of how this game scales against hardware?

Scaling is like in most games with sandy/ivy bridge being ~40% to 50% faster than lynnfield / nehalem at stock speeds, no gains above quads. I monitor my fps so I know fps sometimes goes to 35 on my 4 Ghz lynnfield, although not every game, if mechs dont cluster as much fps is very high. With a 5Ghz sandy you'll still bog down to 50 fps unless you never brawl, you might not notice, this game is perfectly playable at low-ish fps.

anyway, I upped the fov in user.cfg, maybe I'd have a higher fps with the more claustrofobic default fov because there's fewer mechs on screen, but really who wants to improve fps that way?

I can run battlefield 3 at a steady 100 fps, this game is much more demanding.

Edited by Flapdrol, 03 January 2013 - 09:29 AM.


#22 SJ SCP Wolf

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Posted 03 January 2013 - 09:28 AM

View PostFlapdrol, on 03 January 2013 - 09:05 AM, said:

Scaling is like in most games with sandy/ivy bridge being ~40% to 50% faster than lynnfield / nehalem at stock speeds, no gains above quads. I monitor my fps so I know fps sometimes goes to 35 on my 4 Ghz lynnfield, although not every game, if mechs dont cluster as much fps is very high. With a 5Ghz sandy you'll still bog down to 50 fps unless you never brawl, you might not notice, this game is perfectly playable at low-ish fps.

I can run battlefield 3 at a steady 100 fps, this game is much more demanding.


Since you're not going to provide any information other than suspect clock speeds I'm going to exit the thread.

#23 Corvus Antaka

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Posted 03 January 2013 - 09:36 AM

Patience.

#24 Flapdrol

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Posted 03 January 2013 - 12:15 PM

View PostSJ SCP Wolf, on 03 January 2013 - 09:28 AM, said:


Since you're not going to provide any information other than suspect clock speeds I'm going to exit the thread.

goodbye

I get 35 fps on an i5 750 on 4Ghz and 2500K on 5Ghz is both a 50% overclock, since the sandy was about 50% faster at stock speeds it's still 50% faster.

35*1.5=52.5 fps

usually sandy isn't even 50% faster.

Edited by Flapdrol, 03 January 2013 - 12:20 PM.


#25 Snib

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Posted 03 January 2013 - 12:53 PM

View PostFlapdrol, on 03 January 2013 - 12:15 PM, said:

goodbye

I get 35 fps on an i5 750 on 4Ghz and 2500K on 5Ghz is both a 50% overclock, since the sandy was about 50% faster at stock speeds it's still 50% faster.

35*1.5=52.5 fps

usually sandy isn't even 50% faster.

I get 60 fps maxed out settings on a stock speed i5-3570. Just to prove SJ SCP Wolf's point that some random clock speeds tell nothing about why your system sucks.

I can even multi-box several clients at the same time with the same performance but in that case have to reduce texture quality to not run out of GPU memory.

The game scales just fine if you throw sufficient resources at it (no doubt it still performs worse than what other games would do with the same amount of resources though).

Edited by Snib, 03 January 2013 - 12:53 PM.


#26 SJ SCP Wolf

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Posted 03 January 2013 - 01:24 PM

View PostFlapdrol, on 03 January 2013 - 12:15 PM, said:

goodbye

I get 35 fps on an i5 750 on 4Ghz and 2500K on 5Ghz is both a 50% overclock, since the sandy was about 50% faster at stock speeds it's still 50% faster.

35*1.5=52.5 fps

usually sandy isn't even 50% faster.


Well that's hardly better. You said the same thing. What is your GPU and it's clocks, your ram and it's speed? SSD or HDD? If so which. Let me show you

System le Wolf
ASUS blah blah 4- z
3770k @ 4.8
16 GB RAM @ 1600
RAID 0 Vertex 4 SSD
SLi GTX 680 stock. (I am aware SLi does not work, I am pissed every time I look at my usage and see 1% on GPU 2)

We have DX9 , FOV to 90 in the user.cfg all settings maxed (motion blur off and V-sync on) @ 2560 x 1440

60 FPS.

#27 Flapdrol

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Posted 03 January 2013 - 02:54 PM

60 fps most of the time is easy, it's the 60 minimum fps in an al out brawl which seems very unlikely to me.

it's not a gpu limit, gpu load is usually 40% (fps limiter), goes down to 30% when the drops happen.

Edited by Flapdrol, 03 January 2013 - 04:18 PM.


#28 steelblueskies

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Posted 04 January 2013 - 04:26 AM

View PostSnib, on 03 January 2013 - 04:17 AM, said:

You keep saying that but I tested it, set everything to low from my usual very high, had no trouble seeing enemy heat sigs straight across the map (RiverCity, spotting from south base into north base, distance 1200m). What more distance do you need?

PS: That said, got lot of graphical issues when setting to low, looks like the mountain backdrop was overlaid instead and things like that. *shudders and goes back to very high*

need to restart client in between setting changes, and for good measure manually clear game cache.

i suspected this when i first read your test, and even more so when reading the graphic issue with the backdrop.

went and double checked in a way i usually don't, the pakfiles still have small cfg files for each setting and the setting for mech draw distance is still .5 in the low and 1 in high inside those.

#29 Flapdrol

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Posted 04 January 2013 - 05:09 AM

View Poststeelblueskies, on 04 January 2013 - 04:26 AM, said:

need to restart client in between setting changes, and for good measure manually clear game cache.

Is that the folder named cache in the shaders folder?

viewdistance is determined by the environment slider right? or is it the object detail one?

#30 Snib

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Posted 04 January 2013 - 06:15 AM

View Poststeelblueskies, on 04 January 2013 - 04:26 AM, said:

need to restart client in between setting changes, and for good measure manually clear game cache.

i suspected this when i first read your test, and even more so when reading the graphic issue with the backdrop.

went and double checked in a way i usually don't, the pakfiles still have small cfg files for each setting and the setting for mech draw distance is still .5 in the low and 1 in high inside those.

Ah, fair enough, I did indeed not restart first when testing that.

PS: But you see, that's just another one of those things. Plenty new players won't come here to get told that, they'll simply uninstall after seeing the corrupted graphics and never come back. Such a shame...

Edited by Snib, 05 January 2013 - 09:42 AM.


#31 steelblueskies

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Posted 04 January 2013 - 09:28 AM

the object sliders.

but thats another issue. only contains settings overrides in full for the master level setting. guessing it specifically applies a value when using the breakdown sliders(which is probably why they are such a pita to get in, gotta control how much of how many things each slider controls)..

as to the restart bit, client is a bit dumb still.

changing settings without restarting client(not just logout and in either) can lead to all manner of funny business, from not using the new values for various settings(like view distance !!) to corrupting graphics displayed in game.

that is one area i fully expect to improve at a slow but steady pace, after all the client itself is still kind of crude(no resize even>!).

just need to put it out there as an element relevant to testing or issues.

i can say they may have slipped a softpatch in locking object lod view dist ratio that applies to mechs to 1.0 of the per map view distance set range. been a patch since i've run a completely vanilla user.cfg as i continue to fiddle trying to push performance upwards not only for myself, but for a few associates with weaker machines.

i just know the global per setting override configs are still in the game files.

#32 Red squirrel

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Posted 04 January 2013 - 10:50 AM

LOL always laughed at those people playing FPS games with 8bit graphics to get better results.

Edited by Red squirrel, 04 January 2013 - 10:54 AM.


#33 Snib

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Posted 04 January 2013 - 10:54 AM

View PostRed squirrel, on 04 January 2013 - 10:50 AM, said:

LOL always laughed at those people playing FPS games with 8bit graphics to get better results.

People still play chess and that has 1 bit graphics. :huh:

It's all about game play, graphics are just fluff.

Edited by Snib, 04 January 2013 - 10:54 AM.


#34 Kill3rAce

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Posted 04 January 2013 - 01:17 PM

People have been doing this for ages. They did it on counter-strike you would use different models to give you an advantage to see. I believe PGI will do what they can to make changes. But no offense to the op MadPanda but if he/she feels the need to turn Particles down to low so he can see through smoke effect. Good for the user, I think its sad, play the game the way it looks on your nice rig I do it. I'm not gonna take offense to it just because he lowers it to give him an advantage

#35 Foster Bondroff

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Posted 04 January 2013 - 01:25 PM

Its even worse than particles. You can reduce vegetation view distance via user.cfg to practically zero (10m to be correct). Which allows amazing sniping on forrest colony i.e. cause suddenly almost any trees are gone. This is really giving the one using it a distinct tactical advantage, cause he can see things that would normaly be blocked by vegetation.

But this advantage is already given - but in a much softer way - with the standard eviromental settings, cause on high draw distance and therefore blocking distance for vegetation is longer than on low.

#36 DaZur

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Posted 04 January 2013 - 01:32 PM

Competitive player = Anyone who is willing to sacrifice eye-candy to achieve maximum online performance.

Casual player = Anyone who shudders at turning any sliders lower than "High" :huh:

Seriously, nerfing all the visuals to eek out another 2-4 FPS to me is the equivalent of putting a race-engine in a rusted out Yugo... Sure it'd go fast but God help you if you can manage to look at it for more than 30 seconds.

#37 MadPanda

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Posted 05 January 2013 - 06:50 AM

View PostKill3rAce, on 04 January 2013 - 01:17 PM, said:

People have been doing this for ages. They did it on counter-strike you would use different models to give you an advantage to see. I believe PGI will do what they can to make changes. But no offense to the op MadPanda but if he/she feels the need to turn Particles down to low so he can see through smoke effect. Good for the user, I think its sad, play the game the way it looks on your nice rig I do it. I'm not gonna take offense to it just because he lowers it to give him an advantage


Wasn't looking for an advantage. I was looking for something I already had and was used to.

#38 Flapdrol

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Posted 05 January 2013 - 06:58 AM

Yup, also, some (me) would argue games look better with some of the settings lowered/turned off. The postproccessing depth of field effect is only annoying, blurring certain stuff out doesnt make it look better. Motion blur is another effect I dont care for.

#39 Adrienne Vorton

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Posted 05 January 2013 - 07:12 AM

View PostSnib, on 01 January 2013 - 02:42 PM, said:

As in every other shooter. Casuals buy them for the graphics while competitive players turn the eye candy off. This game is no different.

in other games this is done for better PERFORMANCE... having better abilities to see people should not be possible with lower settings... in no game... as you say yourself... it should be EYECANDY, not a disadvantage ...


View PostFlapdrol, on 05 January 2013 - 06:58 AM, said:

Yup, also, some (me) would argue games look better with some of the settings lowered/turned off. The postproccessing depth of field effect is only annoying, blurring certain stuff out doesnt make it look better. Motion blur is another effect I dont care for.


same for me...

Edited by Adrienne Vorton, 05 January 2013 - 07:16 AM.


#40 Snib

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Posted 05 January 2013 - 08:59 AM

View PostAdrienne Vorton, on 05 January 2013 - 07:12 AM, said:

in other games this is done for better PERFORMANCE... having better abilities to see people should not be possible with lower settings... in no game... as you say yourself... it should be EYECANDY, not a disadvantage ...

Performance is always a consideration, some even lower the resolution because of that, but it is also done to remove distracting visuals (most effects and, if possible,also things like vegetation) and to increase the contrast for easier perception of the enemy. Hell, I play MWO in heat vision mode nearly exclusively for that reason. Highlights all enemies just nicely.





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