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Fov: Be *in* The 'mech Instead Of Being A 'mech


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#81 Koniving

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Posted 03 November 2013 - 08:24 AM

View PostShar Wolf, on 02 November 2013 - 05:57 PM, said:


Now I am confused
If widening the FOV makes things thinner: then shortening it should make them wider, no?
What does my monitor have to do with it?

Unless.... you are comparing it to warping my monitor?
(Rather non-functioning at the moment, and I am not sure why so I may be missing the obvious.... :P)


Peek back at the Locust picture. Notice that monitor on the left? If I turn my head to look directly at it, it's actually a square and not a rectangle. But things get skinnier near the center and wider at the edges. In reality it's hard to tell considering you can't focus on the corner of your eye but if you took your vision and slapped it on a flat surface that's exactly what would happen. On a single monitor this sucks, but if you could expand it to two other monitors you could turn your real life head instead of the pilot's head to get the full view around you without any figurative warping.

The "wider" things at the sides means nothing, as they get thin when you look at them. But what people don't understand is regardless of what you see, your crosshair speed does not change, nor does anything get any harder or easier to hit.

So your target appears smaller at the same distance because you are leaning back in your chair? No different than trying to fit on the same road whether you're leaning back or glue your face to the window. If you have that much trouble seeing the road you should keep your face glued. Here if you have trouble seeing something just tap zoom once.

Where it becomes an issue is someone could set their FOV to 25 and get a 4 or 5 times zoom all the time, and tap "zoom" once to zoom out to the same distance every first zoom is.

All zoom really is, is a preset of an FOV. For example the first zoom is somewhere between 50 and 55. The second is 45 to 50. Advanced zoom is 35 to 30 with 25 in the center.

In this video I repeatedly change from a zoomed out, normal, and zoomed in FOV on a game called DayZ. (Keep in mind, the concept of AI "humans" in general at the time was unheard of and this being my second encounter was quite thrilling. Last time they pwned me and the irony is I was walking with two friendly ones when I got attacked the first time.)

Edited by Koniving, 03 November 2013 - 08:29 AM.


#82 Alaskan Nobody

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Posted 04 November 2013 - 11:28 AM

View PostKoniving, on 03 November 2013 - 08:24 AM, said:

..................A lotta info


That is about what I thought.... but the way I was reading the way he was phrasing it confused me ;)

Meh, what else is new :P :rolleyes:

#83 Tooooonpie

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Posted 10 November 2013 - 05:58 AM

Hey guys, for some reason this isn't working for me - Everything seems to be done right, but no difference in-game

Posted Image

Any idea what may be wrong? I'm using an Nvidia 660ti if it helps on a 1920x1080 monitor

#84 wickwire

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Posted 10 November 2013 - 08:49 AM

View PostTooooonpie, on 10 November 2013 - 05:58 AM, said:

Hey guys, for some reason this isn't working for me - Everything seems to be done right, but no difference in-game

Posted Image

Any idea what may be wrong? I'm using an Nvidia 660ti if it helps on a 1920x1080 monitor

try renaming the file to systemcfgoverride.cfg, maybe that works

sooner or later the user.cfg will drive me crazy, i don't understand why it doesnt work for some people, cant wait for that fov slider in UI 2.0

#85 Tooooonpie

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Posted 11 November 2013 - 05:12 AM

View Postwickwire, on 10 November 2013 - 08:49 AM, said:

try renaming the file to systemcfgoverride.cfg, maybe that works

sooner or later the user.cfg will drive me crazy, i don't understand why it doesnt work for some people, cant wait for that fov slider in UI 2.0

Tried that, I'm afraid its still not working :/ Would a fresh install (which would take forever, but still) perhaps make it work? Would rather not lose my weapon groupings though...

#86 DukeDublin

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Posted 11 November 2013 - 05:24 AM

View PostTooooonpie, on 11 November 2013 - 05:12 AM, said:

Tried that, I'm afraid its still not working :/ Would a fresh install (which would take forever, but still) perhaps make it work? Would rather not lose my weapon groupings though...

I believe you can save your user profile files and simply place them back in after the reinstall.

#87 Tsula

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Posted 11 November 2013 - 05:40 AM

Step1: Copy user.cfg
Step2: drag it out if MWO folder mainly desktop
Step3: do as stated to change FOV in user.cfg on desktop
Step4: drag back into MWO should work now.
Note if u want to change FOV you'll have to drag out the file save and drag back in mwo

#88 Tooooonpie

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Posted 11 November 2013 - 02:08 PM

View Posttsula, on 11 November 2013 - 05:40 AM, said:

Step1: Copy user.cfg
Step2: drag it out if MWO folder mainly desktop
Step3: do as stated to change FOV in user.cfg on desktop
Step4: drag back into MWO should work now.
Note if u want to change FOV you'll have to drag out the file save and drag back in mwo

Tried this, still didn't work - I created the user.cfg file on the desktop (blank), dragged it to MWO, started up the game and entered a match, closed it down again, then dragged out the user.cfg file, added the fov text line, put the file back in the mwo folder, played the game, no change.

The only thing that changes is that when you get into the testing ground and the mech starts up after adding the fov, the cockpit disappears for a split second, then comes back again

#89 wickwire

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Posted 11 November 2013 - 02:09 PM

Sorry, just wanna rule out the obvious: Are you sure its a .cfg file? Just asking because you have file extensions disabled

#90 Tooooonpie

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Posted 11 November 2013 - 02:32 PM

View Postwickwire, on 11 November 2013 - 02:09 PM, said:

Sorry, just wanna rule out the obvious: Are you sure its a .cfg file? Just asking because you have file extensions disabled
Well, I've just enable file extensions and still no luck, seriously feel like an ***** to why its not working :/ What am I missing?

#91 wickwire

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Posted 11 November 2013 - 02:38 PM

No idea why it's not working :-( I feel with you, the default FOV sucks

#92 PropagandaWar

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Posted 11 November 2013 - 02:43 PM

last I checked when I had to run the repair tool it removed my user.cfg file. I created a new one in notepad and while it starts the startup sequence in what appears to be the FOV mode it seems to force it back to facesmash cockpit mode. Any idea of what may be causing this?

#93 Warrior UK

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Posted 09 December 2013 - 11:47 AM

Just recently done a systems reinstall so had to make a fresh reinstall of mechwarrior, I have noticed that all of the places mentioned about where to put the "fov" file. When I looked into the game to place the file, it installed direct to:

C/Program Files 86/Piranha Games/Mechwarrior Online/ since the last patch, before this I hadnt done a reinstall of the game since last December, which I had to go through the old game path to put my fov file in, all I had on this older install was just updates. On this new install I have to go into as above said path and now the fov file is no longer working no matter what I try, even if I create a user.cfg file.
Did reinstall of this game two days after last patch and said "fov file" was working then for those two days before new reinstall.

Have PGI done something to the code to stop this working as the default fov of 60 SUCKS!, or has no one found a work around yet

Oh forgot to mention that there was no "user.cfg file" after reinstall and lauching the game

NOW got it to work..............yipppeeeeee

Edited by Warrior UK, 09 December 2013 - 01:54 PM.


#94 TercieI

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Posted 16 January 2014 - 01:42 PM

So is this still possible? Doing a major upgrade on Saturday and with that and new monitor, want to give it a try. How did you get it solved, Warrior UK? I also don't see user.cfg. TIA.

#95 Alaskan Nobody

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Posted 16 January 2014 - 02:45 PM

View PostTerciel1976, on 16 January 2014 - 01:42 PM, said:

So is this still possible?

Last time I logged in it was (been a week or two or more though)
IF I recall correctly you had to create your own user.cfg file

#96 TercieI

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Posted 16 January 2014 - 03:09 PM

View PostShar Wolf, on 16 January 2014 - 02:45 PM, said:

Last time I logged in it was (been a week or two or more though)
IF I recall correctly you had to create your own user.cfg file


Ah. Now that is weird, but easy enough to do. Thanks.

#97 Clideb50

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Posted 03 February 2014 - 03:40 PM

View PostMatthew Craig, on 03 February 2014 - 03:20 PM, said:


The valid range for FOV is being set to 40-90 to not allow overly extreme values so yes this will fall within the allowed range.


Just figured I'd share this with you guys.

EDIT: The Devs are starting to clamp down on user.cfg file changes. I asked if the FOV change would be considered an exploit. This is their response to my question.

Edited by Regulus1990, 03 February 2014 - 03:42 PM.


#98 Alaskan Nobody

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Posted 03 February 2014 - 03:43 PM

View PostRegulus1990, on 03 February 2014 - 03:40 PM, said:

EDIT: The Devs are starting to clamp down on user.cfg file changes. I asked if the FOV change would be considered an exploit. This is their response to my question.

Think mine is 73 or some odd number like that - I saw you asking that, thought about asking myself, and was grateful when I saw the answer. :)
/wipes_sweat

#99 Koniving

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Posted 03 February 2014 - 03:59 PM

I use 100 as mine as I get notable fisheye with 90, but it's hard to notice with 100.

Some of it.
Stalker


Battlemaster and Jager


Locust, ER PPC


And dozens more on my channel. :) May as well check 'em out before I'm forced down to 90 or less.

Oh and if you can't change your FOV using the user.cfg files and have NOT reinstalled the game since before the third person introduction patch, reinstall the game and that ~will~ fix most problems preventing FOV from changing.

Edited by Koniving, 03 February 2014 - 03:59 PM.


#100 AlmightyAeng

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Posted 05 February 2014 - 01:49 PM

Kon, what's your screen resolution?





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