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Will We Get Another Assault?


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#21 Red squirrel

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Posted 01 January 2013 - 12:36 PM

I still think the Mauler would be a great addition to the Assault class.

Awesome: no ballistics
Stalker: no ballistics
Highlander: 1 ballistic in RA
Mauler: 4 ballistics in R/LT

Edited by Red squirrel, 01 January 2013 - 12:36 PM.


#22 Irreverence

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Posted 01 January 2013 - 12:37 PM

View PostRed squirrel, on 01 January 2013 - 12:36 PM, said:

I still think the Mauler would be a great addition to the Assault class.

Awesome: no ballistics
Stalker: no ballistics
Highlander: 1 ballistic in RA
Mauler: 4 ballistics in R/LT

I agree. The mech is so iconic as well. Here's to hoping.

#23 Kaijin

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Posted 01 January 2013 - 12:39 PM

View PostIrreverence, on 01 January 2013 - 12:23 PM, said:

Then they can invent a Mauler variant. Shouldn't be too hard for them.


Seeing as they're inventing hero mechs, it's not a stretch at all for them to be inventing variants. They'd wind up at sarna eventually, but would they become canon? The potential for opening up a whole new can of bickering is massive.

#24 Merky Merc

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Posted 01 January 2013 - 12:46 PM

View PostKaijin, on 01 January 2013 - 12:39 PM, said:


Seeing as they're inventing hero mechs, it's not a stretch at all for them to be inventing variants. They'd wind up at sarna eventually, but would they become canon? The potential for opening up a whole new can of bickering is massive.


I believe everything in the MW games has been referred as not canonical but also not non-canon. So I don't know that it matters as far as that.

Sarna even has mechs from this forums favorite battletech game: http://www.sarna.net...ok_(MechAssault)

#25 Davers

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Posted 01 January 2013 - 12:46 PM

View PostIrreverence, on 01 January 2013 - 12:31 PM, said:

It would be simpler and less restrictive if they didn't adhere to this 1:1 timeline nonsense.

Only 3 years until the Bushwhacker! ;)

#26 Red squirrel

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Posted 01 January 2013 - 02:28 PM

My first Mauler build would be something along the lines of 4xUAC/5.

Or no even better 4xLBX/10 - there should be enough room for 90shots and an 295std engine ;)

#27 Vassago Rain

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Posted 01 January 2013 - 02:33 PM

We'll get the banshee.

#28 Moonsavage

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Posted 01 January 2013 - 02:36 PM

I'd prefer more heavies - the Marauder especially.

#29 Davers

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Posted 01 January 2013 - 02:43 PM

Well, we still don't have the ballistic Assault everyone wants. Anything in the 95 ton category for that?

#30 verybad

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Posted 01 January 2013 - 02:45 PM

View PostQuantumButler, on 01 January 2013 - 11:52 AM, said:

I can't wait to pilot a 95 ton mech with the armament of a crappy medium!

Umm, or downsize the engine to put in roughly the same weapons and armor as an Atlas? I didn't realize you were one of the people that stuck to stock variants...

The more I think about it, the more I am expecting the Banshe for the final Inner Sphere Assault before Clan mechs start getting implemented. (I Want the Mauler, but I don't think it will get implemented at this time)

I do expect there will be a 5th IS Assault however. Banshee makes the most sense, could still be the Zeus however. Not expecting the mauler. The Charger would be fun, but I don't think that will be in the options.

I think after the Clans are implemented, they'll probabluy make some time jumps in order to implement new equipment and mechs.

Edited by verybad, 01 January 2013 - 02:46 PM.


#31 Red squirrel

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Posted 01 January 2013 - 02:45 PM

View PostVassago Rain, on 01 January 2013 - 02:33 PM, said:

We'll get the banshee.


Noooooooo

Honestly: No not another energy boat Assault mech. What we need IMHO is a build based around ballistics that can not be used to boat missiles or lazors (PPCs)


BNC-3E (base variant)
2 energy
1 ballistic (in side torso so probably we would get 3 ballistic HP in one side torso)

BNC-3M
pure energy boat

BNC-3Q (very poor variant)
1 eneregy
1 ballistic

BNC-3S
6 energy
1 ballistic
1 missile

BNC-5S
8 energy
1 ballistic
2 missile



Edit: Really ballistics are not my favorite weapons but the Awesome and Stalker are already ideal energy and missile boats. But there is no serious ballistic mech heavier than the Cataphract.

Edited by Red squirrel, 01 January 2013 - 02:47 PM.


#32 verybad

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Posted 01 January 2013 - 02:51 PM

Considering one variant of the Dragon got 3 Ballistic hardpoints where in stock there is only one ballistic weapon there...I wouldn't go too close to that.

I would expect 2-3 ballistic hardpoints on some vaiants. It would probably be a less missile, more direct fire playstyle similiar to the Atlas. Performance would be similiar. It would be good to have, becaue it would give some variance to the biggest mechs in the game.

It would be able to use the biggest engine in the game for people that want a faster assault.

Looks somewhat similar to the Atlas in overall form however, and this might be a deterent to it being implemented, if not the Banshee, then I think the next most likely is the Zeus, which has a lot of variants, generlly a mixed loadout, reasonably mobile for it's size (as fast as most mediums)

Edited by verybad, 01 January 2013 - 02:54 PM.


#33 Red squirrel

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Posted 01 January 2013 - 02:53 PM

View PostDavers, on 01 January 2013 - 02:43 PM, said:

Well, we still don't have the ballistic Assault everyone wants. Anything in the 95 ton category for that?


Nothing really besides the Banshee.

But I hope it wont come (see post above)
Also I like to think of the Atlas as king of the hill.
The hardpoints of the Banshee are not so different to the Atlas - just much more lazors and variants with no missiles.
Personally I think the Mauler would be the best choice. 90t mech, lots of ballistic hardpoints, good looking iconic mech.

#34 verybad

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Posted 01 January 2013 - 02:56 PM

Mauler would be LOADs of fun, I do agree it has very few variants at this time, they COULD make 2 canon variants and a hero mech however and not technically break the universe...

A Hero with two Gauss in the arms, 4 pulse lasers in the torso, something like that *shrugs*

#35 Red squirrel

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Posted 01 January 2013 - 02:58 PM

View Postverybad, on 01 January 2013 - 02:51 PM, said:

Considering one variant of the Dragon got 3 Ballistic hardpoints where in stock there is only one ballistic weapon there...I wouldn't go too close to that.

I would expect 2-3 ballistic hardpoints on some vaiants. It would probably be a less missile, more direct fire playstyle similiar to the Atlas. Performance would be similiar. It would be good to have, becaue it would give some variance to the biggest mechs in the game.

It would be able to use the biggest engine in the game for people that want a faster assault.


Yes as I wrote we would probably get 3 ballistics in the left torso. But that's not exactly what I consider a build based on ballistics. The only positive thing I see about the Banshee is it's speed.


View Postverybad, on 01 January 2013 - 02:51 PM, said:

Looks somewhat similar to the Atlas in overall form however, and this might be a deterent to it being implemented, if not the Banshee, then I think the next most likely is the Zeus, which has a lot of variants, generlly a mixed loadout, reasonably mobile for it's size (as fast as most mediums)


Yes this is my main concern. It is not very different from the Atlas - just has way more energy HP. I would definitely prefer it to my Atlas - but then I always understood the Atlas as the king of mechs. (And I think the devs too)

About diversity of mechs, I very much hope for a tonange limit that will prefent the Assault spam we currently encounter.

Finally - Zeus - Yes I bet on the Zeus when they announced the Highlander. So it is a very probable choice for Aussault 5.
Still I'm hoping for the Mauler.

#36 CoolLew

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Posted 01 January 2013 - 03:09 PM

yeah the Mauler would be cool

View PostMoonsavage, on 01 January 2013 - 02:36 PM, said:

I'd prefer more heavies - the Marauder especially.


Marauder! one of my favorite mechs, but I doubt we'll see it... isn't it one of the "unseen" mechs?

#37 Tickdoff Tank

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Posted 01 January 2013 - 03:12 PM

I think we will get both the Zeus and the Mauler, but not before we get the Banshee. They really do need to have a mech for each weight class, and the Banshee will be a nice fit for 95 tons. I know it is not much different from the Atlas, but the increased speed of the Banshee will be a nice change of pace.

View PostCoolLew, on 01 January 2013 - 03:09 PM, said:

yeah the Mauler would be cool



Marauder! one of my favorite mechs, but I doubt we'll see it... isn't it one of the "unseen" mechs?

Yes, the Marauder is an Unseen, as is the Warhammer, Wolverine, Griffin, Shadow Hawk, Locust, and many others that we would all love to see.

http://www.sarna.net/wiki/Unseen

#38 Mikhalio

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Posted 01 January 2013 - 03:12 PM

Red,

Any further assaults are pretty moot at this point, unless they add omni-mech level boat laser/rifle points, or increase speed (they won't as it will go back to pre-speed nerf assault boating).

Only real advantage another assault would bring is if it

a) has more armor tank potential then a zombie-atlas
b.) has more boat slots for alpha strike builds
c.) has ECM, but is faster than an Atlas top speed.

If it does not have one or two of these things, it's DOA; and Atlas D-DC will still be the defacto choice for competitive matchplay.

#39 Pariah Devalis

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Posted 01 January 2013 - 03:15 PM

That Nightstar looks tasty, and should be back in production around 3000, so 50 years to become popular again. Yet it lacks the three variants. One of the sarna ones uses an LB20X which is not out yet. :\

Highlander could be fun, but that is sitting at 90 tons. Until the Clans come out as playable, the Highlander looks like it may be my assault of choice, honestly.

#40 verybad

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Posted 01 January 2013 - 03:19 PM

I really don't think there will be any more IS mechs this year after the expected 5th IS Assault mech. They're gonna be gearing up for Clans for two reasons.
1. Because they'r expected this year.
2. Because they can make a lot of money with clan mechs this year. There is a huge part of the community that is drooling for clan mechs.

There are 16 initial CLan mechs (pasted from http://www.sarna.net/wiki/Clan_'Mechs ) That plus actually implementing the remaining IS mechs (Sider, Flea, Jaggermech, Blackjack, Trebuchet, Highlander, *POTENTIAL IS ASSAULT, will take some time. if they do ~2 a month, then it would take the rest of the year...)


They have mentioned wanting to ramp up production to that speed, how successful they are at that remains to be seen.

Edited by verybad, 01 January 2013 - 03:21 PM.






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