Real Assault Game Mode
#1
Posted 10 November 2012 - 12:59 PM
Remove the base capture, remove the timer.
Match is won by the team that destroys the other. No cheap wins by completely avoiding the enemy and going for the swift capture. This is MechWARrior, not capture the flag.
#2
Posted 10 November 2012 - 01:02 PM
I do agree that I would like to see this game mode sooner than later even though I know it will be released eventually.
Edited by Dagnome, 10 November 2012 - 01:05 PM.
#3
Posted 10 November 2012 - 01:03 PM
MouseNo4, on 10 November 2012 - 12:59 PM, said:
Remove the base capture, remove the timer.
Match is won by the team that destroys the other. No cheap wins by completely avoiding the enemy and going for the swift capture. This is MechWARrior, not capture the flag.
.
That would be called TEAM DEATH MATCH...
#4
Posted 10 November 2012 - 01:05 PM
#6
Posted 10 November 2012 - 01:06 PM
So no, keep the timer.
#7
Posted 10 November 2012 - 01:09 PM
#10
Posted 10 November 2012 - 01:11 PM
#11
Posted 10 November 2012 - 01:12 PM
What you're suggesting is not an "assault" game mode, it's team deathmatch. It would be vulnerable to someone hiding in a corner of the map and powering down so no-one could find them, ensuring that the enemy team couldn't achieve victory even if they killed everyone else.
Just my opinion here, but it is also boring as ****. With no decisions to make about how or if to attack, defend, or play for time; we would just end up with a brawl. I like the fact that teams have to be alert to the possibility of someone trying to cap their base, it makes things a bit more difficult for them and gives fast mechs more things to worry about than just circling the enemy. It also adds a layer of choice for attackers - do we try for a cap, and if so how do we do it?
Personally I'd rather see MORE objective-based gameplay, not less.
#13
Posted 10 November 2012 - 01:14 PM
MouseNo4, on 10 November 2012 - 01:11 PM, said:
I'm sure in the future they will add Team Deathmatch. Right now there priority is more on there Conquest gamemode which I think is good since we need some unique gamemodes.
#14
Posted 10 November 2012 - 01:16 PM
#15
Posted 10 November 2012 - 01:18 PM
MouseNo4, on 10 November 2012 - 01:16 PM, said:
That depends on the enemy team agreeing with your plans, or at least not doing anything to prevent it. If they object, I think they might express their displeasure in the traditional way - through the medium of a barrage of firepower. At that point, whether there's a fight or not is up to you.
Edit: In fact, the capture option means that there's a way to force the enemy to fight. If you start capping and they don't do anything, they'll lose. If they want a chance at winning they HAVE to either fight or cap faster, and if there's been no combat so far and you started capping first they can't do the latter.
Edited by Lavrenti, 10 November 2012 - 01:20 PM.
#16
Posted 10 November 2012 - 01:23 PM
Lavrenti, on 10 November 2012 - 01:18 PM, said:
That depends on the enemy team agreeing with your plans, or at least not doing anything to prevent it. If they object, I think they might express their displeasure in the traditional way - through the medium of a barrage of firepower. At that point, whether there's a fight or not is up to you.
Edit: In fact, the capture option means that there's a way to force the enemy to fight. If you start capping and they don't do anything, they'll lose. If they want a chance at winning they HAVE to either fight or cap faster, and if there's been no combat so far and you started capping first they can't do the latter.
Sorry wrong. That isnt how things go. Go play a few rounds and see what happens.
#17
Posted 10 November 2012 - 01:28 PM
#18
Posted 10 November 2012 - 01:28 PM
Lavrenti, on 10 November 2012 - 01:12 PM, said:
With no decisions to make about how or if to attack, defend, or play for time; we would just end up with a brawl.
This is what the random drops want though... No strategy, no teamplay, just run around like a fool... This will probably be introduced at some point to appease them cause they will be in the forums whining until they get it...
#19
Posted 10 November 2012 - 01:29 PM
It has only gotten worse over the past couple months.
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