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Ppc Vs Er Ppc And The Lrg Pulse


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#1 CoolLew

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Posted 01 January 2013 - 03:24 PM

did I read it right... does the PPC have a min range but the ER PPC does not?

Also, I see that the PPC and the Large Pulse Laser both have the same damage and heat, so what makes one better than the other? Which do y'all prefer?

thanks for any answers

#2 Vapor Trail

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Posted 01 January 2013 - 03:26 PM

http://mwomercs.com/...s-excel-inside/

^^ Gear reference sheets.

So yes, you did read it right.

PPC has almost double the range of the LPL. Of the two, I like the PPC bettter for most situations.

Given another option though I'd probably take it.

Edited by Vapor Trail, 01 January 2013 - 03:30 PM.


#3 Cleverbird

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Posted 01 January 2013 - 03:27 PM

LPL takes up one less slot though, and the PPC has a far superior range

http://mwo.smurfy-net.de/

I personally prefer that website for data

#4 Fred013

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Posted 01 January 2013 - 03:29 PM

LPL is for charging up to someone and shooting them in the face, PPC's are for sniping. I see very few PPC's, and fewer LPL

#5 Kaijin

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Posted 01 January 2013 - 03:30 PM

3 crits ERPPC full damage range 880 no minimum but 13 heat

3 crits PPC full damage range 540 minimum 90m (one or more of the Devs like Gauss Rifles better) 10 heat

2 crits LPL full damage range 300 no minimum 10 heat

Edited by Kaijin, 01 January 2013 - 03:32 PM.


#6 CoolLew

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Posted 01 January 2013 - 03:32 PM

both are great pages for information.
I just wanted to make sure I read that right... what is the rationale for min range on the PPC, or the lack of min range on the ER PPC?
I want to use regular PPCs, but I don't wanna be suck at a disadvantage when the fight gets to point blank range

#7 Kaijin

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Posted 01 January 2013 - 03:37 PM

View PostCoolLew, on 01 January 2013 - 03:32 PM, said:

both are great pages for information.
I just wanted to make sure I read that right... what is the rationale for min range on the PPC, or the lack of min range on the ER PPC?
I want to use regular PPCs, but I don't wanna be suck at a disadvantage when the fight gets to point blank range


It's canon for the PPC to have a minimum range and for the ERPPC to have no minimum. You will find though that the Devs pick and choose when they will use canon and when they prefer not to. Example: The Gauss Rifle has a minimum range by canon, but not in MWO.

http://www.sarna.net...rojector_Cannon

http://www.sarna.net...rojector_Cannon

http://www.sarna.net/wiki/Gauss_Rifle

http://www.sarna.net is your friend

Edited by Kaijin, 01 January 2013 - 03:40 PM.


#8 Yigyam

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Posted 01 January 2013 - 03:47 PM

It should be noted that you can still do damage with a PPC under 90m. The damage just scales off like firing at a target over 540m does.

Most mechs shouldn't have too much problem adding some close range weapons for when they get up in your face.

Edited by Stavros Mueller, 01 January 2013 - 03:48 PM.


#9 Melegaunt

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Posted 01 January 2013 - 04:01 PM

View PostKaijin, on 01 January 2013 - 03:37 PM, said:


It's canon for the PPC to have a minimum range and for the ERPPC to have no minimum. You will find though that the Devs pick and choose when they will use canon and when they prefer not to. Example: The Gauss Rifle has a minimum range by canon, but not in MWO.

http://www.sarna.net...rojector_Cannon

http://www.sarna.net...rojector_Cannon

http://www.sarna.net/wiki/Gauss_Rifle

http://www.sarna.net is your friend



No, they're not following lore. Read the articles you linked to; PPCs, if they followed lore, would have a chance to deal damage to the firing mech when fired at a target within 90 meters.

#10 Kaijin

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Posted 01 January 2013 - 04:07 PM

View PostMelegaunt, on 01 January 2013 - 04:01 PM, said:

No, they're not following lore. Read the articles you linked to; PPCs, if they followed lore, would have a chance to deal damage to the firing mech when fired at a target within 90 meters.


I've read them. I linked them to demonstrate the minimum ranges only.

If PGI put that in there, nobody would use PPCs. Few enough use them as it is, except for the Cheese Stalker. They are talking about adding an EMP effect on the target though.

#11 CoolLew

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Posted 01 January 2013 - 04:10 PM

View PostKaijin, on 01 January 2013 - 04:07 PM, said:

They are talking about adding an EMP effect on the target though.


yes, I hope they do this... PPCs have always been my fav weapon in table top Battletech and Mechwarrior video games, but in this game they seem to kinda suck... but it maybe just that I suck ;)

#12 Pr8Dator

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Posted 01 January 2013 - 04:11 PM

I've played all 3 weapons extensively and I loved the ERPPC and the Large Pulse Laser alot. In fact, I still have a dragon outfitted with 2 ERPPC which I use for PPC sniping and a Fang outfitted with 3 Large Pulse Lasers.

I found that even though PPC has a lower heat, its min range made it a lousy weapon to use as it is almost impossible not to get into close combat at one point in this game. ERPPC solves that problem but you really need to manage your heat. The extra range also makes it better for PPC sniping than the PPC. You are not going to be able to spam it in a brawl. You want to make sure you line up shots perfectly before hitting that button. Overall, I always prefer the ERPPC to the PPC.

The Large Pulse Laser is an excellent close combat weapon as it unloads damage quicker than a regular large laser and has 1 more damage, resulting in a higher DPS. Due to the way it shoots, you can often hit light mechs with this but not with the ERPPC. ERPPC has faster cool down but you are not going to be able to spam it in a brawl like you can with the large pulse laser without overheating. I would say if you have 3 energy slots, having 3 large pulse lasers is the best choice but if you have 4 energy slots, then going with 4 large lasers would be much better due to higher combined DPS and slightly lower tonnage than 3 large pulse lasers.

Overall, there is no choosing between the ERPPC and the Large Pulse Laser as one is primarily for sniping and the other primarily for in-fighting. You would want each in the appropriate mech.

Edited by Pr8Dator, 01 January 2013 - 04:14 PM.


#13 Kaijin

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Posted 01 January 2013 - 04:21 PM

View PostPr8Dator, on 01 January 2013 - 04:11 PM, said:

The Large Pulse Laser is an excellent close combat weapon as it unloads damage quicker than a regular large laser and has 1 more damage, resulting in a higher DPS. Due to the way it shoots, you can often hit light mechs with this but not with the ERPPC. ERPPC has faster cool down but you are not going to be able to spam it in a brawl like you can with the large pulse laser without overheating. I would say if you have 3 energy slots, having 3 large pulse lasers is the best choice but if you have 4 energy slots, then going with 4 large lasers would be much better due to higher combined DPS and slightly lower tonnage than 3 large pulse lasers.


IMO, the LPL is a bad deal. 10 heat for 10 damage and a slightly reduced duration form the LL .(0.75 vs 1.00), which does 9 damage for 7 heat and has 150m more max damage range. If you're going to spend 10 heat on a Large Laser, use an ER Large Laser. That's got a max damage range of 675m.

I use LLs for brawling and ERPPCs for sniping.

#14 BerryChunks

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Posted 01 January 2013 - 04:23 PM

Pulse laser has very short range, and damage is distributed against enemy targets due to movement while it's firing. PPC can focus all its damage on a single area, and has much longer range.

Neither system is good, as long as people are able to pack massive medium lasers on, because medium lasers are more heat and damage and tonnage efficient.

Once people's number of weapons becomes restricted, large lasers will have more of a place in the game, for mechs with the tonnage but without the space to spam medium lasers.

#15 torgian

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Posted 01 January 2013 - 04:25 PM

I'm a huge supporter of the large pulse laser, as well as the medium pulse laser. One of my cataphract builds sports two of each, and I always deal a high amount of damage with them. They're easier to aim with, although the heat can become an issue if you're not careful.

#16 Taizan

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Posted 01 January 2013 - 04:27 PM

View PostMelegaunt, on 01 January 2013 - 04:01 PM, said:

No, they're not following lore. Read the articles you linked to; PPCs, if they followed lore, would have a chance to deal damage to the firing mech when fired at a target within 90 meters.

Isn't PPC damage simply reduced by 1 per 10m to the target below 90m in MWO? I thought I read that somewhere (search function didn't help).

#17 CoolLew

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Posted 01 January 2013 - 04:30 PM

View PostTaizan, on 01 January 2013 - 04:27 PM, said:

Isn't PPC damage simply reduced by 1 per 10m to the target below 90m in MWO? I thought I read that somewhere (search function didn't help).


My Atlas only has one energy hard point in each arm, and I would like regular PPCs (since ER PPC have higher heat). If this quote above is correct, then my PPCs may still be worth using...

#18 Soy

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Posted 01 January 2013 - 04:37 PM

Thoughts -

600m max range on LPL is nothing to sniff at
ERPPC has much more utility than PPC but a PPC is a better weapon to use if you are a good aim and a disciplined heatist and pick your spots/fights
LPL eats internals for breakfast
LPL destroys lights if in a legit arm slot, but ER/PPCs..? lol good luck at that
ER/PPC are so fun on lights though but I think thats just a personal fetish
I actually get a use out of Advanced Zoom module with ERs
ERs flash more light back in my face when I fire them compared to PPCs

Edited by Soy, 01 January 2013 - 04:39 PM.


#19 Allekai

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Posted 01 January 2013 - 04:41 PM

PPC's are pretty useless atm.. they should be doing the same damage as guass to be usefull, currently with the heat they produce there's no valid reason for choosing PPC's or ERPPC's over ERlarge lasers... they are supposed to be the energy equivelent of the guass rifle.. the heat would be acceptable if they did the same damage..

Edited by Allekai, 01 January 2013 - 04:42 PM.


#20 Taizan

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Posted 01 January 2013 - 05:11 PM

View PostCoolLew, on 01 January 2013 - 04:30 PM, said:


My Atlas only has one energy hard point in each arm, and I would like regular PPCs (since ER PPC have higher heat). If this quote above is correct, then my PPCs may still be worth using...

Yeah well - "dug through the search" and found several people saying that is how it works, unfortunately no official affirmation.


View PostUndead Bane, on 26 November 2012 - 07:30 AM, said:

Actually, wrong. PPC damage moves down gradually, from 10 to 1, depending on the range.

http://mwomercs.com/...ost__p__1490720





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