Kaijin, on 01 January 2013 - 04:21 PM, said:
IMO, the LPL is a bad deal. 10 heat for 10 damage and a slightly reduced duration form the LL .(0.75 vs 1.00), which does 9 damage for 7 heat and has 150m more max damage range. If you're going to spend 10 heat on a Large Laser, use an ER Large Laser.
I'm not arguing that LPL is a good weapon, because I don't think it is, overall. But your premise is flawed. LPL is
9 Heat for
10 Damage. ERLL is 10
Heat for 9
Damage. Of the two, I find LPL to be the better option. ERLL simply adds too much heat for a longer range that is rarely an issue. My reasoning is simply that the nature of a beam weapon makes them a poor choice for long ranges. Sure you can hit mechs at very long ranges but, unless you're both standing still, you're probably just blistering paint. Even a very good aim is going to have a very difficult time staying on target, let alone on a single location, for the entire beam length at those ranges if even one of the mechs is moving. If they're both moving, forget about it.
CoolLew, on 01 January 2013 - 04:30 PM, said:
My Atlas only has one energy hard point in each arm, and I would like regular PPCs (since ER PPC have higher heat). If this quote above is correct, then my PPCs may still be worth using...
It scales down, rather than being a direct 1pt tick per 10 meters, and ends at 0 Damage at 0 meters, rather than the 1 Damage the post you're referring to would imply.
Bluten, on 02 January 2013 - 02:56 AM, said:
I have a 3L Raven with 110k or so speed and I can shoot my MLs perfectly fine. The longer firing time just makes it easier for me, not harder. If I switched to MPLs it'd do nothing but hurt my performance due to the added heat and less range. I fire at 200-300m ALL THE TIME, even while strafing at close range.
That's an issue with your own aim, rather than the quality of the weapon. When I first began playing, I preferred standard lasers for the longer firing time. Being able to drag the beam across the target make it easier to get a
hit. However the effectiveness of a dragging hit is much reduced for being spread out across locations and partially wasted on terrain. As my aim has improved, I've come to love the MPL for the improved pinpoint damage. I can also maintain a standard beam on target better, getting overall better efficiency than MPL (less heat/tonnage), but it takes longer, making it less effective for snapshots or combining with ballistics. I'd probably love the LPL for the same reasons, but I'm put off by the tonnage.
Bluten, on 02 January 2013 - 03:05 AM, said:
Slot cost is actually the same, but the rest are different and every regular is better than its pulse version. Simply put, Pulses are currently a waste. They either need their range bumped to compete, or either their heat or weight reduced. They need some kind of buff but until that comes, just forget they exist.
As mentioned above and in other posts by several people, this is simply not true. You are simply stating your personal tastes as if they were objective analysis. Each of the weapons has a legitimate use.