FiveDigits, on 02 January 2013 - 06:37 AM, said:
Many successful online games are played on very few maps:
- Counter-Strike: ~5 (de_ aztec, de_dust, de_dust2, de_inferno, de_train, ???)
- League of Legends: just one, Summoner's Rift
- WC3, Star Craft: I'm not too knowledgable there, but I remember only a handful of actively played maps each either.
The funny part is how often game communities seem to pick the worst maps/levels/modes/ as the 'standard' ones. Of all of those CS maps, only train is actually fun, IMO - dust and aztec are horrible, and dust2 and inferno are overplayed and mediocre at best. At least the CS:S versions, anyway, don't know how they were back in the original or how they might have changed in CS:GO.
As far as starcraft goes, at least in the brood war days individual tournaments or league seasons/etc tended to have relatively small map pools (so that players could properly train on the maps they'd be playing on), but those pools continually rotated and new maps were continually made to keep things fresh. I don't follow the SC2 scene as much as I did BW, but it seems to be broadly similar. SC is one of the few games that seems to have avoided this particular pitfall.