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Maps! Desperately Need New Maps!


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#21 CDLord HHGD

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Posted 02 January 2013 - 06:47 AM

View PostBarghest Whelp, on 02 January 2013 - 05:27 AM, said:

I totally agree, we need more maps!

I also think PGI should consider releasing some mapmaking tools for the community. This way we could help speed things up a bit. Not saying they need to add community maps directly, but it's a lot faster tweaking and polishing a map than creating a new one from scratch.

Come on PGI, give us moar maps nao!

I think they should open it up to us for the conceptualizing and basic creation and they can do the clean-up and tweaking.

#22 Mad Mortigan

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Posted 02 January 2013 - 06:53 AM

If I had to choose between more maps or more mechs I would take more maps in a heartbeat.

#23 Jason1138

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Posted 02 January 2013 - 06:56 AM

a delay of 3 months in between maps is inexcusable imo. even in april we'll only have 6, which is very low

we badly need new maps here and it seems to be one of PGI's lowest priorities

#24 jshill78

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Posted 02 January 2013 - 06:57 AM

I think the current maps are pretty fantastic for the most part. They are fairly large, multi-leveled (elevations), and contain several choke points where confrontation occurs. I think the people that want them larger and more interested in doing base cap style game play where their light can rush to the cap and it takes too long for even fast mediums to react if engaged in a fight. That's silly. It'd also be silly/off-putting for the maps to be so large that the 15 minute game time becomes an issue. I'd hate to be in a match that was decided by elapsed time instead of combat.

I like the well thought out maps we have. Variety is the spice of life. I'd welcome a few more good ones and the variants of them. I just don't want to see a huge open field rushed out to pacify the "Bigger" map whiners.

#25 Jason1138

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Posted 02 January 2013 - 07:57 AM

the ones we have are fine, we just need about 5x more of them. WOT launched with 12, IIRC, and they add 2 every 6 weeks or so

and after you play a few thousand matches, the 30 or so they have now don't seem like that many either. I applaud the map variants PGI has put in, i think that's a really good low-effort way to increase our variety, but we actually need at least 10 completely different maps at this point and we don't have them, and won't have them any time soon

PGI is only 90% sure we'll have 6 maps by April, come on.

#26 QuantumButler

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Posted 02 January 2013 - 08:28 AM

Don't you know OP it takes 3 months to change the ambient light slider from day to night, making new maps or variants of existing maps is tons of hard work.

How can you possibly expect more than 1 brand new map every 6 months or so geeze how entitled can you get it's not like other games can add 1 or even 2 new maps every week or so.

Edited by QuantumButler, 02 January 2013 - 08:29 AM.


#27 Red squirrel

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Posted 02 January 2013 - 08:35 AM

View PostNash, on 02 January 2013 - 04:55 AM, said:

I know I know everyone wants newer and larger maps but sometimes it's better to be patient and have only few maps but these maps are elaborated.

I remeber a time at the closed beta when there were holes at the map and also parts where your mech just did stuck in the surrounding... ^^


Actually I still get stuck at least once per week.
(Maybe I am too nosy and wander on unusal paths?)

#28 MuonNeutrino

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Posted 02 January 2013 - 08:35 AM

View PostFiveDigits, on 02 January 2013 - 06:37 AM, said:

Many successful online games are played on very few maps:
  • Counter-Strike: ~5 (de_ aztec, de_dust, de_dust2, de_inferno, de_train, ???)
  • League of Legends: just one, Summoner's Rift
  • WC3, Star Craft: I'm not too knowledgable there, but I remember only a handful of actively played maps each either.


The funny part is how often game communities seem to pick the worst maps/levels/modes/ as the 'standard' ones. Of all of those CS maps, only train is actually fun, IMO - dust and aztec are horrible, and dust2 and inferno are overplayed and mediocre at best. At least the CS:S versions, anyway, don't know how they were back in the original or how they might have changed in CS:GO.

As far as starcraft goes, at least in the brood war days individual tournaments or league seasons/etc tended to have relatively small map pools (so that players could properly train on the maps they'd be playing on), but those pools continually rotated and new maps were continually made to keep things fresh. I don't follow the SC2 scene as much as I did BW, but it seems to be broadly similar. SC is one of the few games that seems to have avoided this particular pitfall.

#29 Red squirrel

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Posted 02 January 2013 - 08:38 AM

View PostMad Mortigan, on 02 January 2013 - 06:53 AM, said:

If I had to choose between more maps or more mechs I would take more maps in a heartbeat.


If I had to choose between fixed netcode and more maps ..... hell gimme more maps and an unhittable Spider.

#30 Tasorin

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Posted 02 January 2013 - 08:40 AM

Maybe now that the Holidays are over, PGI can stop puffing tuff for a couple of weeks and finish a new map or two and get those cheeba monkies over in Quality Testing to actually test and report bugs before we get another Beta build.

#31 SkyCake

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Posted 02 January 2013 - 09:49 AM

View PostBluten, on 02 January 2013 - 04:41 AM, said:

Rather than new maps, I'd like the current ones enlarged and the Conquest mode improved.


this please

#32 o0Marduk0o

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Posted 02 January 2013 - 09:56 AM

Who cares for new maps? You're here for beta testing and not for enjoying a dozen different maps. I want to see improvements concerning game mechanics and balancing stuff, not the same **** just on new maps.

#33 dF0X

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Posted 02 January 2013 - 10:01 AM

View PostJade Kitsune, on 02 January 2013 - 05:36 AM, said:


Yeah but soon for PGI is like, 6 months.


True. Also, without new maps (and new game modes) this game will be a ghost town in six months.

#34 Jman5

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Posted 02 January 2013 - 11:57 AM

View PostTeralitha, on 02 January 2013 - 05:32 AM, said:

Devs have already reported that more and much bigger (like 2x and 3x the size of caustic) maps are in production and will be out soon.

Whoa whoa whoa! That's not what they said. Bigger yes, but more like 1/3 bigger than caustic not 3 times bigger. 3 times bigger than caustic would be monsterously large for a 15 minutes, 8v8. The game would turn into a cap fest.

Edit: I'm getting conflicting information as I look at dev quotes deeper. I'll update if I can find the right quote.

Edited by Jman5, 02 January 2013 - 12:40 PM.


#35 Jason1138

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Posted 02 January 2013 - 05:53 PM

View Posto0Marduk0o, on 02 January 2013 - 09:56 AM, said:

Who cares for new maps? You're here for beta testing and not for enjoying a dozen different maps. I want to see improvements concerning game mechanics and balancing stuff, not the same **** just on new maps.



WOT had 12 maps in beta. just sayin

#36 King Arthur IV

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Posted 02 January 2013 - 06:05 PM

they should just stop working on that other title of theirs and put 100% into mwo <_< :D

#37 WC Angelo

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Posted 02 January 2013 - 06:11 PM

Looking forward to seeing new and bigger maps as well.

But I think priority will be on matchmaking and CW which is good.

#38 ElmoWithAGun

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Posted 02 January 2013 - 06:12 PM

View Posto0Marduk0o, on 02 January 2013 - 09:56 AM, said:

Who cares for new maps? You're here for beta testing and not for enjoying a dozen different maps. I want to see improvements concerning game mechanics and balancing stuff, not the same **** just on new maps.


Game mechanics and balancing are easy fixes. A lack of variety in content like maps (not just a different versions of same maps) will kill a game quick.

#39 MadcatX

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Posted 02 January 2013 - 06:18 PM

View PostElmoWithAGun, on 02 January 2013 - 06:12 PM, said:


Game mechanics and balancing are easy fixes. A lack of variety in content like maps (not just a different versions of same maps) will kill a game quick.


Crappy game mechanic will kill a game quicker.

#40 Corvus Antaka

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Posted 02 January 2013 - 06:37 PM

Given the no respawn nature of the game more and much bigger maps are vital.





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