I don't post a link to it, i don't want to break the code of conduct (just google it
Is Sweetfx Allowed ?
#1
Posted 02 January 2013 - 09:58 AM
I don't post a link to it, i don't want to break the code of conduct (just google it
#2
Posted 02 January 2013 - 11:15 AM
#3
Posted 02 January 2013 - 11:17 AM
LethalRose, on 02 January 2013 - 11:15 AM, said:
Assuming they understand what SweetFX is. My guess is that it's OK since all it does is adjust tenderer shading on the client side. Back in the MW3 leagues we used to patch the game all the time for no cockpit/no cd and it was never an issue.
#4
Posted 02 January 2013 - 01:36 PM
#5
Posted 02 January 2013 - 01:37 PM
#6
Posted 02 January 2013 - 01:39 PM
PiemasterXL, on 02 January 2013 - 01:37 PM, said:
Gives you more render settings for a game, a very popular graphics mod that works for many games. I tried to get it to work for MWO myself, but I'm too stupid, or it was late, or something like that.
#7
Posted 02 January 2013 - 01:42 PM
verybad, on 02 January 2013 - 01:39 PM, said:
quote form a guy who quoted a guy who quoted a guy who quoted a guy:
Quote
#8
Posted 02 January 2013 - 01:42 PM
J4ckInthebox, on 02 January 2013 - 09:58 AM, said:
I don't post a link to it, i don't want to break the code of conduct (just google it
They'll probably ask that you don't like they ask that you don't use the Film Grain remover that I brought over from CB (I didn't make it).
Regardless, I very much doubt they can even check to see if you're using it since PGI doesn't appear to have the manpower to enable such security measures.
Edited by Norris J Packard, 02 January 2013 - 01:43 PM.
#9
Posted 02 January 2013 - 01:47 PM
guy who quoted a guy who quoted a gu said:
Thanks! Will try later.
Thanks also to you too J4ckInthebox
Edited by verybad, 02 January 2013 - 01:48 PM.
#10
Posted 02 January 2013 - 02:02 PM
#11
Posted 02 January 2013 - 02:04 PM
Chavette, on 02 January 2013 - 02:02 PM, said:
You can not alter the color as intensly as SweetFX does in some of the screenshots of it I've seen just by changing your monitor's settings.
#12
Posted 02 January 2013 - 02:08 PM
#13
Posted 02 January 2013 - 09:55 PM
#14
Posted 09 February 2013 - 06:14 AM
/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.60 // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings --
#define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
// I designed the pattern for offset_bias 1.0, but feel free to experiment.
// -- Debug sharpening settings --
#define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
#15
Posted 09 February 2013 - 06:29 AM
If it was single player? Sure. But an online only game? No.
#16
Posted 09 February 2013 - 06:31 AM
Wolfcp, on 09 February 2013 - 06:29 AM, said:
If it was single player? Sure. But an online only game? No.
I spoke with PGI since then who told me it was OK.
And, believe me, it does not help you in any way (except that my eyes are not melting anymore because of the omnipresent blur)
Edited by J4ckInthebox, 09 February 2013 - 06:34 AM.
#17
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