Quote
Now, envision a Mechwarrior game where 2 Heavy Mechs are dualing with their "AC/20s." One of them has a standard MechWarrior AC/20 and delivers a lump of lead to his opponent's left torso - that's 20dmg in the LT immediately. The other pilot has outfitted his Mech with an "AC/20 Minigun" that does 20dmg per firing sequence (with the same weapon cycle time as the other AC used by his opponent)... he fires a concentrated burst of small 35mm HE shells and rips a gash across his oponent's entire torso, dealing 6dmg to the Left Torso, 7dmg to the Center Torso, and 7dmg to the Right Torso (for a total of 20dmg)
Can you call that an AC/20? Accorting to the BattleTech rules: No, it doesn't deliver damage to 1 place.
Can you call it an LBX-AC/20? No, it's not a shotgun.
Can you call it a RAC? No, RACs deliver full-power shots with every firing sequence; it would not break the damage down into 6-7-7 for a single "shot."
There is no current BattleTech weapons platform that deals out the harshness from a very-rapid-fire, high-damage Minigun-type weapon.
The game designers at PGI would have to create a "new weapon" if high-powered Gattling Guns were to be included in the autocannon-class of the Mechwarrior arsenal. I already had posted in the past about how MW4:Mercenaries came with several weapons that were non-cannon and how the game designers there tried to balance them out and make them fair additions to the game. How do the people here feel about possibly having the devs go above-and-beyond the Technical Manuals to create MW:O-unique weapons?
If you ever wanted to see a GAU-8/A Avenger Gattling gun mounted on a Mech, here's your chance to speak-out. I think a "GAC/20" firing a burst of 300 rounds that does a total of 20 damage instead of firing a single slug that does 20 damage would be an awesome addition to MechWarior video games, and it would not be any more powerful than an AC/20. I want spread. I want multiple impacts. I want DoT within the duration of time the burst is firing. I want 20dmg per burst with a GAC/20, where a burst is about 100 rounds fired over 2 seconds and the bullets doing 0.2dmg each.
I used the GAU-8/A reference because it's a real-world weapon that people can think of when I say "Gattling AC/20." I don't care about the real-world GAU-8's properties because Mechwarrior is fiction. If they made a GAC/20 then it would fire a stream of short-range slugs that don't outrange an AC/20, and would deal 20 damage across that stream. Not 40, not 60, not up-to 120... just 20 damage per "mystical battletech unit of time." And ya know what? It wouldn't run the riusk of jamming. Yeah, I said it - AC/20's don't jam for no reason. Just keep the firing rate down to 2,1000 rounds per minute and you'll be fine because it fires in computer-controlled bursts to prevent barrel failure.
Now, if you wanted a Gattling Gun that fires up to 4,200 rounds-per minute and can deal 40 damage per firing sequence, then you can get an Ultra GAC/20... but that might jam if you abuse it because we all know that Ultra autocannons can jam.
Edited by Prosperity Park, 18 May 2012 - 12:41 PM.
Original thread http://mwomercs.com/...e-round-bursts/
I personally love the idea of more variation of weapons, even if it breaks up some TT lore, however I am going to go into statistical detail of some examples I've created of the GAC/20's just to show that they are not RACS or an Ulta.
All statistical information is based on, or derived from Ohms quick reference guide. (12/20/2012)
Let's begin by listing the weapons and their ability, with a quick overview.
I will make two example GAC/20's as examples. More fleshed/thought out examples are further down.
FPS = Fired Per Second
AC/20
Damage - 20
Heat - 6
Cooldown - 4
Burst duration - n/a
FPS - .25
Effective Range - 270
Max Range - 810
Slots - 10
Tons - 14
Max DPS - 5
Ammo PT - 7
The AC/20 is a single shot weapon, with a slow re-fire time. The weapon hits for a massive 20 damage, dealing a full transfer of that damage to what ever part of the mech is hit, with no splash or spreading of damage beyond that section. The largest problems with the AC/20 is the low ammo supply, and the loss of 20 damage and 1/7th of a ton if you miss.
GAC/20a
Damage - 0.04
Heat - 0.012
Cooldown - n/a
Burst duration - infinite
FPS - 125
Effective Range - 270
Max Range - 810
Slots - 10
Tons - 14
Max DPS - 5
Ammo PT - 3500
The GAC/20a is nothing more than a glorified machine gun, dealing twice the damage, and over six times the fire rate. It's easy to handle and use, and very forgiving if the plot slips or misses, only losing portions of damage rather than 1/7th ton of ammo. However, the nature of such a weapon requires a skilled pilot to deliver the damage to focused locations, instead of all over. The advantage of a high dps weapon that can sweep targets, such as lights.Or the ability to swap your damage focus on the fly, with out useless/wasted overkill, it also offers superior heat management, with the ability to turn on and off at the pull of a trigger. But with the same DPS/slot/tonnage, it would all be down to pilot preference.
GAC/20b
Damage - 0.04
Heat - 0.012
Cooldown - 2
Burst duration - 2
FPS - 250
Effective Range - 270
Max Range - 810
Slots - 10
Tons - 14
Max DPS - 5
Ammo PT - 3500
The GAC/20b is a burst machine gun, sending out a volley of 250 shots in only two seconds. It sports the advantages and disadvantages of both the GAC/20a and AC/20. It has a shorter burst, allowing for greater/easier damage transfer, but has a transfer time which allows for more pilot error/mistake, it also allows for the sweeping of targets, however due to it's burst nature it cannot be as freely used as the GAC/20a, and shots must be taken with dedication just like an AC/20.
Now, time for some MATHS.
Okay, so I based the GAC/20s off the machine gun, and essentially buffed it up to the AC/20's DPS and values.
First, I wanted to find out how many machine gun bullets it would take to deal 20 damage. In order to find that, I divided 20 by 0.04. The Formula is AC Damage / Desired Damage
20 / 0.04 = 500 (SRAD, Shots required to Achieve Damage)
Okay, so it takes 500 machine gun bullets to deal 20 damage. Now I need to figure out how fast the gun should fire. The AC/20 already has a set damage and time to accomplish this, 20 damage in 4 seconds. We already know it takes 500 shots to deal 20 damage, so I need to spread 500 out over 4 seconds. To do this, I simply divided 500 by 4. The formula is
SRAD / AC Cooldown.
500 / 4 = 125
Okay, so in order to deal 20 damage in 4 seconds, the gun has to fire 125 shots per second, or 7500 shots per minute.
Now lastly, I need to find out how many shots the weapon should have per ton. In order to do this, we take the amount of ammo required to deal 20 damage, and multiply it by the number of Shots Required to Achieve 20 damage.
The formula is SRAD x ACAPT (AC Ammo Per Ton)
500 x 7 = 3500
And with that, we have the essentials. We need to find out how much heat each shot will generate, in order to create 6 heat per second. In order to do this we need to know how much heat the AC/20 generates per second. This can be found out by dividing the total heat, by the cool down. Once we know the heat per second, we can divide it by the weapons DPS, and then multiply by the weapons damage per shot. This will tell us how much heat every individual shot generates.
The Formula is ( H / CD ) / DPS x Damage = H/PS, Below is formula for the GAC/20 and the AC/20.
GAC/20 AC/20
( 6 / 4 ) / 5 x 0.04 = 0.012 ( 6 / 4 ) / 5 x 20 = 6
Right, Now that we have the heat per individual shot, we need to make sure it's accurate, in order to do this we will multiply the heat per shot, by the Shots Required to Accomplish 20 damage, which is seen below. The formula is H / PS x SRA20
GAC/20 AC/20
0.012 x 500 = 6 6 x 1 = 6
Now we need to figure out HPB, or Heat per Burst. your HPB should be the same as the AC weapons heat. To learn a GACb's burst heat, Multiply H/PS by FPS, and then multiply agai
Wonderful! Now we know everything we need about these weapons. However, basing this much damage off the machine gun results in insane fire speeds that would probably just lag the server.
Formulas used to create the following are listed above, and will be listed below in a more organized/less explained manner.
This is all just created for discussion and comparison, so people could have a statistical idea of what kind of weapons these would be. When compared do RAC's and Ultras, these are completely different, and would fall into their own unique category and roll.
Some rounding has been done, rounding up mostly, many calculations end up .022 or .0004 decimal places off. For ease of use/viewing I have rounded these to two decimal places.
GAC/20a
Damage - 0.16
Heat - 0.048
HPS - 1.5
Cooldown - n/a .
Burst duration - infinite
FPS/SPM - 31.25/1875
Effective Range - 270
Max Range - 810
Slots - 10
Tons - 14
Max DPS - 5
Ammo PT - 875
Max DPS - 5
GAC/20b
Damage - 0.16
Heat - 0.048
HPS - 1.5
HPB - 6
Cooldown - 2
Burst duration - 2
FPS/SPM - 62.5/3750
Effective Range - 270
Max Range - 810
Slots - 10
Tons - 14
Max DPS - 5
Ammo PT - 875
GAC/10a
Damage - 0.12
Heat - 0.036
HPS - 1.2
Cooldown - n/a
Burst duration - infinite
FPS/SPM - 33.33
Effective Range - 450
Max Range - 1350
Slots - 7
Tons - 12
Max DPS - 3.9996
Ammo PT - 1250
GAC/10b
Damage - 0.12
Heat - 0.036
HPS - 1.2
HPB - 3
Cooldown - 1.25
Burst duration - 1.25
FPS - 66.7
Effective Range - 450
Max Range - 1350
Slots - 7
Tons - 12
Max DPS - 4
Ammo PT - 1250
GAC/5a
Damage - 0.08
Heat - 0.016
HPS - 0.59
Cooldown - n/a
Burst duration - infinite
FPS - 36.75/2205
Effective Range - 540
Max Range - 1620
Slots - 4
Tons - 8
Max DPS - 2.94
Ammo PT - 1875
GAC/5b
Damage - 0.08
Heat - 0.016
HPS - .59
HPB - 1
Cooldown - .85
Burst duration - .85
FPS/SPM - 73.5/4410
Effective Range - 540
Max Range - 1620
Slots - 4
Tons - 8
Max DPS - 2.94
Ammo PT - 1875
GAC/2a
Damage - 0.04
Heat - 0.02
HPS - 2
Cooldown - n/a
Burst duration - infinite
FPS - 100
Effective Range - 720
Max Range - 2160
Slots - 1
Tons - 6
Max DPS - 4
Ammo PT - 3750
GAC/2b
Damage - 0.04
Heat - 0.02
HPB - 1
HPS - 2
Cooldown - .25
Burst duration - .25
FPS/SPM - 200/12000
Effective Range - 720
Max Range - 2160
Slots - 1
Tons - 6
Max DPS - 4
Ammo PT - 3750
Okay Please tell me if there are any mistakes in the formulas used, or if you see any other problems with anything, And leave feedback on what you think of this.
EDIT : Moved Prosperity Park's quote to the top of the post.
Edited by Kinjry, 02 January 2013 - 12:23 PM.