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[Bug] New Stealth Patch Introduces Mechlab Bug


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#1 Mad Elf

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Posted 02 January 2013 - 12:56 PM

Simple enough: since tonight's patch, every time I come out of a game and go to Mechlab, I get this:

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That is the correct mech (ie. the one I was just using); needless to say it actually has an engine.

Changing between mechs fixes the problem.

#2 Snib

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Posted 02 January 2013 - 01:05 PM

That bug has been around since early CBT at least.

#3 Mad Elf

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Posted 02 January 2013 - 01:31 PM

Bizarre; I've never seen it before tonight and now it won't go away...

#4 Lanessar

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Posted 02 January 2013 - 02:17 PM

I get it only when I'm in a group and select a mech, ready or not. But only sometimes.

#5 Braidedheadman

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Posted 06 January 2013 - 02:35 AM

First off, it's extremely late (2:40am) and I've spent hours troubleshooting this issue so please bear with me if there are any gross spelling or grammar errors in my post. I'm just too tired to do a porper and thorough proof read. I'm getting immediate CTDs whenever I try to select one of the trial mechs or open the mech lab and click on my own mech. Clicking the launch button does nothing. Clicking on the mech inventroy to switch between viewing trial mechs and owned mechs in the mech lab results in an immediate CTD. The mech lab is not rendered correctly as shown below. When in the pilot lab, the mech chasis categories are all empty and I cannot view my exp points earned for any chasis/variant that I've used. When attempting to add a new mech, the only mechs listed as available for purchase are the Hero mechs but they all show "No engine". Likewise, the loadout for my mech also show "no engine". Stock mechs are missing from the list of those available to purchase under all weight categories. MWO will crash to the desktop in under a minute (or two, max) as I click around the interface. Click the add new mech buttons without actually adding a new mech highlights them all in yellow and eventually CTDs.

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Edited by Braidedheadman, 06 January 2013 - 02:46 AM.






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