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Atypical K2 Builds


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#21 Hedonism Robot

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Posted 25 February 2013 - 12:21 AM

View PostUite Dauphni, on 04 January 2013 - 06:17 AM, said:

I don't know if it's atypical per se, but my 315XL Endo+DHS quad LLas is quite fun, and with 18 heat sinks, doesn't even run all that hot.

http://mwo.smurfy-ne...077479f2f41ead0


have you considered dropping the BAP and AMS to add 2x machine guns since they received the crit buff?

#22 Fitzbattleaxe

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Posted 25 February 2013 - 01:33 AM

View PostCuller, on 05 January 2013 - 09:09 AM, said:

Quad LLas is solid, but my favorite K2 right now is 2 UAC/5 and 4 medium lasers with a 300xl engine (and endo.) I regularly post up 500-900 damage in that thing. It's pretty fast, very deadly, and can do good damage at long and short ranges. If you pour on the fire from the UAC/5s and they jam it isn't much of a big deal since you've still got 4 medium lasers in the meantime. For instance, an AC/20 cat does 10 dps at close range only and is glacially slow and only has slow-moving ballistics to fight scouts with and has ammo trouble. My UAC/5 K2 does 14 dps (9 dps at fairly long range), moves quickly, carries 7 tons of ammo, has a good option for when ammo runs out, and can ramp up the dps if you roll the dice with double-firing the UAC/5s.

The only benefit the AC/20 cat has is doing damage to one location and requiring less trigger discipline. I'll take the faster mech with higher more versatile dps every time though.

How many heat sinks are you using on your uac/5 build? I have roughly the same build, but only 5 tons of ammo, which is proving to be not enough. Trying to decide if I should take out two heat sinks, or 1 heat sink and some armor.

#23 Stormwolf

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Posted 25 February 2013 - 01:47 AM

I turned my K2 into a K3 since I don't want to turn it into a cheesebuild.

It has 2 ER PPC's, 2 MG's and 2 medium lasers, heatsinks have been upgraded DHS. It's not optimized, but I like it anyway.

#24 Dauphni

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Posted 25 February 2013 - 04:36 AM

View PostHedonism Robot, on 25 February 2013 - 12:21 AM, said:


have you considered dropping the BAP and AMS to add 2x machine guns since they received the crit buff?

I've considered it, and actually made those changes right after the patch. This is what I'm running now: http://mwo.smurfy-ne...224f12d233cbaf9

I've also been toying with longer range builds, especially after the release of Alpine. So far, I've been really liking this build: http://mwo.smurfy-ne...30b09b26877cf35
It's not exactly a sniper, but more of a long range support/suppression mech. It's quite effective at pinning down multiple hostiles at range, giving your team ample opportunities to flank, and it's not totally defenseless at close range either. It's like a stock K2 on steroids!

Edited by Uite Dauphni, 25 February 2013 - 04:42 AM.


#25 Sable Dove

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Posted 25 February 2013 - 02:52 PM

CPTL-K2 "Skirmisher"
Quick and dirty:
Dual AC-10 with 7 tons of ammo (a bit excessive; might cut back in future iterations);
Quad SLas;
XL300 Engine with 1 HS

Advantages: Doesn't explode at the slightest provocation; High max speed; Long- and short-range capable; Lots of ammo; Doesn't require DHS.

Disadvantages: Requires excellent aim at long ranges; XL engine makes it slightly more vulnerable; Still relatively slow; SLas have very short range.

Honestly, it doesn't sound that impressive, but it's very effective, and it is without being made of cheese.

You could also drop the 4xSLas for 2XMLas, but the SLas help prevent ammo explosions or loss of AC-10s by being crittable items too. Could also afford to lose the heatsink and a ton of ammo (or possibly even 2 tons of ammo) in return for AMS and still be quite capable (even with just the engine HS, the SLas can be fired pretty frequently).

#26 Capt Jester

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Posted 25 February 2013 - 03:41 PM

How about a 2xAC/2 with some LLas and a LOT of AC/2 ammo? 2 AC/2s can chainfire constantly, but generate a lot of heat so heat dissipation would be important in a build. A good shaker with good speed too.

#27 Golfin Man

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Posted 25 February 2013 - 03:58 PM

I know the Boomcat is for nubs buts there's something about slamming over 500 lbs of ac/20 shells into someone's face that makes me tingly in my jingly

#28 Benyamin

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Posted 26 February 2013 - 08:04 AM

I ran a UAC Cat back in CB when the thing didn't jam. It was fun as hell back then. I haven't purchased a K2 since OB, so I'm not sure how I would set it up now.

#29 Training Instructor

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Posted 26 February 2013 - 08:24 AM

Try 4 large pulse lasers, or 2xPPC+2xLpulse.

4xPPC is my favorite, but 4xL-pulse was fun as well.

#30 Escef

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Posted 26 February 2013 - 08:38 AM

My main for a long while has been 2 LLs, 2 AC5 (3 tons ammo), AMS, 10 DHS, endo & ferro, stock 260 engine. Not flashy, but it works.

As of late, I've been using 2 ERPPC, 2 MLs, AC2, endo, 16 DHS, stock 260 engine. Pretty close to the classic Marauder.

I avoid XL engines. During my time with the first of those two I lost one or both ACs long before losing the arm mounted lasers more times than I care to count. I place no faith whatsoever in the myth of the near-invisible side torsos of the Catapult.

#31 phanteh

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Posted 26 February 2013 - 09:00 AM

I've just finished buying Cataphracts (to master the Ilya!) and bought a K2.

I decided to try this fit first:

XL280, 2xAC10, 2xML - DHS, Endo, Ferro

Runs hot if you abuse the ML, but I tend to try and stay at a range and pump the AC10's. Works quite well so far!

Some of the builds here look interesting, I may actually have to give PPC's a go with this mech.

Edited by phanteh, 26 February 2013 - 09:00 AM.


#32 Wittyname Terribad

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Posted 26 February 2013 - 09:05 AM

Have run the 4xLL, 2xUAC5, and 2xAC10 builds on my K2, all work well using an XL300.

#33 khorazy

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Posted 27 February 2013 - 01:13 PM

Lol i love how everyones changing there builds for alpine.. One long range map out of all the maps that doesnt seem to pop too often and suddenly everyone thinks they need a ppc or erll makes me laugh if ur using a short ranhe skirmish mech that isnt a splatcat i hope ud be fast enough to hold its own still i know mine do but neways

Im running my k2 with 2x uac5 6t ammo 2x LLs and a xl 265 if u dont ultra fire u dont jam.. I dont mind the jams do i usually ultra fire and if u group separately amd switch to ur secondwhen one jams should be alright most of the time and with that setup ull be fine in alpine as well as any other map lol

#34 Dauphni

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Posted 28 February 2013 - 02:55 AM

Well, the other maps that have been announced so far all seem to be large like Alpine, so it makes sense. Eventually, the small-scale maps we're so used too should be in the minority. And without the ability so choose the map you're playing on, your Mech loadout had better be suited to all the possibilities out there.

#35 khorazy

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Posted 28 February 2013 - 05:31 AM

Ya but i just found it funny becausr people are acting like there short range mechs are useless at range granted u cant engage as fast as the snipers and lrm users but if u stick with ur group use terrain and ur speed to ur advantage and flank accordingly while the enemy is occupied pop shotting ur team ur still a valuable asset to the team I love my cicada 2b tbt 3c and drg 1n on alpine all of which dont have a weapon capable of firing further than 270m maybe its just a personal thing but neways sry for goin off topic guys..

#36 Kassatsu

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Posted 28 February 2013 - 05:49 AM

Was considering saving up for a K2 if I ever bought more mech bays... Came up with CPLT-K2.

I refuse to use dual AC20 or dual gauss, much like I refuse to use the cookie-cutter min/max build on my RVN-3L unless the group I'm in absolutely must have it.

#37 MrDerp

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Posted 28 February 2013 - 08:44 AM

Double ac-10 build are actually surprisingly good.

The most basic being 2x ac10 and 4x medium laser. The ac10s do slightly more dps than gauss do.

The most unusual one I did though was like this:
xl 255
2x ac10
1x ppc
and either 3x small or medium lasers i forget which.

Worked very well.

#38 Dr B00t

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Posted 28 February 2013 - 09:03 AM

surprised no one mentions the dual lbx10 on chainfire and then 4 ml's

requires a big xl engine to motor about

its great for kill-steals

basically put a bunch (like 80% frontal) of armor...and let the enemy target the atlas or other meat shield...then swoop in...the fire rate is great...

i play pug, so minimap awareness is even more key since comms are almost non-existent

Q: do i feel bad about using meat shields you might ask yourself?
A: a1 no...i regularly tell ppl in my atlas to let me go first (im the meat shield)
b2 no...its a pug match...learn your role

forgot to mention the catapult is great for any xl engine...the side torso hitboxes are small

Edited by Dr B00t, 28 February 2013 - 09:02 AM.


#39 Boomzilla

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Posted 28 February 2013 - 06:40 PM

http://mwo.smurfy-ne...8fdb8bba7c27e9a
Thats what i use. Its great at supressing fire, you can hold down the chainlinked fire button for the AC2's and lose heat pretty quickly. Then Bam, 2 PPCs to the face. You could easierly swap the PPC's for ERPPCs but im to cheap to be bothered. The nice thing about those 2 weapons is the balistic speed on them is the same, so in effects the AC2s act as leaders for the PPCs

#40 Escef

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Posted 28 February 2013 - 07:47 PM

View PostBoomzilla, on 28 February 2013 - 06:40 PM, said:

http://mwo.smurfy-ne...8fdb8bba7c27e9a
Thats what i use. Its great at supressing fire, you can hold down the chainlinked fire button for the AC2's and lose heat pretty quickly. Then Bam, 2 PPCs to the face. You could easierly swap the PPC's for ERPPCs but im to cheap to be bothered. The nice thing about those 2 weapons is the balistic speed on them is the same, so in effects the AC2s act as leaders for the PPCs

You can move one of those heat sinks into the engine, it will improve performance.





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