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Is There Any Reason Not To Use Heat Vision?


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Poll: Is There Any Reason Not To Use Heat Vision? (146 member(s) have cast votes)

Do you use heat vision more than normal vision?

  1. Yes (39 votes [26.71%])

    Percentage of vote: 26.71%

  2. No (63 votes [43.15%])

    Percentage of vote: 43.15%

  3. Sometimes (39 votes [26.71%])

    Percentage of vote: 26.71%

  4. I like the pretty (5 votes [3.42%])

    Percentage of vote: 3.42%

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#21 dario03

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Posted 02 January 2013 - 05:05 PM

View PostThe Cheese, on 02 January 2013 - 04:57 PM, said:

I'll use it for long range sniping or for picking out targets in the dark, but I find it easier to hit specific chassis segments without it turned on. If I'm brawling, I'll almost always turn it off, even on RC:Night.

It's true that it outclasses night vision in every way, though. The bright spots are way too saturated to make NV useful, and the flares from weapon fire make aiming at a single point repeatedly very difficult. Personally, I'd like to see Thermal nerfed so that anything that's not picked up as a heat signature is effectively invisible (read: solid blue. No detail at all), including terrain and objects. It'd give NV a reason to exist.


Isn't that how it used to be? Maybe not to the extreme that you're saying but I do recall it used to be a lot harder to see terrain in thermal vision.

#22 The Cheese

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Posted 02 January 2013 - 05:15 PM

View Postdario03, on 02 January 2013 - 05:05 PM, said:

Isn't that how it used to be? Maybe not to the extreme that you're saying but I do recall it used to be a lot harder to see terrain in thermal vision.


Yeah, there was a phase where thermal wasn't all-powerful like it is now (it was perfect during that phase, imo). I think it was changed back because people complained.

#23 siLve00

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Posted 02 January 2013 - 05:17 PM

if you need to aim as sniper i prefer HV .. the benefit .. since 75% of all players here... trying to cuddle with the enemy ( it seems like they will a miss mech when they have to aim over a distance of 20m ^^ ) you cant see who is who ^^ all TK´s ive ever made ( sry guys ) were in HV.

Edited by siLve00, 02 January 2013 - 05:18 PM.


#24 MadPanda

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Posted 02 January 2013 - 05:45 PM

View PostTerran123rd, on 02 January 2013 - 04:46 PM, said:

People actually use it? I couldn't see a d@mned thing the few times I tried using it, and I've never had any trouble seeing other 'mechs in normal.


Am I being trolled here? If you are serious, you may need to get a supscription for glasses. If you don't like the mode then that's fine, but you can't seriously say it's worse at spotting enemy mechs.

#25 Taizan

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Posted 02 January 2013 - 05:49 PM

ECM gave me the blues. ;-D

#26 Shard Phoenix

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Posted 02 January 2013 - 05:49 PM

I use it, not all of the time though. I'll turn it on to do a quick scan of an area, then it's turned off again. I can't stand playing the entire battle as if my pilot just ate a bag of meth laced mushrooms.

Don't use it in close range fights. I kind of already know where the enemy is at that point.

#27 King Arthur IV

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Posted 02 January 2013 - 05:51 PM

i tire to turn it off as much as i can because i want to play the game with nice visuals but some maps there is no other way to see.

#28 Terran123rd

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Posted 02 January 2013 - 05:53 PM

View PostMadPanda, on 02 January 2013 - 05:45 PM, said:

Am I being trolled here? If you are serious, you may need to get a supscription for glasses. If you don't like the mode then that's fine, but you can't seriously say it's worse at spotting enemy mechs.


'Mechs? Oh sure, I see those just fine. It's everything else that doesn't show up.

But I honestly see 'mechs at least as well in normal, and I can actually navigate to boot. There's no comparison.

#29 TruePoindexter

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Posted 02 January 2013 - 05:59 PM

I use it very often - I wouldn't go so far as to say all the time but a healthy percentage of the time. There are times where I need to make out details that thermals blur together into single blobs of color - like determining if a teammate is in front of or behind a target. Also if the visual contrast of standard view is fine I prefer it since I can better make out the terrain in normal view. However if my vision is impaired significantly - snow storm on Frozen City or River City Night are examples - it stays on almost 100% of the time.

#30 Rippthrough

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Posted 02 January 2013 - 06:02 PM

View PostTerran123rd, on 02 January 2013 - 05:53 PM, said:


'Mechs? Oh sure, I see those just fine. It's everything else that doesn't show up.


I don't need to shoot everything else, only mechs.

I wish it wasn't as good because I'm sick of looking and blue and green blurs.

#31 Eddrick

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Posted 02 January 2013 - 06:03 PM

I like Thermal Vision for finding targets. But, it is hard to make out details of specific parts on a Mech with it. Aiming for the head or any other specific part of a Mech is a little tricky with Thermal Vision.

#32 Ardney

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Posted 02 January 2013 - 06:04 PM

Lining up cockpits on most mechs is easier with it off, IMO.

#33 DirePhoenix

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Posted 02 January 2013 - 06:05 PM

I believe it was in the original design plan that these vision modes were intended to be pilot skill unlocks and/or modules (I think the PIP zoom and possibly the magnetoscope will be the only ones that are kept as modules) instead of standard features. And as such, you may have had to choose which one(s) to load up, as you probably wouldn't be able to carry all of them at the same time.

As we get closer to the "official launch" of MWO, it's becoming more apparent that these are probably going to stay as standard features instead of unlockables.

It would make it more interesting, however, if sensor critical hits would knock out the enhanced vision modes or if ECM in disrupt mode would scramble them, forcing players use standard visuals from time to time and not be so heavily reliant on the advanced stuff. (although some optional floodlights for night maps might be interesting... sure you'd be lit up like a beacon, but it could also blind people staring at you with night vision)

#34 Corvus Antaka

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Posted 02 January 2013 - 06:37 PM

Since ECM killed radar I pretty much play every game 90% of the time in thermal vision. If thermal vision got nurfed I'd probably just leave though, at that point PGI may as well just remove radar completely <_<

Seriously though...targeting body parts is easier in non-heat vision so its not the end all be/all.

#35 PiemasterXL

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Posted 02 January 2013 - 06:41 PM

Heat vision gives you ******-cancer.

#36 Blackened1

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Posted 02 January 2013 - 06:50 PM

I never use either, even on River City Night. I never have a problem spotting mechs, shooting mechs, or killing mechs.

If you target the mech you're shooting at, it brings up a big red square around it and tells you what chassis it is. When you shoot it, the target mech glows. How hard is it to find the centre of the mech and shoot it? /end sarcasm mode

#37 MadPanda

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Posted 02 January 2013 - 06:51 PM

View PostColonel Pada Vinson, on 02 January 2013 - 06:37 PM, said:

Seriously though...targeting body parts is easier in non-heat vision so its not the end all be/all.


I really don't understand that argument. Do you mean its easier for people who don't know the mech hard points and need a visual clue? Because I got no problem targeting for example Atlases ballistic slot in heat vision. The arms are also pretty obvious too, so really, how does normal vision make it any easier?

#38 WC Angelo

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Posted 02 January 2013 - 06:55 PM

I rather look at the environment then look thru heat vision.

Only times I use it is to verify long range targets to snipe or River City Night.

#39 Blackened1

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Posted 02 January 2013 - 06:56 PM

View PostMadPanda, on 02 January 2013 - 06:51 PM, said:


I really don't understand that argument. Do you mean its easier for people who don't know the mech hard points and need a visual clue? Because I got no problem targeting for example Atlases ballistic slot in heat vision. The arms are also pretty obvious too, so really, how does normal vision make it any easier?



It's really a moot point on either side of the argument. If they play the game enough, they should know where the hard points are on any given chassis, therefore targeting a particular component should be the same in Normal, Heat, or Night Vision.

#40 TruePoindexter

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Posted 02 January 2013 - 06:57 PM

View PostMadPanda, on 02 January 2013 - 06:51 PM, said:


I really don't understand that argument. Do you mean its easier for people who don't know the mech hard points and need a visual clue? Because I got no problem targeting for example Atlases ballistic slot in heat vision. The arms are also pretty obvious too, so really, how does normal vision make it any easier?

A simple example of how thermal vision can obscure details - Guessl which direction the Atlas is facing:
Posted Image

Obviously if you've been tracking him for awhile you'd know but assume that you just turned and this is your first view of him. It's not that it's impossible to tell - it's just easier if your normal vision is clear.





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