Hat irgend jemand ne Ahnung, was mit dem gestrigen Patch geändert wurde?


Patch Notes?
Started by Mythos, Jan 03 2013 02:01 AM
4 replies to this topic
#1
Posted 03 January 2013 - 02:01 AM
#2
Posted 03 January 2013 - 02:09 AM
Morgen,
habe gehört das nur die Feiertagsgegenstände aus dem Mechlab genommen wurden. Hab keine Quelle, da es im Spiel war, aber die Items sind weg im Shop ...
sonst wohl nix, außer hier und da ein kleiner fix, aber ja, PATCH NOTES am gleichen Tag wie den Patch zu veröffentlichen kommt denen wohl nicht in den Sinn :-/
MfG
reiGn
habe gehört das nur die Feiertagsgegenstände aus dem Mechlab genommen wurden. Hab keine Quelle, da es im Spiel war, aber die Items sind weg im Shop ...

sonst wohl nix, außer hier und da ein kleiner fix, aber ja, PATCH NOTES am gleichen Tag wie den Patch zu veröffentlichen kommt denen wohl nicht in den Sinn :-/
MfG
reiGn
#3
Posted 03 January 2013 - 03:15 AM
hab hier mal etwas von jemand anderem reingepostet, vielleicht hilft euch das ja 

Snib, on 02 January 2013 - 03:52 PM, said:
If you want details:
All the texture fixes and derped icon changes aside, we got 32 seconds of match intro music which does not seem to be enabled yet. It's not bad but I'm slightly disappointed because it's not the theme song they've been using in the trailers and which I rather liked (https://soundcloud.c...chwarrior/theme).
There were no relevant code changes.
FrontendPatch_59.zip ~f Bin32\frontend_version.dll ~f Game\Bumpers.pak ~f Game\GameData.pak ~f Libs\UI\FrontEnd\common\AmmoArmourIcons_I1.dds ~f Libs\UI\FrontEnd\common\AmmoArmourIcons_I7.dds ~f Libs\UI\FrontEnd\common\WeaponIcons_I4C.dds ~f Libs\UI\FrontEnd\MechWarriorInfo\MechWarriorInfo.gfx +f Libs\UI\FrontEnd\MechWarriorInfo\MechWarriorInfo_I2E.dds ~f Libs\UI\FrontEnd\MechWarriorInfo\MechWarriorInfo_I75.dds -f Libs\UI\FrontEnd\MechWarriorInfo\MechWarriorInfo_I2F.dds +f Game\Music.pak ~f Game\Objects.pak ~f Objects\mechs\hunchback\body\hunchback_body_dif.dds ~f Objects\mechs\hunchback\body\hunchback_body_rgb.dds ~f Objects\mechs\hunchback\body\hunchback_body_spc.dds ~f Objects\mechs\hunchback\body\hunchback_variant_dif.dds ~f Objects\mechs\hunchback\body\hunchback_variant_rgb.dds ~f Objects\mechs\hunchback\body\hunchback_variant_spc.dds ~f Objects\mechs\skins\phranken_a\hunchback_phranken_a_body_rgb.dds ~f Objects\mechs\skins\phranken_a\hunchback_phranken_a_variant_rgb.dds ~f Objects\mechs\skins\razzledazzle_a\hunchback_razzledazzle_a_body_rgb.dds ~f Objects\mechs\skins\razzledazzle_a\hunchback_razzledazzle_a_variant_rgb.dds ~f Objects\mechs\skins\urbanblock_a\hunchback_urbanblock_a_body_rgb.dds ~f Objects\mechs\skins\urbanblock_a\hunchback_urbanblock_a_variant_rgb.dds ~f Objects\mechs\spider\cockpit_standard\spider_a_cockpit_standard_ddn.dds ~f Objects\mechs\spider\cockpit_standard\spider_a_cockpit_standard_dif.dds ~f Objects\mechs\spider\cockpit_standard\spider_a_cockpit_standard_main_ddn.dds ~f Objects\mechs\spider\cockpit_standard\spider_a_cockpit_standard_main_dif.dds ~f Objects\mechs\spider\cockpit_standard\spider_a_cockpit_standard_main_spc.dds ~f Objects\mechs\spider\cockpit_standard\spider_a_cockpit_standard_spc.dds ~f Objects\natural\trees\locust_tree\prebrokentestA.cgf ~f Objects\natural\trees\locust_tree\prebrokentestA_new.cgf ~f Objects\natural\trees\locust_tree\prebrokentestB.cgf ~f Objects\purchasable\cockpit_hanging\balloons\ballon_gold_dif.dds ~f Objects\purchasable\cockpit_standing\bucket\bucket_spc.dds ~f Game\Textures.pak ~f Textures\cubemaps\rivercity\enviroprobe_airport_cm.dds ~f Textures\cubemaps\rivercity\enviroprobe_airport_cm_diff.dds ~f Textures\cubemaps\rivercity\enviroprobe_governmentarea_cm.dds ~f Textures\cubemaps\rivercity\enviroprobe_governmentarea_cm_diff.dds ~f Textures\cubemaps\rivercity\enviroprobe_industrialzone_cm.dds ~f Textures\cubemaps\rivercity\enviroprobe_industrialzone_cm_diff.dds ~f Textures\cubemaps\rivercity\enviroprobe_lowercity_cm.dds ~f Textures\cubemaps\rivercity\enviroprobe_lowercity_cm_diff.dds ~f Textures\cubemaps\rivercity\enviroprobe_river_cm.dds ~f Textures\cubemaps\rivercity\enviroprobe_river_cm_diff.dds ~f Textures\cubemaps\rivercity\enviroprobe_uppercity_cm.dds ~f Textures\cubemaps\rivercity\enviroprobe_uppercity_cm_diff.dds ~f Textures\environments\city\rasalhague_windows_f_sdf.dds ~f Textures\environments\city\rivercity_windows_a_sdf.dds ~f Textures\particles\footprints\footprint_spider_dirt_a_dif.dds ~f Textures\particles\plane_overhead_a.dds ~f Textures\terrain\details\desert_rock_ground_a.dds ~f Textures\terrain\details\desert_rock_ground_a_ddn.dds ~f Textures\terrain\details\desert_rock_ground_a_displ.dds ~f Textures\terrain\details\desert_rock_ground_a_spc.dds ~f Textures\terrain\details\desert_rock_ground_e.dds ~f Textures\terrain\details\desert_rock_ground_e_ddn.dds ~f Textures\terrain\details\desert_rock_ground_e_displ.dds ~f Textures\terrain\details\desert_rock_ground_e_sdf.dds ~f Textures\terrain\details\desert_rock_ground_e_spc.dds
All the texture fixes and derped icon changes aside, we got 32 seconds of match intro music which does not seem to be enabled yet. It's not bad but I'm slightly disappointed because it's not the theme song they've been using in the trailers and which I rather liked (https://soundcloud.c...chwarrior/theme).
There were no relevant code changes.
#4
Posted 03 January 2013 - 10:10 AM
Also warum sie den Locust unter "Trees" reinpatchen .. das ist ja wohl mal unerhört! :-D
#5
Posted 03 January 2013 - 10:30 AM
Zusätzlich wurden die Icons der Munition und mancher Ausrüstungsgegenstände verändert. Ob allerdings gewollt oder ungewollt bleibt ein Rätsel.
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