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[[[Video]]] - Boomcat Wrecking The Long Range Support


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#1 SavageWolf

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Posted 03 January 2013 - 03:39 AM

This is some footage of my boomcat getting behind the enemy long range positions and wrecking house. Best use of an SRM6 cat, in my opinion, if you can get someone with an ECM to escort you and drop you off undetected. Or do the sneaky sneaky long routes to get there. But if you get caught sneaking around behind, you are probably toast if you haven't popped at least one before they discover you ... I'm speaking from personal experience there. ;)

I also want to point out that I am not claiming to be an amazing player or anything even remotely along those lines. This is a fun build to play (and very effective as you will see in the video) but even with that said, I'll be returning to my Atlas D-DC soon once I get my piloting in the Cat a little more honed (throttle control, etc.).

Hope you guys enjoy!



-SavageWolf

Edited by SavageWolf, 03 January 2013 - 03:39 AM.


#2 Moonsavage

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Posted 03 January 2013 - 04:23 AM

This mech build will eventually get SRM6s nerfed.
I'm doing okay on my SRM6 Awe-8R but with only 4 it will suck when they get nerfed.

#3 Pr8Dator

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Posted 03 January 2013 - 04:31 AM

Its strange that SRM6 has only started getting some attention after being in the game this long... LOL!

#4 Joseph Mallan

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Posted 03 January 2013 - 04:59 AM

I switched from 6s to 4s with Art myself on my D-DS.

#5 Stone Wall

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Posted 03 January 2013 - 05:11 AM

View PostMoonsavage, on 03 January 2013 - 04:23 AM, said:

This mech build will eventually get SRM6s nerfed.
I'm doing okay on my SRM6 Awe-8R but with only 4 it will suck when they get nerfed.


I don't see how it will get nerfed. This mech can only carry missles.

#6 Teralitha

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Posted 03 January 2013 - 05:12 AM

View PostPr8Dator, on 03 January 2013 - 04:31 AM, said:

Its strange that SRM6 has only started getting some attention after being in the game this long... LOL!


Players have been creating and using this build since the very beginning Its nothing new, sorry. I think those players simply got bored of the cheese so they dont use it anymore.

#7 SavageWolf

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Posted 03 January 2013 - 05:19 AM

It definitely doesn't need to be nerfed and i doubt it will be, people just need to learn to deal with them effectively. One of the reasons I like to roll these kinds of "flavor of the month" mechs is to understand how to effectively neutralize them ... and for the Streak/SRM/LRM cats, it is incredibly simple. Shoot the ears off. Even with one of the them gone, it is pretty much GG. when I meet one of these in my Atlas, I put AC/20 rounds into the ear then hit it with LPulse Las ... by that point it is gone, and if not, an SRM pack usually finishes the job.

The hard part in playing this mech config is getting behind enemies effectively, or undetected, and then not dying once you do get detected. And no matter what, yes it is fun to play, not too easy (a-la-streak cat) and it is most effective in a group. Also, you sacrifice most of your armor .. if you see one of these with the Artemis equipped, take the legs out. I guarantee that they are probably at 25 armor or less on the legs in those configurations if they are running a 315 XL engine like I do. ;)

#8 PANZERBUNNY

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Posted 03 January 2013 - 05:19 AM

Don't get used to ramming into mechs your size so much.

Once we have collision back you'll be falling down a lot.

#9 KyBr2K

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Posted 03 January 2013 - 06:14 AM

Meh, it's not that bad. The only annoying thing I find when fighting these kind of setups is that the black smoke has barely had time to dissipate from the first salvo before you get another salvo in your face, which makes it hard to see wtf is going on ;)

#10 pcunite

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Posted 03 January 2013 - 06:37 AM

I don't think we should be nerfing things that are challenging. In chess the rook is very powerful. I'm sure the knight wishes everything else was knight or even pawn. Where is the fun in making everything bland?

#11 siLve00

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Posted 03 January 2013 - 06:58 AM

pro... killing trial mechs who are constant using lrms on short range.
but
+1 for the music...
(+1 for the aiming.. but no1 realy did know how to move to counter you atleast a bit )

we need more videos anyways..
and we dont need any nerfs right now.. like we never needed any nerfs at all.
there are plenty of ways to get rid of rocketcats... well less ppl will know them since they will count even more on ECM instead of skill and countertactics. ( and cry for a nerf for srm´s .. who are actually realy hard to aim if your target moves good )

soon we run to each other and our pilots will get out of their cockpit and roll the dice...

Edited by siLve00, 03 January 2013 - 06:59 AM.


#12 zhajin

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Posted 03 January 2013 - 07:03 AM

View PostTeralitha, on 03 January 2013 - 05:12 AM, said:


Players have been creating and using this build since the very beginning Its nothing new, sorry. I think those players simply got bored of the cheese so they dont use it anymore.



it has existed for quite a while, but really was not really effective before double heatsinks. plus the streakcat was more efficient killer before ecm, so many have streakcats have switched to regular srms.

#13 kesmai

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Posted 03 January 2013 - 07:05 AM

Damage of srms should not be nerfed.
A "nerf", if possible should be a way higher heat for firing multiple srm launchers simultaniously, or fo firing them a very short time one after another.
kesmai

Edited by kesmai, 03 January 2013 - 07:14 AM.


#14 MaddMaxx

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Posted 03 January 2013 - 07:13 AM

SRM's have been Nerf'd at least twice already. No need for more. The SRM6 used to be a truly Brutal weapon, then their Spread got increased (a butt load) and then they put doors on Mechs that carried them.
(Doors can now be opened but you lose the armor bonus when doing so)

So no, SRM's are fine, just stay out of range or @ Long and they become simple pepper spray... LOL ;)

Edited by MaddMaxx, 03 January 2013 - 07:15 AM.


#15 Taizan

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Posted 03 January 2013 - 07:22 AM

The HBK was the only real threat it seems, unfortunately he failed to remove those ears and was not really outmaneuvering the catapult. Elsewise - yeah any mech that gets ignored long can be bad news. Thats why you call out Streak/SRM pults to your team when you see one, so they can get focused or at least crippled.

#16 Zypher

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Posted 03 January 2013 - 07:25 AM

View PostMoonsavage, on 03 January 2013 - 04:23 AM, said:

This mech build will eventually get SRM6s nerfed.
I'm doing okay on my SRM6 Awe-8R but with only 4 it will suck when they get nerfed.

Na, I can't tell you how many times in game I said, Alpha, Bravo, ETC is a SRM Cat, kill it at range...and at the end of the match it did almost no damage, likewise I have seen a couple of lights shred them in seconds, or heavy mechs just strip them of the pods before more than one salvo was launched. In pubs sure, but anything can be overpowered in a pub match. The SRM cat is a gimmick, dangerous, but avoidable.

Edited by Zypher, 03 January 2013 - 07:26 AM.


#17 Trauglodyte

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Posted 03 January 2013 - 07:33 AM

SRMs need to be reduced to 2.0 instead of 2.5 - the damage nerf would be so slight that any user would hardly even recognize it.

The video was good, though. The only thing I would say is that it is a horrible build. Jeez, how do you play running around as a face hugging shotgun? Not bagging on you but that has to suck against targets with ranged attacks. THat first clip in Forrest Colony had your entire front stripped and that was just from the Hunchy. Don't you miss having a laser here or there?

#18 ihateharriers

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Posted 03 January 2013 - 08:31 AM

View PostTrauglodyte, on 03 January 2013 - 07:33 AM, said:

SRMs need to be reduced to 2.0 instead of 2.5 - the damage nerf would be so slight that any user would hardly even recognize it.


Math - you suck at it.

That would not be a small nerf at all, in fact that's a huge nerf to a weapon that doesn't need it nor warrant it in any sense. We'll take a very common SRM6 build - HBK-4SP w/ 2 SRM6 and 4 medium lasers. With the current damage of SRMs, that would mean 30 damage from the SRM6s and another 20 from the med lasers = alpha of 50; if the SRM damage gets nerfed to 2.0, that alpha goes to 44 becaues the SRM damage has been reduced to 24. This effect will obviously scale the more SRMs are used on a 'Mech, but it will also effect the damage output over time on other builds that have SRMs as a main weapon system, though perhaps not to the extreme that an A1 relies on them.

Basically, what I'm saying is that even though for one salvo of SRM6s that our 4SP fires there would only be a loss of 6 damage, over the time of a match that "small nerf" will reveal itself as a large one. Being a main weapon it is likely to see somewhere between 10 and 20 salvos in a match, which means that through course of a match it's damage output will drop 60-120 points - that is a very big nerf to a 'Mech that is built around those weapons.

An SRM Cat really is a one trick pony - I run one, so I know this firsthand. I have had many matches where I was dropped before I did too much damage by a Gausscat or other long-range build, and many others where I was taken out of a brawl very quickly by good teamwork and well placed shots on behalf of the opposing team. SRM Cats are not the uber-'Mech that they are made out to be - they are merely a very effective threat in select situations, and so long as an opposing team can deny an SRM Cat those situations it will be made much, much less ineffective without having to resort to something as silly as nerfing SRMs and affecting gameplay for every 'Mech that uses them.

#19 IIIuminaughty

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Posted 03 January 2013 - 08:35 AM

Pfft been there done that.

#20 Hairyburger

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Posted 03 January 2013 - 09:11 AM

This video is great is shows off the agility and maneuverability of the BoomCat. I can see why some of you are thinking that the SRM6 need to nerfed from this video as a lot of shots were from the back and dropped the mech to their knees, I think that this was just perfect aiming and great piloting.

Looking forward to more videos and new builds.





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