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Would This Load Out Work?


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#1 bloodnor

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Posted 03 January 2013 - 05:06 AM

totally the wrong place to ask but i would like to know

can not seem to find out how many heatsinks each xl engine needs.
do not want to save up the cbills and buy the engine just to found out it needs more sinks then to sell it for no money and buy a smaller one with the correct engine size and sinks

any answer would be helpful


http://mwo.smurfy-ne...b10978044aa4adb

Edited by bloodnor, 03 January 2013 - 05:08 AM.


#2 MonkeyCheese

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Posted 03 January 2013 - 05:24 AM

View Postbloodnor, on 03 January 2013 - 05:06 AM, said:

totally the wrong place to ask but i would like to know

can not seem to find out how many heatsinks each xl engine needs.
do not want to save up the cbills and buy the engine just to found out it needs more sinks then to sell it for no money and buy a smaller one with the correct engine size and sinks

any answer would be helpful


http://mwo.smurfy-ne...b10978044aa4adb


the 295xl engine requires no extra heatsinks, i know because my 3L has only one extra heatsinks on it (in the engine slot)

my raven 2 ssrm2 2ton ammo, 3spl, ecm, beagle, 295 engine, ferro, endo.

you could drop a heatsink or the ams and add a 3rd ml but your build should work perfectly

Edited by MonkeyCheese, 03 January 2013 - 05:29 AM.


#3 SJ SCP Wolf

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Posted 03 January 2013 - 05:28 AM

You have a ton free and aren't at max armor
You're cooling is sky freakin high
You have room for more weapons
You dropped in CASE to protect against AMS ammo explosions
You have AMS when you already have ECM

Fix it.

Edit
This is how I would run it
http://mwo.smurfy-ne...20dec6ccb312b08

The DHS in the RT is optional. You can swap that for more SSRM ammo or a Med Beam laser.

Edited by SJ SCP Wolf, 03 January 2013 - 05:35 AM.


#4 On1m

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Posted 03 January 2013 - 05:29 AM

It looks like it should. I run an almost identical 3L, I use one more medium laser and don't have AMS. All engines require 10 heatsinks, which are internal. Starting at a 250 rating all engines get extra slots for heatsinks and one per aditional 50 tones

#5 Redshift2k5

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Posted 03 January 2013 - 05:33 AM

View Postbloodnor, on 03 January 2013 - 05:06 AM, said:

can not seem to find out how many heatsinks each xl engine needs.



You're already using Smurfy, smurfy lists all the engines and their included heatsinks.

#6 The Jove

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Posted 03 January 2013 - 05:35 AM

Each addition of 25 to the engine provides one internal heatsink, up to engine size 250. Here, the weight of the heatsink is included in the weight of the engine.

Beyond 250, each addition of 25 gives a heatsink slot. Thus, your 295 engine gives you one heatsinks slot, as indicated in Mechlab. You can insert a heatsink in the slot, but it'll add the normal weight to the mech.

Each mech needs 10 heatsinks to be fielded. Here, single heatsinks and double heatsinks are treated equally for the purposes of fielding.

When using double heatsinks like in your build, engine internal sinks are twice as effective as single heatsinks. Double heatsinks outside the engine are only 1.4 times as effective as single heatsinks.

So, your loadout is legal, as you have 11 heatsinks. Note that you're out of criticals, but you have one free ton in your loadout. You should stick one of your double heatsinks inside the engine. This will allow you to add another weapon or perhaps TAG to your RT.

Edited by The Jove, 03 January 2013 - 05:35 AM.


#7 The Jove

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Posted 03 January 2013 - 05:42 AM

As for functionality, I'd lose the following:

AMS: You have ECM and a fast mech. You can outpilot/jam LRMs.

CASE: It's only protecting your LT against AMS ammo explosions. If your LT blows, your XL engine will kill you in any case. It's dead weight.

This'll free up weight. I'd use it to buff your armor, it seems quite low.

Disclaimer: I don't pilot Ravens myself.

[edit:] Look at SJ SCP Wolf's build above, that's how I'd run it, with the exception of switching the DHS from RT to a ML.

Edited by The Jove, 03 January 2013 - 05:46 AM.


#8 bloodnor

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Posted 03 January 2013 - 06:10 AM

thanks for the info guys i need to save up now for my engine and i will drop one heatsink and add a ML and buff out the armour and whenever else i can do i will read this thread and load out and get back in my raven. i like to us both ECM and AMS keeps me alive.

Edited by bloodnor, 03 January 2013 - 06:10 AM.


#9 SJ SCP Wolf

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Posted 03 January 2013 - 06:15 AM

View Postbloodnor, on 03 January 2013 - 06:10 AM, said:

thanks for the info guys i need to save up now for my engine and i will drop one heatsink and add a ML and buff out the armour and whenever else i can do i will read this thread and load out and get back in my raven. i like to us both ECM and AMS keeps me alive.


The AMS is only useful if another mech is countering your ECM. You would gain more survivability by getting rid of the CASE, AMS, AMS Ammo dead weight and turning that free tonnage into armor.

#10 evilC

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Posted 03 January 2013 - 11:05 AM

Use the build SJ SCP Wolf posted but drop the Heatsink in the torso and replace it with a TAG.
You want TAG to help against other ECM mechs - with TAG if you get between 180m and 270m away and TAG them you will be able to lock on with your streaks without going to Counter mode.

#11 Red squirrel

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Posted 03 January 2013 - 11:08 AM

FACEPALM

Any ECM Raven build works as long as you put in an engine and some streaks


lol -> RVN-3L

Edited by Red squirrel, 03 January 2013 - 11:11 AM.


#12 PiemasterXL

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Posted 03 January 2013 - 11:12 AM

Why do you have case? If your side-torso goes out you will asplode anyway with dat XL. also drop the AMS, get one more DHS.

#13 GioAvanti

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Posted 03 January 2013 - 11:19 AM

OP you need to think logically before continuing....

Case makes ZERO sense in a mech with an XL engine... its use in canon was basically repair cost and protecting the pilot.

Next AMS on an ECM raven is not really needed... 1.5 tons and limited use... and adds ammo to your mech.... lights take a lot of "slight" damage ... you don't want a slight hit to set off borderline useless ams ammo.

#14 TruePoindexter

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Posted 03 January 2013 - 12:21 PM

Overall looks promising - Here are my recommendations:
  • Heat sinks should always go into the engine if slots are available. One of the heat sinks has been moved to the engine and the other kept in the RT.
  • As has been said CASE is not useful on XL mechs. I would go further and point out that if you can avoid using CASE at all you are better off. To that end I've relocated the AMS ammo to the other leg.
  • ECM is the most important component on the mech so it should be the most protected and as such I've moved it to the CT.
At this point there are 1.5 tons free on the mech so the options are to either add a 3rd ML or increase armor. Both are valid options and I've listed them here:

3 ML 2 SSRM2 AMS ECM
http://mwo.smurfy-ne...d421b71b7ab3ed3

2 ML 2 SSRM2 AMS ECM
http://mwo.smurfy-ne...b4eba8b3f7b3bc4

#15 Martini Henrie

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Posted 03 January 2013 - 12:50 PM

AMS can be useful, if your ECM gets countered. I agree it is very limited against streaks and I personally wouldn't bother. Build seems fine with the adjustments suggested. Leg armor needs to be max as that is where most will aim, and a legged raven is a dead one.

Edited by Martini Henrie, 03 January 2013 - 12:50 PM.






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