

Ecm Feedback - 3/5/2013
#1
Posted 05 March 2013 - 12:40 PM
#2
Posted 05 March 2013 - 12:44 PM
#3
Posted 05 March 2013 - 12:44 PM
#4
Posted 05 March 2013 - 01:17 PM
Thanks PGI!
#5
Posted 05 March 2013 - 01:29 PM
Problem is either lack of desire, will or skill to implement.
Where is our promised 'tweaks' to ECM that will balance this aberration of a component?
Waiting with bated breath...
#6
Posted 05 March 2013 - 01:33 PM
Any mech that is gennerating an ECM jamming bubble should not be able to lock onto anything as long it generates the bubble. That change is very basic, and should have been implemented, IDK maybe the patch right after ECM was put out.
Its a bit rediculous to even have a thread on this now.
#7
Posted 05 March 2013 - 01:46 PM
If they insist on keeping ECM the way it is, how about make it into a consumable module as well. This way it will be available for everyone. After all it is supposedly balanced with only a vocal minority of complainers.
Player skill is becoming less of a deciding factor. Instead it is what you bring that gives you the winning edge.
Edited by StalaggtIKE, 05 March 2013 - 01:51 PM.
#8
Posted 05 March 2013 - 03:12 PM
Have ecm remove the bonus from narc, tag , artimus fcs, sensors modules that it that's it's job. Once you remove the missile shields ecm gives you can debuff LRM damage, debuff SSRM damage.
Edited by wolf74, 05 March 2013 - 03:13 PM.
#9
Posted 05 March 2013 - 04:44 PM
But aside from that, the main thing I've noticed lately is that ECM has almost destroyed indirect fire as a valid function of LRM use. Without an extremely skilled spotter, indirectly fired LRM's are somewhat ineffectual even when fired from a highly mobile and well placed mech (TBT-5J for example).
Outside of organized play, this has basically turned LRM's into slow, line of sight weapons. Most LRM boats I've seen have started hosting their own TAG, and in those cases where LRM's can be used via direct fire (with or without TAG), in most of those scenarios a real direct fire weapon would be much more useful and effective.
In a nutshell, ECM has mostly homogenized MWO into a direct fire game with only a few outside cases where indirect fire support works well. But everyone has their opinion...
#10
Posted 05 March 2013 - 05:03 PM
The problem is that ECM makes NARC and BAP useless, while severely nerfing the effects of LRM and streaks (among others).
#11
Posted 05 March 2013 - 06:03 PM
My suggestion to help a balance(with all gibberish above aside) is to have a 1for all counter. So if I run into 3 ECM mechs with just myself I could counter all 3 so the # of a teams ECM would effect outcome just that little less.
Edited by hercules1981, 05 March 2013 - 06:08 PM.
#12
Posted 05 March 2013 - 06:11 PM
#13
Posted 05 March 2013 - 07:56 PM
Hekalite, on 05 March 2013 - 06:11 PM, said:
The 'next' balancing of ECM will be changes to the ECM varinats (Like was done with the 3M today). Once the Raven, Spider, and Commando's get their turns with the 'variant tweaks', if ECM is STILL an issue, then they 'might' look into it. If you are (or were) hoping for more than that I think you are going to be dissapointed.
I would like to add that the ONLY thing good about the 3M now is it can carry ECM. All the other Cicada's are now better than the 3M, and if you want to equip ECM you will do so in the most 'gimp' variant of the chassis. I expect that once the RVN, SPD, and COM get thier "variant tweaks'...they too will end up with the worst of everything (twist, turn, speed, etc.) when compared to other variants in the same chassis.
Many of us have said that there is no downside to equipping ECM...that is coming to an end. Raven / Commando pilots, enjoy it now because soon, the 3L and 2D are soon to be gimpped by 'variant tweaks'. You can carry ECM, or you can twist/turn, but you will soon not be able to do both.
#14
Posted 05 March 2013 - 08:21 PM
Armando, on 05 March 2013 - 07:56 PM, said:
The 'next' balancing of ECM will be changes to the ECM varinats (Like was done with the 3M today). Once the Raven, Spider, and Commando's get their turns with the 'variant tweaks', if ECM is STILL an issue, then they 'might' look into it. If you are (or were) hoping for more than that I think you are going to be dissapointed.
I would like to add that the ONLY thing good about the 3M now is it can carry ECM. All the other Cicada's are now better than the 3M, and if you want to equip ECM you will do so in the most 'gimp' variant of the chassis. I expect that once the RVN, SPD, and COM get thier "variant tweaks'...they too will end up with the worst of everything (twist, turn, speed, etc.) when compared to other variants in the same chassis.
Many of us have said that there is no downside to equipping ECM...that is coming to an end. Raven / Commando pilots, enjoy it now because soon, the 3L and 2D are soon to be gimpped by 'variant tweaks'. You can carry ECM, or you can twist/turn, but you will soon not be able to do both.
I guess. I didn't necessarily feel gimped in my CDA-3M. In fact it felt exactly the same. Wasn't it like a 10% torso twist penalty? That's only 5% on each side, hardly anything to worry about.
The issue with ECM is not the mechs, it's the device itself. I wish the devs would strip the stealth nonsense and get rid of all the bogus counters, like 750m TAG and PPC that only effect ECM.

Edited by StalaggtIKE, 05 March 2013 - 08:29 PM.
#15
Posted 05 March 2013 - 08:59 PM
In addition to the torso twist nerf, Acceleration went down 10% for the 3M while ALL the other variants were buffed. There is now a clear and decisive disadvantage to taking the ECM variant of the Cicada.
I have a feeling the RVN-3L is going to get hit hard by the 'variant tweaks', and expect torso twist range, torso twist speed, AND overall turning rate will all be nerfed, while the 2X and 4X's will both be buffed...same for the commando. People wanted there to be a clear drawback to rolling in a ECM mech, and if they do this...there will be.
Is it what you want to happen??? Likely not.
Is it what is going to happen??? It is looking that way.
#16
Posted 05 March 2013 - 09:28 PM
Either this **** gets fixed or I will simply never give a damn about this game again. Its too disheartening to see and I've already not played in over a week. Didn't even remember there was new content today. Never even thought about opening the launcher to update the client. I went straight to the patch notes, saw no changes for ECM, then launched a different game.
I have never seen anything so horrendously detrimental to a game go so unbearably long without mention or action. At least in Closed Beta our balance suggestions seemed to make a difference. LRMs got trajectory changes every other week, SRMs got flightpathing changes within a month. All missiles had their damage numbers tweaked on a weekly basis to compensate for their behavior changes. Engine restrictions got put in within a month of the 130kph swaybacks and 200kph commandos.
What happened? This game use to improve in quantity and quality. Now the quality has been (and by the look of the MC consumable design, is continuing) on a decline.
#17
Posted 05 March 2013 - 10:14 PM
#18
Posted 05 March 2013 - 10:38 PM
But just one more time!
ECM is broken and unbalanced from a game design perspective because the only full-counter to ECM is another ECM. This makes ECM carrying mechs the favoured ones (3L Raven anyone?).
PPCs and TAG are not hard counters, they are highly conditional in their ability to counter ECM, and therefore not proper counters. There should not be multiple partial-counters to ECM and then a single full-counter to ECM being ECM itself.
For people about to say "ECM is not broken" ... yes, it works exactly like PGI designed it. We know that. The design is flawed. Seriously flawed.
The other flaw is that ECM mechs can boat SSRM, while nullifying non-ECM mechs who have SSRM. Also unbalanced.
SSRM needs fixing.
ECM needs fixing.
#19
Posted 05 March 2013 - 11:49 PM
Sees ECM is unchanged.
Leaves, door does not hit a$$ on way out.
#20
Posted 06 March 2013 - 01:40 AM
Edited by Thorqemada, 06 March 2013 - 01:40 AM.
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