Concept:
- 2 teams are dropped into 2 starting position on the map.
- 1 team will be designated the Hunter, while the other the Prey.
- Within the Prey team, 1 random player will be assign as the VIP.
- Hunter cannot visually identity who is the VIP and needs to scan the VIP's mech to gain that information.
- The map will have 3 different Extraction Point,1 Extraction Point will be randomly selected as goal for the prey team.
- Only the VIP can trigger the countdown, if VIP leave the Extraction Point area the countdown will be frozen until VIP reenter the area.
- Unlike base capture, enemy mech in the Extraction Point area will not stop the countdown.
- Hunter team will be notified when the countdown begins but not informed of which Extraction Point.
Win Condition:
Hunter
- Destroy the VIP's mech
Prey
- VIP reach the designed Extraction Point and stay within the area for x seconds.
Strategy
Hunter team will not know which Extraction Point the prey team is moving to, and will have to send units to scout/guard the area.
Fast light and medium mech can act as interceptor and patrol possible access to the Extraction Point.
Prey team will have to protect the VIP and escort him/her to the Extraction Point, and defend him/her while the countdown begins.
Prey team could split the team and use 2 group as decoy when the VIP group heads to the real Extraction Point.
Possible Pitfall
- VIP is a XL engined Light; Extraction Point rush.
- VIP is a XL engined ECM Light; ninja Extraction Point.
- VIP disconnect/AFK in game.
- Hunter team rush Prey team's drop zone.
- Farmers Team Kill the VIP to end match.
Edited by xengk, 04 January 2013 - 12:56 AM.