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Let's Face Facts: This Game Is Dying. (Now With Totally Unbiased Poll!)


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Poll: Biased Poll is not Biased (209 member(s) have cast votes)

I think that...

  1. I didn't read the OP, but you're an ***** regardless. (45 votes [21.53%])

    Percentage of vote: 21.53%

  2. The game is not dying, I know what hyperbole is, but your other points make a lot of sense, something needs to be done or the game is in serious trouble. (110 votes [52.63%])

    Percentage of vote: 52.63%

  3. All your points are invalid, the game is flourishing, you're clearly delusional, all people who complain are whiners, PGI know all, this game will be a roaring success. (54 votes [25.84%])

    Percentage of vote: 25.84%

Vote

#41 Butane9000

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Posted 03 January 2013 - 11:14 PM

If this was a troll he was successful.

#42 Volume

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Posted 03 January 2013 - 11:19 PM

View PostSears, on 03 January 2013 - 11:09 PM, said:

I came looking for facts, yet, zero facts are given.


Fact: There was a player-count on login in closed beta.
Fact: It always fluctuated depending on time of day, but the concurrent users dwindled into the lower hundreds from mid four-digits over time.
Fact: The player count has been removed and we can no longer see it.
Fact: 8-man queues can take up to 15 minutes and then not find you a match.

It seems VERY MUCH like what happened to BLC which, again, doesn't display concurrent users anymore, but now I can't even find a game in my time-zone. If I want to even consider playing it's 100+ms over the Atlantic.

#43 Bucser

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Posted 03 January 2013 - 11:23 PM

View PostValore, on 03 January 2013 - 11:10 PM, said:


Probably because it would have been more PC to say 'either a boyfriend or a girlfriend'. I'm not a fan of the snide 'in your case' type insult either.

I'm honestly somewhat happy that there are still that many founders posting in forums. But it does go to show that the majority of the people who give two craps are the people who shelled out money for the game early on.

Why doesn't PGI then logically conclude these are the same people who would continue to shell money for it, if they kept them happy? That's what I don't get.

Hopefully it really just is a matter of poor communication with the community, and they really do have some kind of plan coming.

But like I said, looking at what we have, and looking at what's coming up, I doubt I'm the only one with a case of burnout.

Maybe the rest of the founders here can tell me, if they're feeling lukewarm about the game as it is right now, whether the current roadmap gets your pulse going or not.


Sometimes server side stats tell a different story then a vocal minority on the forums. They are looking at these threads then look at their stats and say: "Oh well, they do not know what they are talking about."

Problem with these negative whine threads, that they do not solve anything, but make the good ideas sink from the eyes of the developers. Every single one of these are useless and the posters would have made a better use of themselves getting killed in a PUG instead of posting their nonsense, subjective and often pejorative and immature claims. At least that way someone would have found a match and found some XP in them, god forgive they could try enjoy the game.

#44 NocturnalBeast

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Posted 03 January 2013 - 11:27 PM

View PostMikhalio, on 03 January 2013 - 09:43 PM, said:

Before the famous fanboys and white knights jump in. I just want to say two memorable phrases

1. From Star Wars TheOld Republic:
"But guys, they will never let this game die"

2. From Vanguard Saga of Heroes:
"This could turn it around for Vanguard"

both from great developers, and can be found in the Fire of Heaven archives.

+1


Before you get too smug, I want to say that:

1) MWO is doing fine.

2) It is whiny ******** like you that had unrealistic expectations for SWTOR and drove new players away.

Please leave MWO, people will still play it.

#45 Valore

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Posted 03 January 2013 - 11:31 PM

View PostBucser, on 03 January 2013 - 11:23 PM, said:


Sometimes server side stats tell a different story then a vocal minority on the forums. They are looking at these threads then look at their stats and say: "Oh well, they do not know what they are talking about."

Problem with these negative whine threads, that they do not solve anything, but make the good ideas sink from the eyes of the developers. Every single one of these are useless and the posters would have made a better use of themselves getting killed in a PUG instead of posting their nonsense, subjective and often pejorative and immature claims. At least that way someone would have found a match and found some XP in them, god forgive they could try enjoy the game.




Then why remove the player counter? And if the devs can't be bothered to do their job and filter past some rage venting to read the relevant points, because that's what a lot of it is, then that just proves something doesn't it.

After all, that's why they put the more tolerant of us like Prosperity Park in charge of modding the forums ;)


From your reply though, you never read the OP. Either that or you've got a wierd sense of fun if suiciding in a PUG is what gets you going.

View Postquasihuman, on 03 January 2013 - 11:27 PM, said:


2) It is whiny ******** like you that had unrealistic expectations for SWTOR and drove new players away.


Less lag shield please. Better idea of where the game is going. Stop pretending that Conquest mode is the next big thing, when its not. Go copy some more innovative competive multiplayer ideas from any of the hundred FPSs that came out in the past few years, if you're going to copy anything.

Yeah. Unreasonable alright.

Edited by Valore, 03 January 2013 - 11:28 PM.


#46 LionZoo

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Posted 03 January 2013 - 11:33 PM

If/when they put in community warfare, that'll be all the shake-up that is needed.

#47 Fate 6

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Posted 03 January 2013 - 11:40 PM

To be fair, some mechs have changed the meta - the CTF was the beginning of real autocannon use, and the beginning of brawling in nearly every match (before that it was mostly sniping and LRMs). Other things contributed, of course, but the possibilities the mech provided were significant.

That said, we're pretty much at the point where there's not much more diversity to be had in terms of mech hardpoint layouts. Unless we get a mech with a huge number of autocannon+something hardpoints, we're pretty much at the end point of hardpoint diversity.

We need Factions and Community Warfare. We need balanced ECM, Streaks, and LRMs. We need real matchmaking and lobbies. And we need the damn netcode fixed.

#48 Bucser

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Posted 03 January 2013 - 11:42 PM

View PostValore, on 03 January 2013 - 11:31 PM, said:




Then why remove the player counter? And if the devs can't be bothered to do their job and filter past some rage venting to read the relevant points, because that's what a lot of it is, then that just proves something doesn't it.

After all, that's why they put the more tolerant of us like Prosperity Park in charge of modding the forums ;)


From your reply though, you never read the OP. Either that or you've got a wierd sense of fun if suiciding in a PUG is what gets you going.



Less lag shield please. Better idea of where the game is going. Stop pretending that Conquest mode is the next big thing, when its not. Go copy some more innovative competive multiplayer ideas from any of the hundred FPSs that came out in the past few years, if you're going to copy anything.

Yeah. Unreasonable alright.


I meant instead of whining go and play the game. If you do not like it in its current state, leave for a while. What is so hard to understand?

I have bought founders and for 4 weeks I was unable to play with a decent framerate. So I did not whine about it in the general discussion, but submitted a ticket with specs and problem and put the game aside until they fixed it. Why bother playing something you do not enjoy? if you enjoy it why complain about it? The devs are aware of issues (if you read the command chair section) and are working on fixing them. But it wont happen overnight. Look at from closed beta to open where the game got to.

#49 PANZERBUNNY

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Posted 03 January 2013 - 11:42 PM

The amount of people in the various TeamSpeak servers is fairly depressing.

It's not a "tell all" of the population, but it means that many people you'd see around all the time, aren't playing anymore.

Friends lists once packed with greens, may only have 3-5 people online.

Game is in trouble.

#50 Sears

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Posted 03 January 2013 - 11:57 PM

Okay the player counter removal is a fact. It's also a fact the game isn't finished. The 8 mans thing not so much as different people have different experiences, 8 mans went into a bit of a lul but have started becoming more common. Usually the group breaks up before we fail to find a game, though it has happened a few times.

People tend to argue over whether it's Beta, Alpha or Launched. I compare it to games like Minecraft and the upcoming DayZ standalone that release games with less content for a reduced price and then add content with updates. I do believe MC pricing should reflect this at least and cost less while the game is not ''launched'' to reflect it's current state.

I assume when the game officially launches IGP at that point would have greased the advertising and publicity wheels and get some game publications on board.

But then who who knows, the game could be dying on it's arse. ;)

Edited by Sears, 03 January 2013 - 11:59 PM.


#51 Just Another Poster

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Posted 03 January 2013 - 11:58 PM

Well, let's add it up. You got generic multiplayer modes devoid of anything innovative from modern games or anything relating to MechWarrior. You got poor weapon balance that isn't getting any better.(Even worse than originally actually thanks to ECM patch they've yet to address) Throw in some hero variants they originally said they'd never create/sell and add some MC gouges on top of it.(Why exactly do mech slots still have a fee? Why did they have one to start with?) Hopefully it'll get better over time. They've definitely shown an interest on better player experience with the Cadet Bonus and economy improvements. I just hope they keep going that path. Drop Mechlab slot fee, improve this UI(which they're planning to do with v2.0 of the UI), and put BV or weight into the matchmaking so Mechs like the Commando and Awesome will cease being worthless.

#52 Valore

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Posted 03 January 2013 - 11:58 PM

@Bucser

If they knew then why does the roadmap still look the way it does and why do so many of the most annoying issues remain unaddressed?

And Panzer, those are the kind of signs that prompted me to make this thread. It's nowhere near where things used to be in CB. And it isn't just rose tinted specs either.

#53 SpiralRazor

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Posted 04 January 2013 - 12:01 AM

View PostVolume, on 03 January 2013 - 11:19 PM, said:


Fact: There was a player-count on login in closed beta.
Fact: It always fluctuated depending on time of day, but the concurrent users dwindled into the lower hundreds from mid four-digits over time.
Fact: The player count has been removed and we can no longer see it.
Fact: 8-man queues can take up to 15 minutes and then not find you a match.

It seems VERY MUCH like what happened to BLC which, again, doesn't display concurrent users anymore, but now I can't even find a game in my time-zone. If I want to even consider playing it's 100+ms over the Atlantic.



Seriously, quoted for truth.

#54 SirLANsalot

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Posted 04 January 2013 - 12:03 AM

@op, Really whats wrong here and what people are waiting for the most is Community Warfare. Where our fights, win or lose, matter. Where we fight for our faction, as a group, and win or lose that system/planet. Making consequences for each fight or for a planet, where my costs for weapons (and if RR comes back) and ammo will cost me more if we lose that planet. Where fighting for a different planet will allow me to have a certain mech for cheaper then the rest. Where I, and others, can SEE on a map of the Inner Sphere, whats going on, even if we have no influence on it (aka the daily reports from ISN).


Also a reporting system where we can report groups or people for cheating, plus having a system in place to find said cheats, like the no cap deny. Harder one is the aimbot, as some people are just that good at aiming (easiest way to find an aimbot is one thats just shooting at a mech, but not at the hurt components).

#55 Thorqemada

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Posted 04 January 2013 - 12:10 AM

From what i remember the "Online" numbers were allways between 1k to 5k depending on date and time.

Xfire has become a popular toy to make estimations for games and MWO sails ahead of Everquest for example.

Yet in a market environment that is that competitive having big name MMOs going F2P almost immedietly after release and hundreds of MMOs and F2P games battling for players i do not think that a product that is that lean as MWO can expect way more players than it currently has.

The core gameplay is fun, now it depends on the sensible balancing, polishing of that core gameplay and the additions to it.

And if Blizzard releases "Titan" christmas 2013 they will probably catch 95% of the mmo playerbase for quite some months letting other MMOs suffering a serious money drought that may kill most of them...or maybe not bcs the people have learned their D3 lesson...

You know: Its allways Blizzards fault!

;)

Edited by Thorqemada, 04 January 2013 - 12:25 AM.


#56 Red squirrel

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Posted 04 January 2013 - 12:15 AM

I think you should stop playing MWO and come back in 6 months.


View PostVassago Rain, on 03 January 2013 - 09:34 PM, said:

Let's hold a funeral.

The only thing that's dead is the spider, and it hasn't even arrived yet.


One day I'll get you in my Spider!

#57 Kristov Kerensky

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Posted 04 January 2013 - 12:19 AM

What I see from the OP is a lot of opinion, supposition and 100% unfounded speculation of doom.

I have yet to have to wait for a drop as a solo, 2/3/4/8 premade, sure as hells haven't had a 15 minute wait between drops even as an 8 man. Just last night we dropped for a few hours as an 8 man without any wait between drops.

I don't run into the same people over and over and over as a solo/2/3/4/8 premade, matter of fact in our 8 man last night we only encountered the same team one time in all our drops.

I HAVE seen in influx of new players with the holiday season and it's vacations, and you say the game is dying?

#58 GalaxyBluestar

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Posted 04 January 2013 - 12:20 AM

the game is stagnent i see the same names often etc.... that isn't dieing that's just underdevelopement and lack of content. now if everyone was suffering repetative 'could not find match' statements then that would be dieing. only 8v8's have had a touch of that whilst premades and pugs go rolling on. not convinced of death, just issues which needs time to fix. so chill op it ain't over till we see this.
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#59 Just Another Poster

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Posted 04 January 2013 - 12:27 AM

They said the counter removal was a "business decision" and will later "return" when they view it as less of a statistic beta tool. In other words, it was a load of crap. Even if the game is sinking like a stone in water, why not let your players see it? Sure, it might scare away some potential customers, but others, that actually liked the game, might feel more obligated or encouraged to support it or get friends over to it. I can't be sure as an outsider, but I don't think hiding it does you any favors.

#60 Chief Justice

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Posted 04 January 2013 - 12:41 AM

To be honest, what i would like to see content-wise would be a kind of Team-Story Mode.
A number of loosly connected battles, where you need to use team tactics to solve the mission.
In addition i would like to have the option to play with a team against AI-enemies.

I think the old MW-games can give enough ideas how such a mission could be constructed.
The important thing is, that the team has to work together on a multitude of mission objectes to be successful.

For example there is an Ammo Depot and a Mech factory. Between them are 2 groups of patrolling mechs.
The mission is, to steal a new prototype. So you can set up a trap for the patrols, blow up the ammo depot as a diversion, while 2 Assaults cover a Commando or Raven and distract the Factory guards, he slips in, and steals the Mech. Just one or two tactics that might work.

Something like that.

I think just Community Warfare won't get us anywhere, because to keep the balance, nothing we win or lose will matter at the end, because we can't ultimately win the war, and thats a clear lack or relevance. (the other way would be, to reset the "world" after one side wins)

To be really attractive for people i.e. like me, we need a lot of different modis.
A lot more maps, community warfare, team missions like the one i described above, deathmatch maps, which we already have and which start to bore really quick.

I've been playing MWO for 10 days now, and i already start the game less and less, because all we have at the moment, are 3 maps(foggy/night versions doesn't count) and 2 modis which are so similar that calling them different modis is more of a joke.
The problems are also numerous, and taking money in this state is astoundingly impertinent.

I'm not sure if the name "open beta" is all that familiar, but normally a beta is a piece of software that essentially is finished, but needs a few technical and balancing issues to shake out. The Beta is normally a nearly finished version that needs to be polished. MWO is years away from a full content release.

If MWO gets released with this kind of "content" it will die very quickly, because you can't entertain "normal" players for a long time with this huge lack of diverse content.

But thats just my 2 cents, spoken by someone who likes the mech games, played them all, read 2 BT books, but is not a hardcore BT fan and never will be.





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