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So Capping's Bad Huh?


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#41 Felicitatem Parco

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Posted 04 January 2013 - 11:44 AM

Hey, when the Territory-based Meta Game comes out, you can bet your sweet Rear Torso that I'll be Base Rushing Capping FTW...

It's just that, right now in the Beta, there's no Territories and the Current Payout Scheme is based on in-game performances. However, when a Cap Rush Capture Win will grant my Corporation control over a planet, I will most certainly cap that ***. Sorry, War is War. If I can complete my Objective, I will.

Edited by Prosperity Park, 04 January 2013 - 11:46 AM.


#42 Joseph Mallan

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Posted 04 January 2013 - 11:50 AM

View PostCarnivoris, on 04 January 2013 - 11:14 AM, said:

I have no respect for cowardly Mechwarriors that only want to cap without engaging in battle.

Funny I have no respect for a MechWarrior who thinks like a cold blooded killer. So i guess the scales are balanced.

#43 Henchman 24

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Posted 04 January 2013 - 11:52 AM

Quote

taking a moment to win a bloodless victory...Priceless

Sorry, family full of soldiers and navy men, and in real life, you're right for the most part, depending on the subjective goals. In game, been there, done that too, and in certain games/cases I'd probably agree with you.

However, when all rewards(except XP) point to a win actually being a loss, I put to you that a win isn't actually a win in this case. Well, I suppose if that tick in the win column is the only thing that drives you, then yeah, it's a win.

But I have to ask you, when losing 5 good battles in a row pays more than 15 cap wins....who's wasting their gaming time here?
So, credit card commercial tie-ins aside...what's priceless is watching fools cap when they could be benefiting far more from actually being in combat.

And on the military side of things(you brought it up), when has any army ever walked into enemy territory, stood by a cathedral...and actually claimed a win because a timer ran out without actually destroying or forcing submission from enemy forces?

Edited by Henchman 24, 04 January 2013 - 11:54 AM.


#44 Atlas3060

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Posted 04 January 2013 - 11:54 AM

View PostProsperity Park, on 04 January 2013 - 11:44 AM, said:

Hey, when the Territory-based Meta Game comes out, you can bet your sweet Rear Torso that I'll be Base Rushing Capping FTW...

It's just that, right now in the Beta, there's no Territories and the Current Payout Scheme is based on in-game performances. However, when a Cap Rush Capture Win will grant my Corporation control over a planet, I will most certainly cap that ***. Sorry, War is War. If I can complete my Objective, I will.

A happy tear in my eye shows whenever someone talks about Community Warfare and territory based metagaming. :huh:

#45 Deamhan

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Posted 04 January 2013 - 11:55 AM

There is the time it takes for the map to load for everyone.
Then you have the 10 sec count down.
Then the time to get there.
Then the time to cap.
Then the time to check score and reward and click out
Then the time to wait for your mech to become available (can be negated by alternating between machines)
Then the time for the match maker to put you into another.

That's assuming nobody on the opposing team defends.
It's also assuming that there isn't an afk or bugged out mech that you have to take out first.

Good luck, from the time you press launch to the next time you press launch, going through the above process in 2 min 30 sec.

#46 Vassago Rain

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Posted 04 January 2013 - 11:58 AM

View PostHenchman 24, on 04 January 2013 - 11:52 AM, said:

Sorry, family full of soldiers and navy men, and in real life, you're right for the most part, depending on the subjective goals. In game, been there, done that too, and in certain games/cases I'd probably agree with you.

However, when all rewards(except XP) point to a win actually being a loss, I put to you that a win isn't actually a win in this case. Well, I suppose if that tick in the win column is the only thing that drives you, then yeah, it's a win.

But I have to ask you, when losing 5 good battles in a row pays more than 15 cap wins....who's wasting their gaming time here?
So, credit card commercial tie-ins aside...what's priceless is watching fools cap when they could be benefiting far more from actually being in combat.

And on the military side of things(you brought it up), when has any army ever walked into enemy territory, stood by a cathedral...and actually claimed a win because a timer ran out without actually destroying or forcing submission from enemy forces?


You're gonna break him in two if you keep this up. The mil-sim fantasies are very important to him.

#47 Joseph Mallan

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Posted 04 January 2013 - 12:01 PM

View PostHenchman 24, on 04 January 2013 - 11:52 AM, said:

<div></div>
<div> </div>
<div>Sorry, family full of soldiers and navy men, and in real life, you're right for the most part, depending on the subjective goals. In game, been there, done that too, and in certain games/cases I'd probably agree with you.</div>
<div> </div>
<div>However, when all rewards(except XP) point to a win actually being a loss, I put to you that a win isn't actually a win in this case. Well, I suppose if that tick in the win column is the only thing that drives you, then yeah, it's a win.</div>
<div> </div>
<div>But I have to ask you, when losing 5 good battles in a row pays more than 15 cap wins....who's wasting their gaming time here?</div>
<div>So, credit card commercial tie-ins aside...what's priceless is watching fools cap when they could be benefiting far more from actually being in combat.</div>
<div> </div>
<div>And on the military side of things(you brought it up), when has any army ever walked into enemy territory, stood by a cathedral...and actually claimed a win because a timer ran out without actually destroying or forcing submission from enemy forces?</div>

An intresting perspective. My Mechs are Mastered, Money won't mean anything till Highlanders come out and I have plenty of cash to buy three and master them in 15 minutes like I did with my Stalkers. So neither money nor XP are important right now. So it's all grind right now. I base capped one match in 5 hours last night, but i can see teh reasons for wanting either glorious battle or sneaky wins. I do laugh at those who get all bendy cause the enemy isn't fighting the way expected, and i have to say if you win and had fun winning two thumbs up. No matter how you achieve it. heck I've been in fights where the fighting is over almost as fast as a ninja cap and I go, "what was that?"

Ans as always, for those who say they want combat... why do you let the enemy cap your base? If you are at the center of the map where you want the furball, why can't you rush back to your base to evict the interlopers???

#48 Lyoto Machida

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Posted 04 January 2013 - 12:02 PM

View PostHTTP Error 400, on 04 January 2013 - 11:39 AM, said:


There's the problem. Neither of these options is playing for fun...




You want CBills per minute maxed, not CBills per game. If you cap rush 7 games in 15 minutes how many CBills do you get compared to one 15 minute game?


How much "fun per minute" do you come up with in your cap rush equation when you rush 7 games in 15 minutes? Probably a lot.

#49 Tice Daurus

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Posted 04 January 2013 - 12:06 PM

I'll throw my two cents in here on this one...

If you can win via a cap, it's not a cheap win. It's a WIN.

A WIN is a WIN is a WIN.

And I HATE to lose. I Hate losing more that I love to win. And if you can win, win anyway you can, whether it's complete distruction or capping. Or collecting germanium.

Edited by Tice Daurus, 04 January 2013 - 12:06 PM.


#50 Joseph Mallan

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Posted 04 January 2013 - 12:09 PM

View PostLyoto Machida, on 04 January 2013 - 12:02 PM, said:


How much "fun per minute" do you come up with in your cap rush equation when you rush 7 games in 15 minutes? Probably a lot.

Gotta agree with this. Capping every game is as monotonous as aim & click after a while isn't it?

Edited by Joseph Mallan, 04 January 2013 - 12:21 PM.


#51 o0Marduk0o

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Posted 04 January 2013 - 12:50 PM

View PostAlexWildeagle, on 04 January 2013 - 10:37 AM, said:


That sounds like bad game design then.


How can you salvage a mech when there is no captured mech, huh?

#52 Purlana

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Posted 04 January 2013 - 12:53 PM

Parking a mech in a red box is fun? That's news to me...

#53 LordRush

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Posted 04 January 2013 - 12:58 PM

Easy resolve to anyone who does not like base capping. Its called defend. Dont move from your base, let ecm mechs create a solid umbrella, hug your base buildings tight and let them come to you. If you lose, you lose in a brawl and still will get more points. if you win, you gain more than just a base cap XP. All in all, you force the enemy team to fight

#54 skelley92

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Posted 04 January 2013 - 01:25 PM

The simple fact is that they need an actual death match mode. No capping, no bases, just kill everyone on the other team.

Then up the rewards for capping in the other two modes to make in worth something to cap.

#55 Deamhan

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Posted 04 January 2013 - 01:41 PM

They would first have to fix that DC bug. Yes, I label it a bug.

Someone who only wants to pad their K/D ratio so they DC before they die. Their mech gets destroyed by someone but the message that comes up is the person who destroys the mech killed nothing and it doesn't count as a kill so even when the rest of the team is wiped out. The winning team would be stuck in game without a cap.

While they need to fix the above issue regardless, a game mode I would like to see is a king of the hill type.

I single cap point in the middle, and both teams must fight over it. It can go one of three ways.

First team to cap it wins
The team that caps it accumulates points for as long as they can hold it. First team to 750 or which ever team has more points after 15min wins.
The team to hold it when the 15min timer runs out wins.

Wiping out the other team is an automatic win still.

I prefer the second.

#56 KharnZor

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Posted 04 January 2013 - 01:44 PM

I do what i have to to win. if that means capping then I'll do it. if it means killing everything i'll do that too if it means my teams going to win. Otherwise I'll do as the mission states and cap the point. I've had some rather foolish idiots on my team attempt to core me on a couple of occasions but it didn't end well for them. You don't like people capping out? well guess what? YOU are not the only person on the team so stop being so damn selfish.

#57 Lyoto Machida

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Posted 04 January 2013 - 01:44 PM

View PostDeamhan, on 04 January 2013 - 01:41 PM, said:

They would first have to fix that DC bug. Yes, I label it a bug.

Someone who only wants to pad their K/D ratio so they DC before they die. Their mech gets destroyed by someone but the message that comes up is the person who destroys the mech killed nothing and it doesn't count as a kill so even when the rest of the team is wiped out. The winning team would be stuck in game without a cap.

While they need to fix the above issue regardless, a game mode I would like to see is a king of the hill type.

I single cap point in the middle, and both teams must fight over it. It can go one of three ways.

First team to cap it wins
The team that caps it accumulates points for as long as they can hold it. First team to 750 or which ever team has more points after 15min wins.
The team to hold it when the 15min timer runs out wins.

Wiping out the other team is an automatic win still.

I prefer the second.


I think you mean "feature," not "bug."

#58 Joseph Mallan

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Posted 04 January 2013 - 01:57 PM

View PostDeamhan, on 04 January 2013 - 01:41 PM, said:

They would first have to fix that DC bug. Yes, I label it a bug.

Someone who only wants to pad their K/D ratio so they DC before they die. Their mech gets destroyed by someone but the message that comes up is the person who destroys the mech killed nothing and it doesn't count as a kill so even when the rest of the team is wiped out. The winning team would be stuck in game without a cap.
This is poor sportsmanship at its finest. It shows nothing but cowardice. Scared their precious K/D record will be blemished. At least the Base Capper will fight when pushed to do so. I have never encountered a Capper who DCed (yet). I have seen some of the wanna have a good fight crowd do it, and it fills me with MALICE.

Quote

While they need to fix the above issue regardless, a game mode I would like to see is a king of the hill type.


I single cap point in the middle, and both teams must fight over it. It can go one of three ways.

First team to cap it wins
The team that caps it accumulates points for as long as they can hold it. First team to 750 or which ever team has more points after 15min wins.
The team to hold it when the 15min timer runs out wins.

Wiping out the other team is an automatic win still.

I prefer the second.
This is a interesting match Sir. I'd like to see it someday!

#59 kilgor

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Posted 04 January 2013 - 02:01 PM

In some cases, such as when your team is getting rolled, it's better to cap it and get it over with and go on to another match that might give you more.

#60 Farix

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Posted 04 January 2013 - 02:08 PM

View PostGalaxyBluestar, on 03 January 2013 - 11:53 PM, said:

if anyone was in this particular match just 15 mins ago...

rivercity night assault.

rant on --->

our mechs starting on the top level went down town and hung a right. no enemy in sight. 6-7 of us hadn't seen anything! so it would be sensible to cap cause no doubt the enemy have done just the same as us. however what transpired was not a cap win due to teams missing eachother. what happened was 3 or four of them had a sook about winning fast and wanted a fight so they abandoned the team to look for one. we had taken over 3/4ths of the cap when the enemy arrived to slaughter us. we would've already won the cap if all of us were there but no some people want to whinge pug cappers and split thus giving thr enemy time to stop the cap and roll us. then they complained that if we stuck with them they wouldn't had been rolled! WTF! you throw away a win and blame us for it!? when a win's in the bag because two ships at night miss eachother just take advantage and move on, don't whinge and throw away a victory!

i would've said this in match but again i couldn't reply because again on death the tab and chat disabled itself! WORST GLITCH EVER!

so i'm saying it now. if base is empty and 6-7 of you are almost on top of it then cap! a quick win isn't harmfull. however abondoning a team cause you sook for a fight and then get steamrolled cause you split from the group then you're an *****! you had a chance to win and you ****ed it.

rant off --->

Capping was the best tactical choice in a situation like these. As the saying goes, a bird in the hand is worth two in the bush. It is unfortunate that making the best tactical decision is punished to such an extent and encourages players to let go of the "bird" they have to go after the two "birds" the bushes which they may never catch. However, River City is a particularly bad map for this to happen simply because it is so easy for both teams to take a left or a right turn and completely miss each other. If PGI wants more combat, they should redesign this and other maps where a "double flanking" occurs frequently.





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