

So Capping's Bad Huh?
#61
Posted 04 January 2013 - 02:20 PM
Win
Combat
Cbills
XP
Play so as to maximize what you want, in order of importance.
Personally Wins are the lowest on my list of things I want, so they get counted last after everything else.
#62
Posted 04 January 2013 - 02:22 PM
#63
Posted 04 January 2013 - 02:31 PM
Furniture, on 04 January 2013 - 12:01 AM, said:
You only get 50 xp from capping
#64
Posted 04 January 2013 - 02:57 PM
Ngamok, on 04 January 2013 - 10:08 AM, said:
Like previously mentioned, instead of capping in 2 minutes and getting 25k C-Bills and little XP, you got more XP and C-Bills even while losing. To me, that is worth it to be honest for the extra 4 minutes.
Capping without fighting gives 25k CBills and 425 XP (375 if you don't make it to the square yourself). If this takes 2 min as you estimate + 2 minutes for game loading, then that's ~6k Cbills and ~100 XP per minute.
Worst-case losing while fighting (a total rout) can give only 25-35k and 100-150 XP. If this takes 6 minutes as you estimate + 2 minutes for game loading, then that's ~4k Cbills and ~25 XP per minute.
A well-fought loss might give 100k Cbills and 500 XP. This would come to ~12k Cbills and ~65 XP per minute.
A good win might give say 125k Cbills and 750 XP. This would come to ~16k Cbills and ~95 XP per minute.
So it's not as clear cut as you say. And it depends mostly on how important Cbills, XP, fighting, and winning are to you, which can legitimately differ from person to person.
Ashnod, on 04 January 2013 - 02:31 PM, said:
You get 100 XP automatically. You get 200 XP for winning. You get 75 XP if your team wins by capping. You get 50 XP if you helped in the cap.
Edited by Opposition, 04 January 2013 - 02:58 PM.
#65
Posted 04 January 2013 - 04:22 PM
Cferre, on 04 January 2013 - 09:53 AM, said:
Disable the cap for the first 5 minutes. Problem ******* solved!
i agree with this as people only want a shooting gallery. objectives? pffft they get in the way of my pew pew fun. CW is going to be wasted on the lot of you as you proberbly whinged that the enemy got your base and outsmarted you. they're cowards you cry then you say the games getting boring. well it's not like you encourage anything different to happen! conquest is down the tubes cause everyone just plays it like assault and does the same old stick together focus fire thing then you're all up in arms if assault is played any different then a death match.
now why are the suggestions coming up that this is about cap winning every match??? i'm just highlighting one example of how a sook/whinger costs a team the match by abandoning the team from a victory in the hand. the objective whether it be cap or defense is neither here nor there. it's hillarious to find so many people would throw away a match just for some meagre attempts for more pew pew. the tittle of the thread was just to get attention cause i know people who can't defend hate cappers. good to know also that newbies can expect lots of accomedating players ready to throw away their xp so that you yourselves can have a stab at less cbills from the inevitable loss. pgi is wasting their time trying to develope game modes as quiet clearly anything deviating from search and destroy is too sophisticated and gets in the way of the gameplay everyone wants. teamplay? well if you like abandoning teams to death cause a win by anyother means is beneth you then good luck with seeing MWO become anything more than a mech shooting gallery.
Edited by GalaxyBluestar, 04 January 2013 - 04:36 PM.
#66
Posted 04 January 2013 - 04:27 PM
One Medic Army, on 04 January 2013 - 02:20 PM, said:
Win
Combat
Cbills
XP
Play so as to maximize what you want, in order of importance.
Personally Wins are the lowest on my list of things I want, so they get counted last after everything else.
Joseph Mallan, on 04 January 2013 - 02:22 PM, said:
as i mentioned four of us were commited to a cap as it was handed to us on a plate it wouldn't have teaken the other 3 more than 5 seconds to join us bag the loot and run on to the next match but no they were selfish and didn't give a toss about what anyone else wanted but themselves so they abandoned us to a steamrolling and then whinged at us again as 8 players crashed down on the 3 of them in the river. it was the most stupid play i've ever seen in this game and 3 people lost out on some good quick xp. if it was just the four of us who went to their base i'd agree with everyone here that we split the team for a meagre gameplay but when it's the whole team and then halfway through cap you change your mind... sheer stupidity.
#68
Posted 04 January 2013 - 07:22 PM
Prosperity Park, on 04 January 2013 - 11:44 AM, said:
It's just that, right now in the Beta, there's no Territories and the Current Payout Scheme is based on in-game performances. However, when a
then next patch get rid of conquest get rid of bases with caps. obviously it's serving nobody playing the game.
#71
Posted 04 January 2013 - 08:01 PM
>4 Ravens with cap modules
>Gauss K2's
LOL yes it's for terrible players.
#72
Posted 04 January 2013 - 08:39 PM
ConnorSinclair, on 04 January 2013 - 08:01 PM, said:
>4 Ravens with cap modules
>Gauss K2's
LOL yes it's for terrible players.
you haven't read a word have you? there were NO RAVENS. there was a centurion at one point but the rest was just heavies and assaults. frankly 90% of repliers to this topic can't defend a base and hate anyone who outsmarts them. PGI throw away the cap points no one likes them the extra stratagy and peril of trying to take one over whilst trying to defend one is blowing people's minds. we want more pew pew dakka dakka and don't like objectives to get in the way. CW is going to die cause no one want's their fights to be cut short by people completing objectives. just turn MWO into Mech shooting gallery online and everyone will be happy with the componant bonuses spotting bonuses etc etc. we want a narrowminded repetative gaming experience stick together people and focus fire! any deviation from the search and destory is cowardess and those refusing to fire on an enemy no matter what the situation is needs to be hung.
Edited by GalaxyBluestar, 04 January 2013 - 08:40 PM.
#73
Posted 04 January 2013 - 09:03 PM
ConnorSinclair, on 04 January 2013 - 08:01 PM, said:
>4 Ravens with cap modules
>Gauss K2's
LOL yes it's for terrible players.
Someone is mad. Apparently you don't understand meta builds, team comps, or win conditions. Also, your facts are out of place.
1) Jade Wolf doesn't run 4 Ravens. Ever. Get over it.
2) Capping is a very important win condition. Even more so in the RHoD league as a partial cap can decide victory in a close match.
Jade Wolf welcomes any challengers who wishes to scrim us. Name the evening and the drop deck and we will match it.
Back to the original discussion.
#74
Posted 04 January 2013 - 09:29 PM
M3atloaf, on 04 January 2013 - 09:03 PM, said:
Someone is mad. Apparently you don't understand meta builds, team comps, or win conditions. Also, your facts are out of place.
1) Jade Wolf doesn't run 4 Ravens.
Back to the original discussion.
CAPTURE THE RED SQUARE!
4 Ravens, capture module GO GO GO! WIN CONDITIONS!
#75
Posted 04 January 2013 - 09:45 PM
o0Marduk0o, on 03 January 2013 - 11:56 PM, said:
Right now, the only sense of playing is fighting big robots and running for the cap is boring as hell.
yup
has there been any news on CW? I havent heard anything on it since August and in the "ask the devs" section they were saying not to ask questions about it lol
#76
Posted 04 January 2013 - 11:33 PM
Seriously, do people really play games to get imaginary game currency to buy new things to play the game with (and by "play the game with" I really mean "farm more imaginary game currency in the least entertaining way possible")?
#77
Posted 04 January 2013 - 11:38 PM
#78
Posted 04 January 2013 - 11:40 PM
I advocate ZERO bonus, even for XP.
It will get people fighting. Assault is already so lackluster in how it's played, to say it's "strategy" to cap the base is silly.
It usually only happens when your team outnumbers the enemy due to killing many of them and the rest can't disengage to stop it OR they just don't try to stop it.
Offer no rewards and it becomes and means to simply end the match.
More fighting. Less glowing Tron base capping. We're not in the grid.
#79
Posted 04 January 2013 - 11:44 PM
PANZERBUNNY, on 04 January 2013 - 11:40 PM, said:
I advocate ZERO bonus, even for XP.
It will get people fighting. Assault is already so lackluster in how it's played, to say it's "strategy" to cap the base is silly.
It usually only happens when your team outnumbers the enemy due to killing many of them and the rest can't disengage to stop it OR they just don't try to stop it.
Offer no rewards and it becomes and means to simply end the match.
More fighting. Less glowing Tron base capping. We're not in the grid.
That isn't what assault is about though. That is what they are looking to do with dropship mode whenever they decide to work on that (deathmatch basically) When people see the "Base is being captured" message pop up they panic, hence strategy. No one wants to have the loss on their screen because one tiny light mech capped your base while your team was out with gold in their eyes.
#80
Posted 05 January 2013 - 03:00 AM
Mechwarrior Buddah, on 04 January 2013 - 09:45 PM, said:
yup
has there been any news on CW? I havent heard anything on it since August and in the "ask the devs" section they were saying not to ask questions about it lol
Sure, because we will get informations about it when it's time.
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