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Why Pugs Why?


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#61 Hamzey

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Posted 04 January 2013 - 10:39 PM

View PostHamzey, on 04 January 2013 - 10:28 PM, said:

Okay, i may be new. but i have not had the misfortune of being stomped by a premade.
I usually PUG or 3 man.

It is usually even unless we have a greifer killing team mates early or multiple D/C's due to cbill farming or the load in Bug.

And Elo rating would probably help with match making, or a ranked system for premade groups.

Just IMO

Hamz



Along the lines of Elo for a pug v premade they could introduce an underdog bonus, so if your majorly outclassed you would earn more.....

#62 mekabuser

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Posted 05 January 2013 - 12:14 AM

View PostThirdstar, on 04 January 2013 - 10:06 PM, said:

Being on comms is orders of magnitude better than trying to chat in the middle of a battle. This cannot be disputed. PUGs never know what's their team makeup is going to be. There's also a fair number of people giving terrible orders.

And every damn time instead of at least sympathizing with the PUG situation we get people pulling out the L2P card and/or asking people to join on TS.

No, I won't join anyone on TS. I'm a casual, I have a family and my playtime is fragmented. I tried doing the TS thing but ended up spending more time waiting for something to happen than actually playing. And I don't have the luxury of so much free time.

you, me, and probably a great number of mwo players. After all, the polls indicate an older playerbase. Like, old. lol.
The only reason im on these forums is because i have a large amount of free time at work.. None of these posts are from home, my wife would kill me. and my drops are here and there and when shes sleeping. Like i said in my last post, in lieu of voice coms, the devs gotta really step to the plate concerning command. The few things i mentioned would make the experience light years better.
There really is so much for them to do... Thats why Im like. what the hell ? two weeks nary a peep and a month for another patch? Really quite ballsy considering its only the last patch that didnt cause the community to rip out its hair and actually something seemed to go in the right direction.

#63 Chunkylad

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Posted 05 January 2013 - 12:29 AM

This thread reminds me of all of the atlas and stalkers who hide behind my cicada because they are afraid to take a few medium lasers to the face.... when you are decked with large lasers, that little hunchy should look a lot less terrifying.

VOIP ingame wouldn't be bad until you get the parents letting their 8 year olds play, you should have to get a license to use a mic :) A neat idea would be to give the command console (in the Atlas DC) and maybe give it a VOIP option to allow a team to communicated, would be yet another support item that could change the tide of a match.

#64 shintakie

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Posted 05 January 2013 - 12:48 AM

Considerin the chat interface is a massive pile of fail I'm not surprised. You die, you lose all you just typed. You switch spectates, you lose all you just typed. More than a minute passed since a message you just wrote, gone into the ether.

Not only that, but the chat box is honestly fairly hard to see. Its off in a corner where nothin is ever goin on and has really small font (to me at at least). Half the time I don't even notice someones typed somethin until I go to type somethin myself and see a message that may or may not have been there since the start of the match.

#65 HC Harlequin

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Posted 05 January 2013 - 04:09 AM

View PostHellen Wheels, on 04 January 2013 - 01:01 PM, said:


Everyone else, too...what we have here, is a failure to communicate. Every match, we all start up fairly good, we get a formation going and move along, then.....ENEMY FIRE!! EVERY MAN FOR HIMSELF!!

W...T...H?? It is so frustrating to be in a formation when enemy fire starts up and everyone scrambles. MAINTAIN A FIELD OF FIRE.

Seems like we all need basic training in creating overlapping fields of fire, disciplined formation, and covering movement.

I propose the SOUTHERN CROSS FORMATION:

......................med......................
light......med...HVY...med......light
......................med......................
.....................Rover.....................

March that down range, concentrate fire, and win. Or, the FLYING WEDGE:

..................med..............
..........med.HVY.med.......
...light.........med.......light.

................ROVER...........

This ain't a rocket science.
=H=

WTF is this crap?
simple react to contact.. Take cover.. return fire.

#66 Accursed Richards

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Posted 05 January 2013 - 04:36 AM

View PostParappaman, on 04 January 2013 - 05:16 PM, said:

Usually, I limit to a simple "stay together" or direction recommendation that most of the times actually changes the way arrows move on the map.


I have a few stock phrases. Being able to keep one in the copy buffer helps a lot.

(start of match) "Stay together and focus fire unless you hate wins and money."
(enemy contact) "Stick together, don't get baited out."
(depending on map) "Head along 4 line / wait before the ridge, let them come over / don't go in the crater"
"Stay around the ECM guy"

Really, if you can get 4 or so of them walking in the same way, you've got a much better chance than normal. Having a good plan is less important than doing it together.

#67 Mycrus

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Posted 05 January 2013 - 04:42 AM

OP,

because there are PUGs that are new comers to the game...

do you rant at your 3 year old for not being able to follow a championship golf swing?

Edited by Mycrus, 05 January 2013 - 04:42 AM.


#68 SlimJim8519

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Posted 05 January 2013 - 05:02 AM

View PostElmoWithAGun, on 04 January 2013 - 01:13 PM, said:


I will admit that I have been guilty of this many times, but only because nobody else takes the initiative to come up with a plan of action. Seeing as how a good number of players just stand there doing nothing for the first minute of a round, how much is it to ask for a simple "yes" or "no" if somebody proposed a plan?


That's why I always ask when everybody's present, before the match begins: "Do we have a cunning plan?"
I either get Black Adder references (ofc, it is Black Adder reference) or "kick them until they dont move" or real plan of action but hey, atleast that opens up the communication line. Some people start informing the team what to do, some people dont.

#69 Jelan

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Posted 05 January 2013 - 05:49 AM

I have both good and bad experiences of PUG players, some welcome orders and are very competent. Those ones get a corp invite but what i do dislike is when the solo pugger runs off gets killed and then whines like a little beatch about no one supporting him/her. Its unfortunate that the small minority of twunts like that make me less likely to try and co-ordinate any pugs in our group

#70 SlimJim8519

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Posted 05 January 2013 - 05:53 AM

View PostJelan, on 05 January 2013 - 05:49 AM, said:

I have both good and bad experiences of PUG players, some welcome orders and are very competent. Those ones get a corp invite but what i do dislike is when the solo pugger runs off gets killed and then whines like a little beatch about no one supporting him/her. Its unfortunate that the small minority of twunts like that make me less likely to try and co-ordinate any pugs in our group


Yeah some pugs are amazing. People work in a team effortlessly and everything just goes like in a well oiled machine.
Shame there's no way to group up quickly and easily. Some pugs in the other hand, it feels like the well oiled machine is on the other team and we get steamrolled in half a minute from first contact.





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