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How Pgi Is Killing This Game, And Shooting Themselves In The Foot: With Yet Another Totally Unbiased Poll!


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Poll: I am a veritable god of neutrality and unbiasedness. Really. (170 member(s) have cast votes)

Are the points brought up valid?

  1. OHAI! I voted in your other poll, and I still think you're an *****. (35 votes [20.59%])

    Percentage of vote: 20.59%

  2. Yes, these points have summed up a lot of what I feel. PGI has been slacking and needs to seriously improve. (89 votes [52.35%])

    Percentage of vote: 52.35%

  3. No, I honestly think PGI is doing the best they can, the Omnissiah save us all. (46 votes [27.06%])

    Percentage of vote: 27.06%

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#1 Valore

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Posted 06 January 2013 - 09:52 PM

Now, since my last thread about the game dying got such a great response :ph34r:, enough that I know there’s at least a few out there who feel the same way, here’s a more constructive follow up.

So, how is PGI killing this game? Let’s list a quick outline of what seem to be the biggest issues at hand:

BETA vs PGI Being Unprofessional

This must be by far, the most problematic issue.

Its hard to pin down exactly why this issue causes distaste and disgruntlement. However, after a long while, I think I finally have a suitable answer.

PGI want to have their cake, and eat it as well.

Now, pleading for time and understanding is one thing. The game being buggy because its in Beta, that’s fine as well.

Why there’s so much unhappiness?

PGI, its frustrating how you seem perfectly okay with making money out of people with a Beta, but when problems arise, the Beta excuse is wheeled out.

I think most people can forgive genuine mistakes. Unfortunately, so many of the mistakes PGI are making seem more like careless and slipshod work than anything else.

Patches that introduce more bugs than they fix, or even bring back old bugs. Your internal testing team need a kick up the behind.

Lazy, lack of, or even misleading information concerning game features and patches, leading to a situation so bad people have to come up with their own ‘unofficial’ patch notes.

I don’t know if PGI just can’t be bothered, or if they have no internal communication and their dev team is completely clueless and segregated from their coding/engineering team, but seriously guys, this one is inexcusable for a professional company. When Minecraft has better patchnotes, you’ve got a serious problem.

Proposed Solution:

Fix the information gap first. Assign an engineer to handle private Q&A from the people who are interested like ohmwrecker and smurfy who do a fantastic job wading through game data and mechanics and help put it in a easy to digest format for the rest of us.

Do a better job with your patch notes. You don’t need to baby us. Put every detail in the patchnotes instead of worrying if we care or not. Because its far better than us not having a clue.

I’m not going to touch the internal testing team issue. Maybe you guys are doing your best, but when bugs like the ‘INESCAPABLE LRMS OF DEATH’ bug or the ‘DHS aren’t working’ bug manage to make it through Q&A, someone needs to admit they messed up somewhere along the line.

Where are we going? WTH is happening?

Okay. Let me be fair here.

PGI cannot be blamed for Beta testers suffering burnout. The guys who have been with me since CB will know where I'm coming from.

However, people will tend to continue playing, or at least say 'okay, I'll take a break, but I'll be back', if the developers are doing a good job keeping tabs on the pulse of the community, and are addressing the biggest concerns.

However, when the exact opposite happens, and people start getting the feeling of 'Do these guys even have a clue WTF they're doing?' that's when you have people saying 'You know what? F*** this, I play games to relax and have fun, this is not fun anymore.'

If I were to try and describe this more in detail, then I would say the biggest problem here is, I've never gotten the urge to ragequit Minecraft. I played that since Alpha, and buggy, crashes or not, I still kept playing and never really got that upset.

So its not the crashes or instability that really make people angry, although they may result in a fleeting moment of rage :D

What really pushes people over the edge, is when a crash happens, or when they spend an hour being griefed by all ECM DDC/Raven teams, then a patch/several patches come and go, and we get more MC items/announcements about third person view/devs talking about how ECM is fine, while key issues remain unresolved.

I'm just saying, I might feel less kindly about Minecraft if everytime I crashed out, I was met by an advert upon relogging in, saying 'BUY A UBER PLATINUM PICKAXE! ONLY USD5!'

Proposed Solution

PGI has made a great effort trying to keep us up to date with what's happening. That's much appreciated, the Dev's corner is a great read.

However, improvements can still be made.

Firstly, we get that unexpected things happen, and deadlines may not be met.

However, when this happens on a continual basis, you lose goodwill. That's all there is to it, no matter how sincere you are. Excuses, at the end of the day, are still excuses, and aren't good enough. All that marketing stuff those of you who are in a customer relations job or learn in management courses know, you should under promise, over deliver.

This is such a big thing, because with your model for F2P, people buy sparkly things when they're happy with the company. And right now, the community isn't exactly particularly happy.

Secondly, put more dates in.

Not having dates just gives us the impression you have no idea when its going to be done either.

Its true, some things are hard to pin down. But when push comes to shove, that's your job. You have to put yourself out there, bite the bullet, and make a committment. ESPECIALLY WHEN IT PERTAINS TO CRITICAL/GAMEBREAKING ISSUES. Then you have to pull out all the stops to try and meet that committment.

That's how things work. Not faffing about and being vague because you're worried people will use it as a stick to beat you when you miss a deadline. That's not solving a problem, that's avoiding it, which even further gives people the idea you have no clue what you're doing or where we're going. The solution to missing deadlines is to STOP MISSING DEADLINES, NOT AVOIDING MAKING COMMITTMENTS.

In some instances, such as them fixing the LRM DEATH FROM ABOVE bug, they did what they were supposed to. Colossal F-up, but they came and fixed it up quickly and without too much drama.

In others, like the whole DHS release fiasco, the reverse happened. Delays, confusion, bugs, denial, it was a giant train wreck for those who were here for that episode.

Conclusion

I'll leave it at two points for now. If PGI can address these two issues, then I think a large portion of very disillusioned people will feel much better.

I realise the inflammatory way some of us may put our points across brings out the white knights in hordes.

Admittedly, some of the complainers belong to the 'general *****' category, and can be safely ignored.

But there are those of us who have sunk a chunk of change into this game, and our disillusionment comes not because we're demanding, but because honestly at this point in time, we're not even sure with the way things are going whether PGI will make it to the end of the year. It is that bad. No we're not doom-mongering. Games that have been better handled have failed, to say PGI is safe is being naive.

Thanks for reading ;)

EDIT: One of the better summations of the type of thing that has really raised questions about which way the game is going:

View PostRifter, on 06 January 2013 - 10:28 PM, said:

I honestly thought the game had a chance up untill about 3 weeks ago. Now im pretty sure its going to crash and not exsist in one years time.

The tipping point for me was CW and the way they started handling it. We go OB and they announce it will be in game in 90 days, all is well. we have a outline of it from the PC gamer article and most people are happy with the timeline. It gets to the 60 day mark when they should be done planning, done coding, and into testing of CW so people start to ask questions about it in the middle of dec, a perfectly reasonable thing to do when asking about a feature that should by this point be in testing so all info about it should be readily available.

They respond by locking all threads that mention CW, taking all post which referance the 90 day after OB timeline and deleting them and outright refusing to answer all CW related questons in the one official place we have to ask questions which is the ask the devs thread.

You dont handle something as major as CW by sweeping it under the rug and hoping we all forget what we were told. To me this was the tipping point between probable sucess and probable failure for the game.


Its kinda funny how people can still think we're complaining about gameplay or speculating needlessly. When there's the real likelihood something like this:

View PostLonestar1771, on 06 January 2013 - 10:38 PM, said:


This^^^^ and again I think this is mostly on IGP. Something tells me we will have clan mechs LONG before CW as that will be the big money maker and IF we do get CW it won't be until mid to late 2013.


will happen. Let me put it this way. As far as speculation goes, it looks far more likely things will turn out poorly than well at this juncture. Amazing people can't realise that.

Edited by Valore, 07 January 2013 - 06:30 AM.


#2 Lonestar1771

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Posted 06 January 2013 - 09:54 PM

1!!votedB4lock!!1

Also it's probably a 60/40 mix between IGP and PGI, respectively.

Edited by Lonestar1771, 06 January 2013 - 10:06 PM.


#3 nungunz

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Posted 06 January 2013 - 09:55 PM

Thread closed in 3......2.......1........

#4 Valore

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Posted 06 January 2013 - 10:00 PM

The last thread got locked because people started posting nonsense on it TBH. Ironically the 'angry and unreasonable' people were the most rational and posted the most sense, while the 'Everything is fine' crowd took the prize for the most nonsense.

The mods were pretty understanding, but I can't blame them for giving up. Fingers crossed we get a better result for this thread ;)

#5 LethalRose

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Posted 06 January 2013 - 10:03 PM

TLDR L2P

The game is fine.

Can I have your stuff?

#6 Rejarial Galatan

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Posted 06 January 2013 - 10:06 PM

I am with Valore on this 100%. This game is floundering in such a way that it is scary. I sank 60 bucks into this game the DAY Founders went on sale. I did this so that I could feel that I had a direct hand in helping this title get off the deck. I was already doing my job as a Beta Tester and had confidence in this title. That was then. This is now. I am uncertain if this game will survive. Part of that is the egregious slap in the face that is this nonsense about 3rd person POV. They seem to think that adding in something the community by and large does not want will help, let alone the coding complications that it would give. This will hurt more than help. Also, they expect us as players to pony up 15,000 General Experience Points for a 360 radar ability and then 2,000,000 C-Bills for the module? What the hell is wrong with them? It is a canon specific item that is BUILT INTO ALL MECHS. PERIOD.

I have been careful in how i word my frustration with this game for fear of a ban hammer, but, today, I will be brutally blunt. They chose poorly with the game engine, a choice that was made, I think specifically to avoid adding in a rear arc camera because they KNEW this particular engine could not handle it. A choice to be lazy I think. Then they make us pay obscene amounts of XP, or small amounts of REAL money <that is what MC boils down to, period> to convert xp to avoid the slow GXP grind for things that are canon basic items that ALL mechs have like the aforementioned radar. Blatant money grab. Same with the paint schemes. Pay a TON of MC for a RENTED paint job?

This is ridiculous in the extreme. This game spent too short a time in ALPHA testing, too short a time in CLOSED BETA, and was rushed into a full on LAUNCH, yes, we are launched, this is NOT an Open Beta, because it is a F2P game, and as such, once you give access to the general public, it is launched, period. Make us pay a monthly fee, then, yea, okay, Open Beta.

Worse yet? We the PLAYERS are forced to alter are .cfg files to make this game work for some things like joysticks. Sorry, this is the COMPANIES job, not ours as players.

Edited by Rejarial Galatan, 06 January 2013 - 10:08 PM.


#7 Noth

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Posted 06 January 2013 - 10:07 PM

Honestly, I see the player base killing this game more than the devs because no matter how much the devs tell us or how much content is brought out unless it is stupidly unrealistic amounts, people will still ***** and complain that it is not enough, wrong, has bugs (something all games have), isn't the content they wanted, thinks it was done better in a completely different game, think they could do better, think it sucks because it's not TT, or like a previous game.

PGI could do things better, indeed, but increasingly pointing everything out and calling them incompetent doesn't help in any way. In fact such an attitude and routine of posting could hurt more than help due to people coming to the forums getting the wrong idea.

Heck this very OP seems to ignore the fact that different teams work on different things. The people working on those MC items aren't working on maps, balance issues, most bug fixes, etc. Just because something needs fixed or something is a higher priority doesn't mean the other teams just drop what they are doing a twiddle their thumbs (they'd typically just get in the way if they tried and help in teh higher priority areas)

Edited by Noth, 06 January 2013 - 10:10 PM.


#8 Felix

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Posted 06 January 2013 - 10:08 PM

This sums things up nicely.

Good post, hopefully PGI will listen to it instead of just having a mod lock it and quietly trying to sweep it away

#9 Lonestar1771

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Posted 06 January 2013 - 10:12 PM

View PostNoth, on 06 January 2013 - 10:07 PM, said:

Honestly, I see the player base killing this game more than the devs because no matter how much the devs tell us or how much content is brought out unless it is stupidly unrealistic amounts, people will still ***** and complain that it is not enough, wrong, has bugs (something all games have), isn't the content they wanted, thinks it was done better in a completely different game, think they could do better, think it sucks because it's not TT, or like a previous game.

PGI could do things better, indeed, but increasingly pointing everything out and calling them incompetent doesn't help in any way. In fact such an attitude and routine of posting could hurt more than help due to people coming to teh forums getting teh wrong idea.


Don't forget the many terrible design decisions in general made by PGI. It's a poorly designed game made by a mediocre game studio. We didn't pay money just to bash the game. The agitation and frustration comes from the decisions made by PGI (and IGP who seem to be overlooked most of the time).

That's not being mean or hurtful, that's just being honest and if the devs can't take criticism, well then they are in the wrong industry. It's no different than consumer reports.

Edited by Lonestar1771, 06 January 2013 - 10:14 PM.


#10 Felix

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Posted 06 January 2013 - 10:14 PM

View PostNoth, on 06 January 2013 - 10:07 PM, said:

Honestly, I see the player base killing this game more than the devs because no matter how much the devs tell us or how much content is brought out unless it is stupidly unrealistic amounts, people will still ***** and complain that it is not enough, wrong, has bugs (something all games have), isn't the content they wanted, thinks it was done better in a completely different game, think they could do better, think it sucks because it's not TT, or like a previous game.

PGI could do things better, indeed, but increasingly pointing everything out and calling them incompetent doesn't help in any way. In fact such an attitude and routine of posting could hurt more than help due to people coming to the forums getting the wrong idea.

Heck this very OP seems to ignore the fact that different teams work on different things. The people working on those MC items aren't working on maps, balance issues, most bug fixes, etc. Just because something needs fixed or something is a higher priority doesn't mean the other teams just drop what they are doing a twiddle their thumbs (they'd typically just get in the way if they tried and help in teh higher priority areas)


>lots of people say the game is still in beta
>others complain when bugs are pointed out

EDIT: then again, I agree with the OP, this game is no longer in beta, with a free to play game the moment you open it to the public and ask them for moneys, you are released no matter what you say to try to cover your ***..

lol

Anyway, those people working on the silly little MC items? Lets see what else could they be doing? Maybe...working on useful art assets like new mechs? Maps maybe?

Now, I will be the first to admit, I love my urbie bobble head (even though I havent played since before it was released) but their work on that? Coulda gone into making something everyone could enjoy.

Edited by Felix, 06 January 2013 - 10:17 PM.


#11 Tennex

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Posted 06 January 2013 - 10:15 PM

professionalism, craftsmanship, not well thought out design choices etc etc those are issues with PGI

but i feel that the are improving. give them some time. They are fairly new at this sort of thing and fairly understaffed.


one issue i've always had with PGI is greed though. Not a bad idea to be a bit generous, especially when this is a fairly new game and could use a good reputation...


to the people that say this is fine. you need a good slap in the face. the current state of things whether due to OP ECM or lack of players, 8 mans are so difficult to get together. Either way its a direct result of PGI's decisions. How would community warfare ever become a thing. the "its fine crew" need to realize that this game isn't anywhere near where it could be.

Edited by Tennex, 06 January 2013 - 10:23 PM.


#12 Felix

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Posted 06 January 2013 - 10:19 PM

View PostTennex, on 06 January 2013 - 10:15 PM, said:

professionalism, craftsmanship, not well thought out design choices etc etc those are issues with PGI

but i feel that the are improving. give them some time. They are fairly new at this sort of thing and fairly understaffed.


one issue i've always had with PGI is greed though. not a bad idea to be a bit generous, especially when this is a fairly new game and could use the reputation.


Personally, cant speak for anyone else, but is if they are that understaffed, or that green, they should have got their feet under them before rushing into release, but because they rushed the release, they deserve every ounce of hate and scorn piled upon them.

#13 Valore

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Posted 06 January 2013 - 10:20 PM

View PostNoth, on 06 January 2013 - 10:07 PM, said:

Honestly, I see the player base killing this game more than the devs because no matter how much the devs tell us or how much content is brought out unless it is stupidly unrealistic amounts, people will still ***** and complain that it is not enough, wrong, has bugs (something all games have), isn't the content they wanted, thinks it was done better in a completely different game, think they could do better, think it sucks because it's not TT, or like a previous game.

PGI could do things better, indeed, but increasingly pointing everything out and calling them incompetent doesn't help in any way. In fact such an attitude and routine of posting could hurt more than help due to people coming to the forums getting the wrong idea.

Heck this very OP seems to ignore the fact that different teams work on different things. The people working on those MC items aren't working on maps, balance issues, most bug fixes, etc. Just because something needs fixed or something is a higher priority doesn't mean the other teams just drop what they are doing a twiddle their thumbs (they'd typically just get in the way if they tried and help in teh higher priority areas)


1. I honestly doubt that allowing the LRM bug to slip through QC, and that giant clustershag that was the DHS release is 'doing their best'. And if it was, then I think its very, very fair for us to point out that their definition of acceptable is far removed from any reality.

2. Concerning the different teams explanation, yes, I get that. But it doesn't solve the issue, or make me feel any better. There's then been a giant failure in forward planning, which deserves criticism in itself if they're still scrabbling around to find a network engineer.

#14 Noth

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Posted 06 January 2013 - 10:24 PM

View PostValore, on 06 January 2013 - 10:20 PM, said:


1. I honestly doubt that allowing the LRM bug to slip through QC, and that giant clustershag that was the DHS release is 'doing their best'. And if it was, then I think its very, very fair for us to point out that their definition of acceptable is far removed from any reality.

2. Concerning the different teams explanation, yes, I get that. But it doesn't solve the issue, or make me feel any better. There's then been a giant failure in forward planning, which deserves criticism in itself if they're still scrabbling around to find a network engineer.


1) this type of thing has happened in every single beta I have ever took part in, and even in fully released games. To expect this not to happen is unrealistic, and you know what, we brought it up and they fixed it. They will do the same for other things unless it is an intended gameplay design.

2) Nothing will make you feel better then, because they do not have the money to drastically increase the team sizes. Also despite the lack of a lead network engineer they are still making progress on the netcode. My guess is taht they had one and he either left or was let go while this project was going on. It is not always possible plan ahead for such things

#15 Lonestar1771

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Posted 06 January 2013 - 10:25 PM

View PostFelix, on 06 January 2013 - 10:19 PM, said:


Personally, cant speak for anyone else, but is if they are that understaffed, or that green, they should have got their feet under them before rushing into release, but because they rushed the release, they deserve every ounce of hate and scorn piled upon them.


THAT blame should be pointed at IGP. IGP is in control of PGI and probably makes MOST of the stupid decisions.

#16 Tennex

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Posted 06 January 2013 - 10:25 PM

View PostFelix, on 06 January 2013 - 10:19 PM, said:


Personally, cant speak for anyone else, but is if they are that understaffed, or that green, they should have got their feet under them before rushing into release, but because they rushed the release, they deserve every ounce of hate and scorn piled upon them.


you don't know the situation lol. none of us know the exact circumstances that brought this game to open beta without weapon descriptions, camo specs, matchmaker, custom game lobby

#17 Elder Thorn

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Posted 06 January 2013 - 10:27 PM

unfortunatly i agree with the OP.
I think - HOPE - it's IGP's fault but yes, every time the game crashes or something stupid happens to the 18579428678947698th time, it's not the fact that there is a bug that is putting me into rage, it's how things are handled.

Some people might have noticed how i freaked out about a topic being closed on the forums - in the end, it's related to how things are handled, easy as that.

That was the point when i decided to take a break. Right now i am maybe playing once in a week - if i play this game.
And you know what i play instead? Wurm Online and Blood Bowl - both games that can be real ******** to you at times and it's all fine to me there because of some mysterious reason :)

Edited by Elder Thorn, 06 January 2013 - 10:30 PM.


#18 Noth

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Posted 06 January 2013 - 10:27 PM

View PostTennex, on 06 January 2013 - 10:25 PM, said:


you don't know the situation lol. none of us know the exact circumstances that brought this game to open beta without weapon descriptions, camo specs, matchmaker, custom game lobby


It's called the producer wanting it's returns on it's investment. This happens all the time in the gaming world.

#19 Tennex

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Posted 06 January 2013 - 10:28 PM

View PostElder Thorn, on 06 January 2013 - 10:27 PM, said:

unfortunatly i agree with the OP.
I think - HOPE - it's IGP's fault but yes, every time the game crashes or something stupid happens to the 18579428678947698th time, it's not the fact that there is a bug that is putting me into rage, it's how things are handled.

Some people might have noticed how i freaked out about a topic being closed on the forums - in the end, it's related to how things are handled, easy as that.


one word for PGI. reputation

Edited by Tennex, 06 January 2013 - 10:29 PM.


#20 Rifter

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Posted 06 January 2013 - 10:28 PM

I honestly thought the game had a chance up untill about 3 weeks ago. Now im pretty sure its going to crash and not exsist in one years time.

The tipping point for me was CW and the way they started handling it. We go OB and they announce it will be in game in 90 days, all is well. we have a outline of it from the PC gamer article and most people are happy with the timeline. It gets to the 60 day mark when they should be done planning, done coding, and into testing of CW so people start to ask questions about it in the middle of dec, a perfectly reasonable thing to do when asking about a feature that should by this point be in testing so all info about it should be readily available.

They respond by locking all threads that mention CW, taking all post which referance the 90 day after OB timeline and deleting them and outright refusing to answer all CW related questons in the one official place we have to ask questions which is the ask the devs thread.

You dont handle something as major as CW by sweeping it under the rug and hoping we all forget what we were told. To me this was the tipping point between probable sucess and probable failure for the game.





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