Edited by Bigshades92, 11 March 2015 - 09:19 PM.
[Guide] Understanding Mech Rotation
#1
Posted 04 January 2013 - 01:00 PM
#2
Posted 05 January 2013 - 10:08 PM
#3
Posted 06 January 2013 - 05:10 AM
#4
Posted 07 January 2013 - 10:29 PM
I'm pretty sure twist speed is affected by the engine installed on the 'Mech. Keep up the good work though, I would to see these numbers!
#5
Posted 08 January 2013 - 09:42 AM
Edited by Bigshades92, 11 March 2015 - 09:23 PM.
#6
Posted 08 January 2013 - 10:22 AM
You should measure two mechs of the same tonnage. My guess is that a Raven turns at the same rate as a Jenner with the same engine.
Objects.pak\Objects\mechs\atlas\as7-d.mdf
<MovementTuningConfiguration
MaxMovementSpeed="16.2"
TorsoTurnSpeedYaw="20"
TorsoTurnSpeedPitch="11.25"
ArmTurnSpeedYaw="45"
ArmTurnSpeedPitch="45"
TurnLerpLowRate="0.2"
TurnLerpMidRate="0.15"
TurnLerpHighRate="0.1333"
AccelLerpLowRate="0.1875"
AccelLerpMidRate="0.0425"
AccelLerpHighRate="0.025"
DecelLerpLowRate="0.15"
DecelLerpMidRate="22.5"
DecelLerpHighRate="22.5"
ReverseSpeedMultiplier="0.666"
MaxTorsoAngleYaw="80"
MaxTorsoAnglePitch="16"
MaxArmRotationYaw="40"
MaxArmRotationPitch="30"
TurnLerpLowSpeed="0"
TurnLerpMidSpeed="0.666"
TurnLerpHighSpeed="1.0"
DecelLerpLowSpeed="0"
DecelLerpMidSpeed="0.666"
DecelLerpHighSpeed="1.0"
AccelLerpLowSpeed="0"
AccelLerpMidSpeed="0.666"
AccelLerpHighSpeed="1.0"
MaxFreeLookYaw="55"
MaxFreeLookPitch="40"
/>
<EntityTuningConfiguration
MechMass = "100000"
MechMinSlideAngle = "89.0"
MechMinFallAngle = "89.5"
MechMaxClimbAngle = "50.0"
BoundingBoxDimensions="5.5,7.0,3.0"
BBHeightFromGround="10.0"
/>
Objects.pak\Objects\mechs\raven\rvn-2x.mdf
<MovementTuningConfiguration
MaxMovementSpeed="16.2"
TorsoTurnSpeedYaw="20"
TorsoTurnSpeedPitch="11.25"
ArmTurnSpeedYaw="45"
ArmTurnSpeedPitch="45"
TurnLerpLowRate="0.2"
TurnLerpMidRate="0.15"
TurnLerpHighRate="0.1333"
AccelLerpLowRate="0.1875"
AccelLerpMidRate="0.0425"
AccelLerpHighRate="0.025"
DecelLerpLowRate="0.15"
DecelLerpMidRate="22.5"
DecelLerpHighRate="22.5"
ReverseSpeedMultiplier="0.666"
MaxTorsoAngleYaw="120"
MaxTorsoAnglePitch="20"
MaxArmRotationYaw="0"
MaxArmRotationPitch="30"
TurnLerpLowSpeed="0"
TurnLerpMidSpeed="0.666"
TurnLerpHighSpeed="1.0"
DecelLerpLowSpeed="0"
DecelLerpMidSpeed="0.666"
DecelLerpHighSpeed="1.0"
AccelLerpLowSpeed="0"
AccelLerpMidSpeed="0.666"
AccelLerpHighSpeed="1.0"
MaxFreeLookYaw="55"
MaxFreeLookPitch="40"
/>
<EntityTuningConfiguration
#7
Posted 08 January 2013 - 04:05 PM
#8
Posted 09 January 2013 - 02:12 AM
#9
Posted 09 January 2013 - 11:45 PM
P.S. Cataphract constant is wrong. It is equal 0.136, not a 0.121.
Edited by Panzersau, 10 January 2013 - 12:09 AM.
#10
Posted 10 January 2013 - 12:12 AM
Edited by Bigshades92, 11 March 2015 - 09:22 PM.
#11
Posted 10 January 2013 - 11:53 AM
#12
Posted 10 January 2013 - 08:46 PM
I was pleasantly surprised.
#13
Posted 10 January 2013 - 08:51 PM
#14
Posted 11 January 2013 - 03:45 AM
Edited by Bigshades92, 11 March 2015 - 09:22 PM.
#15
Posted 11 January 2013 - 07:14 AM
Max. Turn Speed = Engine size / (0.088 x Tonnage)
And 1/0.088 = 11.(36)
I maybe wrong, but looks like it is this number
Kmieciu, on 08 January 2013 - 10:22 AM, said:
If it is then formula looks even better:
Max. Turn Speed = 11.25 x Engine size / Tonnage
#16
Posted 11 January 2013 - 10:21 AM
Kmieciu, on 08 January 2013 - 10:22 AM, said:
TorsoTurnSpeedYaw="20"
TorsoTurnSpeedPitch="11.25"
Further investigation shows that those three is.
Speed modifier
Upper torso twist modifier
Mech twist modifier
For the formula (Max.Speed/Upper torso twist/Mech twist = modifier * engine / mass)
I test it on an Atlas and get pretty close results.
Example:
With speed its easy, Max. Speed = 16.2 x (300eng)/(100t) = 48,6 that is exactly atlas max. speed without skill bonuses.
The maximum angle of my atlas torso twist in one direction is 88, so the torso sector is 176.
I record couple of full sector twists, trying to do it as quickly as possible, and using the smallest engine 200. Then I put together time of all twists, and get that atlas doing 6 twists in 20.32 seconds. So the torso twist speed is 6/20.32*176 = 52 degrees per second.
Comparing that to the theoretical value(my atlas have 2x Basic bonuses so +40% faster torso twist.) 20*200/100*1.4 = 56 we can see that it almost equal (maybe efficiency bonus adds only 30% instead of 40% like it was with speed tweak, when it add only 7.5% instead of 10%)
Mech rotation speed is 11.25*300/100 = 33.75 degrees per second.
Using Bigshades92 method i calculate that my Atlas did 3 turns in 31.42 seconds so his turning speed is 3/31.42*360=34.37. Again pretty accurate. And as a conclusion it shows that 2x Anchor Turn efficiency didn work at all. Because whit it my Atlas shout turn at 11.25*300/100*1.2 = 40.5 degrees per second.
I test it only on my Atlas so its need addition confirmation.
#17
Posted 14 January 2013 - 02:37 PM
#18
Posted 15 January 2013 - 09:22 AM
for sake of completness u could add units to the rotational speed as you did with the top speed. like degrees/s, rounds/s, whatever it is :-)
#19
Posted 15 January 2013 - 01:54 PM
Edited by Bigshades92, 11 March 2015 - 09:22 PM.
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