Xbox Controller - Xpadder
#1
Posted 04 January 2013 - 10:30 PM
https://dl.dropbox.c....xpadderprofile
https://dl.dropbox.c...addercontroller
#2
Posted 05 January 2013 - 05:21 AM
#3
Posted 05 January 2013 - 08:23 AM
As you say, the game may detect the underlying joypad movements, but if these are bound to nothing then that should not matter.
Just be aware that many controls in mwo (eg weapon firing buttons) will not work in MWO using the normal format:
send {1}
you have to use
send {1 down}
sleep, 50
send {1 up}
Bear in mind though that AHK is unable to output analog axes - as long as you just want to map the joypad to keys only, not axes, you should be OK.
#4
Posted 05 January 2013 - 05:53 PM
#5
Posted 06 January 2013 - 06:10 AM
It's hard to understand what you want - for example the sentence "analog sticks are forced to be analog input so you can't for example use them for throttle" makes no sense.
What exactly are you trying to do? Map a joypad to mimic keys?
Edited by evilC, 06 January 2013 - 06:10 AM.
#6
Posted 06 January 2013 - 02:42 PM
As an example if you programmed your autohotkey combinations to work with some sort of gesture on the stick that causes you to throttle up, turn, fire, etc, I'm fairly sure that when you were inside MWO it would ignore them in favor of the settings for that third column in the settings that represent joystick.
I think trying to program support for every device would be tough to justify so the best solution in my opinion would be to have a user.cfg and ultimately GUI option to turn off the joystick recognition so that MWO app wouldn't latch on the controller in that way and would let xpadder or whatever people use to program the buttons and sticks to various recognition settings in their OS would be allowed to work.
Edited by Berserker, 06 January 2013 - 02:48 PM.
#7
Posted 07 January 2013 - 04:39 AM
You should be able to unmap the joystick bindings (ie clear column 3) and the game will then only recognise the remapped keyboard input.
The only thing that I can find that does not suffer from this is GlovePIE - if you use the swallow(<input>) command, it does indeed prevent the game from seeing the underlying input.
#8
Posted 07 January 2013 - 11:30 AM
I'll check out glovepie if it doesn't work.
#9
Posted 07 January 2013 - 11:36 AM
#10
Posted 07 January 2013 - 12:08 PM
Berserker, on 07 January 2013 - 11:30 AM, said:
I'll check out glovepie if it doesn't work.
Don't bother - GlovePIE is basically useless without it controlling a PPJoy virtual controller, and the game does not recognise PPJoy virtual controllers at the moment.
#11
Posted 09 January 2013 - 08:29 PM
#12
Posted 15 January 2013 - 05:13 AM
Obeast, on 07 January 2013 - 11:36 AM, said:
I think if you could elaborate on this, you would be the hero to a lot of people trying to get this done. How exactly do you set all the joystick buttons to be the same? I am having no luck doing this currently. Thanks!
#13
Posted 25 January 2013 - 04:26 PM
After picking my jaw up from the floor, I dove in and started testing the config... unfortunately it's a bit trial and error, but I'll respond back when I put together a decent scheme.
#14
Posted 27 February 2013 - 12:36 AM
#15
Posted 06 March 2013 - 04:09 PM
Connor OBradley, on 27 February 2013 - 12:36 AM, said:
This is exactly what is happening to me as well... Its driving me insane trying to find a work around!
#16
Posted 18 March 2013 - 03:18 AM
Obeast, on 07 January 2013 - 11:36 AM, said:
I've not been able to get it to work, even with the 3rd column suggestions. MWO grabs hold of the controller and won't let XPadder take over.
#17
Posted 18 March 2013 - 10:04 AM
#18
Posted 07 April 2013 - 11:32 AM
Working for me now.
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