

Do Flamethrowers Add *any* Heat?
#1
Posted 05 January 2013 - 05:24 AM
Including the ones that overheat in 2 shots.
I really did it as a joke (it's a commando named "troll"), but as far as I can tell flamethrowers add absolutely no heat to the enemy. Even on caustic against a 4x large laser stalker, I overheated before he did, and it takes a long, long time to overheat when all you're doing is firing 3 flamethrowers.
#2
Posted 05 January 2013 - 05:31 AM
#4
Posted 05 January 2013 - 05:47 AM
DerHuhnTeufel, on 05 January 2013 - 05:45 AM, said:
That's what I thought. It's pretty hilarious getting 7 kill assists and dealing 7 damage, though.
They do actually deal damage now, though they like to spread it all over the enemy mech to a degree,
#5
Posted 05 January 2013 - 08:15 AM
#6
Posted 05 January 2013 - 09:51 AM
#7
Posted 05 January 2013 - 12:59 PM
Gigastrike, on 05 January 2013 - 09:51 AM, said:
It doesnt make any sense, they used flamethrowers in real war, and the ones shooting it positively didnt have it as bad as the ones on the otherside.
#8
Posted 05 January 2013 - 09:42 PM
#9
Posted 05 January 2013 - 10:31 PM
#10
Posted 06 January 2013 - 01:30 AM
Personally I'm ok with that. Can you imagine how annoying it would be if a 6 flamer Jenner could just sneak up behind your Atlas and shut you off at will? The whole game would devolve to a race to make the other dude shutdown.
Whereas I can see a solution to making MGs interesting and at lease somewhat viable, I can't really see a way to make flamers useful. I wouldn't want to see them do too much damage since they would put small lasers out of a job or build up too much heat in the opposing mech. It's a quandary.
#11
Posted 06 January 2013 - 01:47 AM
#12
Posted 06 January 2013 - 03:43 AM
On the usfulness of flamers though, I feel its only real use is as a brawler the fear that it instills when they are like "OMG this guy handy-caps himself with a flamer so I am a challenge. He must be AWESOME!" Oh and when they cannot see anything because of all the roaring flames.
#13
Posted 06 January 2013 - 09:22 AM
Wrenchfarm, on 06 January 2013 - 01:30 AM, said:
Personally I'm ok with that. Can you imagine how annoying it would be if a 6 flamer Jenner could just sneak up behind your Atlas and shut you off at will? The whole game would devolve to a race to make the other dude shutdown.
Whereas I can see a solution to making MGs interesting and at lease somewhat viable, I can't really see a way to make flamers useful. I wouldn't want to see them do too much damage since they would put small lasers out of a job or build up too much heat in the opposing mech. It's a quandary.
Well, it would mean you'd have a mech fighting you that had no real weapons, as well. I was just trying it out because I'm trying to get elite for the 2D so I can kill more of these damned raven 3Ls.
But like I said, right now it's like they aren't doing anything at all, and that's obviously broken. There's a variety of ways they could do flamers, but I think they are pretty low on PGI's priority list.
#14
Posted 06 January 2013 - 09:23 AM
#15
Posted 06 January 2013 - 06:48 PM
Doc Holliday, on 06 January 2013 - 09:23 AM, said:
That's really not how flamers work. They don't redirect heat that your mech is building up on its own, they create it.
Plus it could get a little broken where people would start using them as heatsinks that also do damage. Case in point: HBK-4P
Edited by Gigastrike, 06 January 2013 - 06:53 PM.
#16
Posted 06 January 2013 - 07:46 PM
#17
Posted 06 January 2013 - 10:00 PM
nostra, on 06 January 2013 - 07:46 PM, said:
Yeah, that's why I posted what I did.
Gigastrike, on 06 January 2013 - 06:48 PM, said:
Plus it could get a little broken where people would start using them as heatsinks that also do damage. Case in point: HBK-4P
So what's the problem with that? They don't have to vent a lot of heat. There's a way to do it and balance it. But as it is right now, they're just pointless to even have in the game.
#18
Posted 06 January 2013 - 10:16 PM
Idea: Let them heat up your target but give them a limited amount of fuel (ammo), say 30 seconds of total burn time, and they either explode for damage or add heat to your mech when they take a critical hit.
#19
Posted 07 January 2013 - 09:43 AM
#20
Posted 07 January 2013 - 10:04 AM
In the BT novels ( Grey Death Legion novels esp. ) The real heat-based threat to mech pilots is "inferno launchers" http://www.sarna.net/wiki/Inferno . Which is like an intense napalm gel that sticks to the hulls of mechs, raising temps and possibly burning pilots alive in their cockpits.
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