

Want Some Cheese With That Whine?
#61
Posted 05 January 2013 - 09:59 AM
Hypocracy at it's best.
#62
Posted 05 January 2013 - 10:02 AM
MadSavage, on 05 January 2013 - 08:51 AM, said:
ECM IS NOT BROKEN
4-MANS AREN'T RUINING THE GAME
LAG MAKES LIGHT MECHS VIABLE
- ECM is not broken. It does nothing to stop you from shooting direct fire weapons or targeting your enemies, nor does it prevent you from seeing teammates. If you haven't played the game long enough to become accustomed to these things, then the problem is yours, not the game's.
- The only advantage 4-mans have is their communication. Group players are often no better than exclusive puggers, they just understand the fundamentals of group fighting and focus fire. If in-game voice chat was properly implemented without a third-party client being necessary, then 4-mans could actually enhance the effectiveness of pug players by calling focus targets. In this way, the community would be better off with groups of organized players. There is also nothing stopping puggers from connecting with 4-mans and getting better at the game.
- Without lag, light mechs would be totally unusable. It currently only takes a few medium laser blasts to drop their CT armor when they're standing still, so what's to stop that from happening when net-code is fixed and we have no lag issues? Be careful what you wish for. I'm sure once that happens, people will be whining about how useless light mechs are.
I reject your reality and substitute my own.
#63
Posted 05 January 2013 - 10:02 AM
#64
Posted 05 January 2013 - 10:03 AM
Jakob Knight, on 05 January 2013 - 09:59 AM, said:
Hypocracy at it's best.
You assume too much. We actually don't really use ECM or even light mechs in our 4 and 8 mans. On the rare occasion we do, it's usually just one. Our guys don't play cookie cutter droplists.
#65
Posted 05 January 2013 - 10:04 AM
A a team of solo prima donna players will almost always lose to team work.
A player who can not think outside of the box will lose to those who can.
A player who can not change and adapt will lose out to those who can.
No amount of game mechanic tinkering can overcome those faults.
Its not the equipment that is broke, its the operator.
oh.. and that is your disc drive not a cheaply made cup holder ;p I hope I saved you a tech support call.
#66
Posted 05 January 2013 - 10:10 AM
Felix, on 05 January 2013 - 08:53 AM, said:
You mean SSRM's? (everone always said they have no skill, little heat, tiny weight and crit requirements)
#68
Posted 05 January 2013 - 10:15 AM
Joseph Mallan, on 05 January 2013 - 09:54 AM, said:
Well, I have not played TT in years and don't have all the stuff I used to. But since TW is the ruleset and the Sarna.net Wiki acknowledges that, then we can go by this information for ECM, this for the Guardian and this for the Angel. None of it shows anywhere near the benefits in MWO, no preventing target lock, ID or stopping LRM fire, it says VERY specifically what is affected by ECM.
I said in another topic, I could see ECM cutting down some missile hits from standard LRMs, it does work against NARC and Artemis so that makes sense. Stopping it completely, hell no.
If SSRMs are really a problem, I could see ECM cutting the hits down just like it does against NARC and Artemis.
I could even see a Fog of War effect where at long ranges you can target something and only see the weight (Assault, Heavy, Medium, Light) but not the exact Mech type until either closer or you have really good vision.
I could even be made to agree the TT rules should allow these three items.
But not anywhere near the benfits it has now.
#69
Posted 05 January 2013 - 10:18 AM
HC Harlequin, on 05 January 2013 - 10:10 AM, said:
Range>SSRMs. I used to rain death and destruction on StreakCats all the time. They never got within 500M. Now they sometimes do cause I use less long range fire and ECM gives them the advantage of no lock so no info to let me know to kill them at range.
#71
Posted 05 January 2013 - 10:19 AM
Merchant, on 05 January 2013 - 10:15 AM, said:
Now you are on the same page


#72
Posted 05 January 2013 - 10:20 AM
Bguk, on 05 January 2013 - 10:18 AM, said:
I could put a detailed post together about why that reply was incorrect, but you can figure that out yourselves, I'm just here to show the path, you have to walk it.
Edited by sj mausgmr, 05 January 2013 - 10:20 AM.
#73
Posted 05 January 2013 - 10:24 AM
sj mausgmr, on 05 January 2013 - 10:14 AM, said:
Use cover and block incoming missiles for great success.
L2P, Noob.
You didn't actually read my garbage about my pro missile skillz did you? The scout engages the enemy mech and forces it out of cover if it want to keep moving. That's why the missiles hit.
It's not the missiles, it's the mech they're brawling with keeping them from using cover effectively.
#75
Posted 05 January 2013 - 10:32 AM
ECM is Slated for next week
Teamwork is cheating is slated for the 3rd week in feb.
and complaining about complainers is the 2nd week of feb.
Lights are OP/no their not is in fact the secondary complaint topic of this week so if we can all agree to argue about the OPness of lights in this thread we will be able to maintain some semblance of order.
This message brought to you by the MUCCMC, thank you.

#76
Posted 05 January 2013 - 10:35 AM
MadSavage, on 05 January 2013 - 09:31 AM, said:
EVEN IF there are that many stock mechs that mount TAG, there is nothing stopping you from mounting it to your mech yourself. Honestly, its one ton, one crit, no heat, and is a hard counter to ECM. Not only does it allow targeting for missiles of ECM mechs, it also tightens the missile groupings on the targeted mech, giving more damage.
Nope, if the target has ECM you don't get the bonus to grouping.
#77
Posted 05 January 2013 - 10:37 AM
#79
Posted 05 January 2013 - 10:46 AM
Jakob Knight, on 05 January 2013 - 09:59 AM, said:
Hypocracy at it's best.
To be fair I only wanted LRMs to be toned down a bit not nerfed into the ground.
#80
Posted 05 January 2013 - 10:53 AM
4 man groups...what is wrong with team play?
Lag made light mechs OP in MechWarrior 3, but I don't see much lag in this game.
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