All Artilery Weapons that can be equiped on a Mech
Long Tom Cannon
Sniper Artillery Piece
Sniper Artillery Cannon
Thumper Artiller Piece
Thumper Cannon
Arrow IV Artillery
The blast radius is big enough to effect most/if not all Mechs within the ECM bubble. 1 Hex full damge and all adjacent Hexes 1/2 damage in the table top game (Can't remeber exactly how far that is in meters. I think it's 30m for full damage and 90m for half damage). Fire some artilery into a bunch of Mechs huddleing under an ECM umbrela and they will likly scatter like Cockroaches with most/if not all of them taking damage.
It shouldn't requier a direct hit to do damage. As it should be able to be fired at the ground and stll do the same splash damage. However, Artillery Weapons does have a good chance on doing collateral damage. Worse, then what indirect fire LRMs do. But, it is easyer to keep under control.
One of the biggest drawbacks for Artilery Weapons in every game I have seen them featured in, is they have a very long reload time. Which, makes them very hard to use at close range. But, the extremely long range some of them have and damage makes up for it. When I say "Extremely". I mean thousands of meters. Enough, to cover very large maps. This kind of range also, lets you fire so far away. You may, need a spoter to tell you where you are hitting and help adjust your aim.
Some crit splitting will be needed for them and bigger maps will help show thier true potential.
Thoughts, comments, or anything I miss anything? Will edit if needed.
Edited by Eddrick, 29 January 2013 - 08:23 PM.