Getting A Bit Burned Out
#41
Posted 06 January 2013 - 05:56 AM
Net Code, Lack of multiple Servers, Poor MechBay Mechanics, Lack of Content ie: maps, Poor Color Quality, Zero training map or practice map. Are just a few small details that should at this point in time be much more mature before coming out of closed beta. Not many games have I ever played that discouraged and turned new players away as much as MWO
Once again we see a Grand concept ruined by greed and the free to play concept that does nothing more than tease with poor performance and sell you trinkets to drag you along. This could have been a GREAT game had given the community opportunity to make custom maps and server/administration rights.
Will I continue to play the Game, sure every once in a while I will knock the dust off and give it a run for a few weeks then back up on the shelf however I do not see this holding my interest for long periods of time unless developement takes a major shift in the right direction and gets its head out of the sand.
#42
Posted 06 January 2013 - 08:19 AM
F lan Ker, on 06 January 2013 - 12:20 AM, said:
The problem with F2P games mostly is that they are based on something but really have nothing deeper into them except filling the pockets of the makers I wish there would be a MechWarrior game for offline too as with current graphics engines and with all the BT lore sky would be the limit. MWO is a F2P so basically a "Spreadsheet Warrior" for min/max and learning to game the game End of banter, back to Mech after the darn flu gives up
MWO is promising community warfare as an answer to that. and there is a wealth of lore in BT for depth as well.
There are just not proper channels implemented to utilize the depth in the universe right now. Clan system, custom games, decal system NPC merc groups, C omissions from major houses. Major house NPC/installations etc.
and god knows when community warfare with an actual galaxy map will happen
Edited by Tennex, 06 January 2013 - 08:20 AM.
#43
Posted 06 January 2013 - 08:45 AM
And then, there is nothing to work towards. I have the mechs and loadouts I want, they are maxed out so Cbills and XP are useless to me. There should always be something to work towards. Other MMO's have levels to work at and even when maxed out, there are still traits, skills, feats, achievements, titles, gear etc. to work towards.
I really hope the 15th patch or whenever it is has a lot of new content. Sorry, but I just don't experience that many bugs, so I want new content...
#44
Posted 06 January 2013 - 09:11 AM
#45
Posted 06 January 2013 - 09:15 AM
Edited by Slaytronic, 06 January 2013 - 09:15 AM.
#46
Posted 06 January 2013 - 09:38 AM
GalaxyBluestar, on 06 January 2013 - 12:05 AM, said:
all this is happening cause that's what people wanted, anything different from stick together focus fire blober brawls is shuned, ridiculed and hated with venom cause everyone hates those who don't pew pew. i've been roasted for actually doing something different i joined up with a team who wanted to cap in assault! dun dun dun! and i've recieved nothing but **** for doing something slightly different than the norm something to relieve the manotony that is a valid tactic when it was handed on a plate by an enemy team who got lost. getting resources and you're about to win and outnumbered? don't be different or smart do yet more dakka dakka! like what the man in the quote would say is the only way to play. that's why this game is stale and dying, it never evolves and people don't want it to. conquest has failed cause it's more rewarding to play it like assault and assault shouldn't have caps at all TDM or nothing. MWO itself is burnt out, what little novelty the gameplay had at the start of open beta has well gone and in 2 months nothing has replaced it except a piece of equipment that encourages more blobing brawling. enjoy the MW your "caps is no fun" has created.
No flaming clue what you are going on about... apparently I flamed people for capping? Actually, while not my preferred tactic, I am quite open to it if it wins the game. I just tend to find it somewhat boring to shoot for a cap from the start.
As for your "Blob", well, simple fact, basic military doctrine: Massing your fire on the enemies weakest point is the surest way to break their resolve, and then CLG does the rest from there. Even if the maps were 10x larger, focus fire will always be the preferred tactic, and will always win out.
#47
Posted 06 January 2013 - 10:04 AM
#48
Posted 06 January 2013 - 03:40 PM
PGI comm blackouts on:
Yellow Screen:
Black screen:
crash to desk top with out error code:
matchmaker:
ECM/NULL SIG
Some players have made good calls at pointing at Vsync
and patch file problems with mech causing rubberbanding.
We have a few useless Garth posts that dont address the community bases conserns.
We have made up holiday break for PGI because they must love BT as much as us and wouldnt slap us into a coma like this.
Questions and answers were ok but is anyone getting anything useful out of them in months?
I love BT been Beta for 6 months and can barely bring myself to play this un workable gargage.
For all we know PGI has pulled the plug on the game and not told us
Edited by Uller Phrost, 06 January 2013 - 03:41 PM.
#49
Posted 06 January 2013 - 11:43 PM
missmatch drops... should allow for the 8th to drop even after a match starts. I have been in a match where it was 8 on 5, I was on the 8 man side and we just told them to power down and we would cap to be civil.
get into a 8 man drop with my unit and every drop someone would have a game killing bug, no hud, yellow screen, 2 frames a second and so on.
Cant pick your maps... seriously.... I would never take my all laser Stalker to a overheated desert planet... for any reason.
ugg
I seriously dont want this to be a hate rant. I can hate with the best of ya, but I still have love left for this game. I have hope, now I'm taking a break. When I get back you better have this room clean or else.
#50
Posted 06 January 2013 - 11:50 PM
Cerebelli, on 05 January 2013 - 10:14 PM, said:
But yeah, if I ever get burned out and decide to leave for while, I'm not leaving a post on the forums. That always seemed to me like people actually think that others care whether they're here or not.
If only one dev reads this I think I will have made my point, oh and everyone cares I'm one less tin can to kick down the road for c-bills
#51
Posted 06 January 2013 - 11:57 PM
it seems that potential is being wasted.
Instead of:
Proper team communication system
Lance based squad system
Community warfare
Distributed servers so I can play without 300 ping
Intelligent matchmaking
we get:
Santa Bobbleheads that cost way too much
New mech variants that are mostly useless
Hero Mechs that are mostly useless
Small changes to maps
Added maps which are recycled
Changes to the way weapon systems work when the real problem is lag
What happens when the lagshield is fixed if ever, then all the weapons will be rebalanced again because they are actually
hitting the targets.
Meh. If only they knew their target audience better.
Battletech IP might not be COD big, but there are enough of us that if this game knew its audience better and responded better to its community, it would be successful.
As a long time player, I would easily shell out $120 for a true mechwarrior game as was initially promised. Everything done since seems to be backpeddling in order to cover losses.
Apart from some very talented artists and modellers, this game smells bad at the moment.
#52
Posted 07 January 2013 - 01:00 AM
#53
Posted 07 January 2013 - 01:35 AM
Lotharian, on 06 January 2013 - 11:43 PM, said:
missmatch drops... should allow for the 8th to drop even after a match starts. I have been in a match where it was 8 on 5, I was on the 8 man side and we just told them to power down and we would cap to be civil.
get into a 8 man drop with my unit and every drop someone would have a game killing bug, no hud, yellow screen, 2 frames a second and so on.
Cant pick your maps... seriously.... I would never take my all laser Stalker to a overheated desert planet... for any reason.
ugg
I seriously dont want this to be a hate rant. I can hate with the best of ya, but I still have love left for this game. I have hope, now I'm taking a break. When I get back you better have this room clean or else.
In the same boat as you amigo. I want to love it but I don't think it's ready for a long term commitment.
#54
Posted 07 January 2013 - 01:52 AM
Buzzkillin, on 06 January 2013 - 02:31 AM, said:
after two months if you're saying that still then game is floundering and may not be here when you decide to drag yourself back to it.
#55
Posted 07 January 2013 - 02:01 AM
#56
Posted 07 January 2013 - 02:12 AM
Else wise I am still having fun, although I sold off many mechs I did not like in the end. Maybe you should do what is best when having a burnout - take a break, come back and give it a "fresh" look. There currently is no real goal other than to master a mech and get all (few) pilot modules. I do agree that conquest mode brings very little to the table and the map rotation generally is not really delivering much variation.
However before CW gets even looked at they need to finalize the MM and netcode which indeed is an arduous task, so best may be to wait out and return when things are shaping up, so you have some kind of "higher" goal.
#57
Posted 07 January 2013 - 03:00 AM
Will have to agree to a lot what has been said in this thread.
The game has big, big potential and that is why I am still playing it. In general, I am just building up C-Bill ressources right now to afford new mechs once they come out.
That said, I am a bit dissapointed about the frequency of new content. One mech a month and a new map every couple months does not really cut it right now, given the low content base we have to work with currently. That especially is true for maps which is, leaving balancing and netcode aside, the biggest downturn. Not only are the maps rather small and way too few in number, they also lack any kind of lovingly crafted detail, lacking atmosphere and interesting features with their only real distinction being some generally applied color filters. They really feal generic and are not giving much a of a real Sci-Fi feel at all. That odd blurryness (I suppose it was implemented for giving the feeling of depth and distance, also done in other games, really never works this way. Especially not in such a "in your face!" way) takes away a lot of the feeling as well.
They need to work hard here, because if the pace as it is contuinues this way, we will still have a very lacking game at the end of this new year.
Still, I am keeping my hopes high. The basics are great, the potential is there, a fantastic game can be made out of this, so they still have some time left to show what they are capable of. Till then it's all about building up a financial base.
Edited by Bergwolf, 07 January 2013 - 03:01 AM.
#58
Posted 07 January 2013 - 11:40 AM
I just hope they dont toss out a rehash of a current map with... a thunderstorm... as content unless there is actual content with it like... say if you get hit by lightning your mech shuts down for a couple sec. I hope you see my point Devs... The game was off to a good start, I saw patches do quite a bit of good in closed beta, not seeing so much as of late, lots of bugs still on the table, not much content and that last game type is a joke... maps are far to small for that game type to be vaible. If you want a hit and run skirmish but not a brawl map its gotta be at least 2X and even better at 3X the current size.
A reward system, in game ranking, somthing... anything more than Gxp. I have no reason to play atm, every mech is configured to the ounce for its roll, all the xp has been made and used, I am not going to grind a mech out that I will never play again, its no fun... I have a job it pays me cash... don't for a second think that I want to come home and pay to work a second job grinding a mech I dont even want to make a mech I do want better. There are plenty of other ways to have me earn that exp, use your heads and make it a role playing experiance not a toll paying one.
#60
Posted 07 January 2013 - 12:53 PM
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