New Nvidia Driver
#1
Posted 06 January 2013 - 05:27 PM
#2
Posted 06 January 2013 - 05:30 PM
shotokan5, on 06 January 2013 - 05:27 PM, said:
Thanks, I'll go update.
#3
Posted 06 January 2013 - 05:30 PM
#4
Posted 06 January 2013 - 05:34 PM
•Updated NVIDIA Control Panel ambient occlusion support for Mechwarrrior Online
(Ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces. -- From Wikipedia cause I didn't know myself)
Edited by Protoculture, 06 January 2013 - 05:35 PM.
#5
Posted 06 January 2013 - 05:53 PM
#6
Posted 06 January 2013 - 06:10 PM
Protoculture, on 06 January 2013 - 05:34 PM, said:
•Updated NVIDIA Control Panel ambient occlusion support for Mechwarrrior Online
(Ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces. -- From Wikipedia cause I didn't know myself)
I'm a 3D artist and work with it all the time, so I will attempt to explain (with an example). Ambient occlusion, as it works in 3D is actually the dark areas in recesses and between objects. The closer objects are together or the tighter the area, the less light bounces back and fourth and thus creates a "darkness" there. You would notice ambient occlusion in corners where a wall meets a floor or such as the space between your refrigerator doors. It's a subtle effect, but a very nice one for adding a touch more realism.
Here is a 3D model I made for a short animation... This first image is rendered without ambient occlusion:
It looks pretty good, but it lacking some of the subtle depth that ambient occlusion can provide.
This next image is a rendering of ONLY ambient occlusion from the same frame of animation:
That ambient occlusion pass shows only the dark areas where objects are close together. It's especially noticeable between cogs in the gears.
This third image is a composite of the above two images where only the dark areas of the ambient occlusion pass are affecting the other render:
Notice how this third image looks just a bit better than the first one and carries with it more depth in the recesses and places where objects are close together.
That's what ambient occlusion is and how it works... hopefully that helps you understand it a little better.
#7
Posted 06 January 2013 - 06:12 PM
#8
Posted 06 January 2013 - 06:18 PM
JSparrowist, on 06 January 2013 - 06:12 PM, said:
If you go in and look at the settings, AO (Ambient Occlusion) is set to "OFF" for Mechwarrior by default. Also the Mechwarrior AO setting was actually added in a couple of driver versions ago, but for some reason it keeps making the update notes. They weren't optimizing the drivers for Mechwarrior Online in this driver. Some other games may see an improvement in FPS since they were optimized (forget which ones off the top of my head).
#9
Posted 06 January 2013 - 06:18 PM
JohnnyC, on 06 January 2013 - 06:18 PM, said:
If you go in and look at the settings, AO (Ambient Occlusion) is set to "OFF" for Mechwarrior by default. Also the Mechwarrior AO setting was actually added in a couple of driver versions ago, but for some reason it keeps making the update notes. They weren't optimizing the drivers for Mechwarrior Online in this driver. Some other games may see an improvement in FPS since they were optimized (forget which ones off the top of my head).
Thanks for the info.
#10
Posted 06 January 2013 - 06:24 PM
I'm probably not gonna upgrade to this one right away... not unless it actually does something this time.
#11
Posted 07 January 2013 - 04:40 AM
#12
Posted 07 January 2013 - 05:22 AM
#13
Posted 07 January 2013 - 05:27 AM
shotokan5, on 07 January 2013 - 04:40 AM, said:
Are you serious or just trolling?
#14
Posted 07 January 2013 - 05:34 AM
#15
Posted 07 January 2013 - 05:44 AM
shotokan5, on 07 January 2013 - 04:40 AM, said:
At first I read this post and thought it must be me. Then I checked; first cup of coffee is already downrange and I have been up about an hour. Nope, it's not me.
#18
Posted 07 January 2013 - 06:05 AM
#19
Posted 07 January 2013 - 09:09 AM
shotokan5, on 07 January 2013 - 04:40 AM, said:
It's actually supposed to represent my brain (sort of). Here is the animation (best pre-loaded at 1080p):
#20
Posted 07 January 2013 - 01:06 PM
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