Imperius, on 06 January 2013 - 08:00 PM, said:
Ok C&C is not in the sense a game that required a "TEAM" for online play, I should have been a little more specific. Point is you have been online gaming for as long as I have.
I'll try to make this short.
True Skill = a long boring highway of norm.
Regular Matchmaking = Roller-Coaster Ups and Downs that keep the game fresh.
Stats are good to have for the players but not the public in my past experiences.
1. Breeds Cheating and/or Cheap selfish play.
2. Breeds inflated EGO's like "Mr. MLG", "Mr. K/D", "Mr. Pro", "Mr. WatchMyMontage". Becomes hard to find "Mr. I Lead", "Mr. I Listen", "Mr. Team".
3. Breeds Boosting
And again, many of the current most successful games out right now have extensive and public stat tracking. What you say is simply not true looking at the current market and patterns in gaming. Not having good stat tracking and even public stats have hurt games more than having them.
Edited by Noth, 06 January 2013 - 08:04 PM.