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Should I Get An Awesome?
#21
Posted 07 January 2013 - 12:37 AM
The 9M is a bit special because it's the only Awesome that can equip stronger engines than 290. It also has a nice number of weapon hardpoints.
I'm using it with a 320XL, 3 Large Pulse Lasers and 3 SSRM2. It does well as light mech killer and is good for hit&run maneuvers.
For the 8T I've been trying alot of combinations from 4 Large Lasers, 2 LRM15 + TAG + 2 Large Lasers,...in the end I used a loadout with 4 Medium Pulse Lasers and 2 SRM6 most of the time.
The 8V I took because it's pretty rare to see one. Most players either use the 8R or 8Q instead.
I find the hardpoints pretty nice though. Currently it's equipped with 3 SRM6+Artemis, 2 Medium Lasers and a Large Pulse Laser or a ER PPC.
The Awesome isn't the strongest or fastest mech. It's true that except for the 9M any Stalker got more potential while running at the same speed. In my opinion PGI should increase the speed of the Awesome a bit to make it more unique, or let all variants use engines up to 340 instead of only 290.
It's important to try and spread damage across your torso by twisting it and you should avoid a direct brawl with anything using many SRMs or heavy ACs. LRMs are a threat too, so use cover as much as you can and don't be a big walking target out in the open field.
Despite all the drawbacks of this chasis I enjoy piloting it. It's a mech that requires more tactical piloting.
#22
Posted 07 January 2013 - 12:48 AM
The Stalker is far better at doing what the Awesome is supposed to do, energy boating.
The Stalker is also better at doing a mix with energy/missiles if you want that. The Awesome is obsolete.
As I said the 9m is great but it will be costly and annoying to master it because you have to buy and drive sub-par mechs for getting there.
#23
Posted 07 January 2013 - 03:02 AM
#24
Posted 07 January 2013 - 03:09 AM
I mean, If you've already got both Atlases and Stalkers, you can throw some money in the Awesomes, but don't think to employ an AWM as either both of two, especially when brawling and LRMs are your kriptonyte, although you can be a nice LRM user too. Long range direct energy fire role is overshadowed by any other stalker; the latter is thinner, tougher and can mount a considerable amount of backup weapons.. the Awesome is really too big and easy to hit even at distance.
I've exped 3 and kept only the AWM 9M, which is imho the only variant worth the effort, and the only that can be run as a brawler either with STDs or very large XLs.
#25
Posted 07 January 2013 - 03:19 AM
The problem with the Awesome is the time it was introduced. At that time we were going to be getting DHS 2.0 and the Awesome was going to be carrying things like 5-6 Large Lasers, 4x PPC, 3xERPPC, so it was made to be a fragile Assault Mech, kind of a Glass Cannon, so to speak.
Ah, but then DHS arrives as DHS 1.4 and the Glass Cannon is now just the Glass Assault.
Compare the Awesome to the Stalker and Atlas in their abilities to take massive damage before critical failure and you see I speak the truth.
Because the Awesome was created for a game that never arrived it needs a complete revamp, top to bottom. It's ok to do this, we are still in Beta testing and this is one of the things that gets discovered and fixed in a Beta.
Edited by Lightfoot, 07 January 2013 - 03:20 AM.
#26
Posted 07 January 2013 - 04:00 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
My build is 4xSRM6, 1ML, 2LL, AMS, Endo, half a ton left but can't be used, since all slots are packed.
I compared it to the Stalker 5F but sold the stalker after noticing the awful torso twist.
The arms on the awesome are great and torso twist is good. A lot of fun!
200k c-bills more and I'll buy myself the next Awesome (probably the Laserboat one).
Edited by TexAss, 07 January 2013 - 04:00 AM.
#27
Posted 07 January 2013 - 04:14 AM
My Conclusion :
The Awesome is good for one thing ->
To teach you how to protect your Center Torso.
It is so frikkin big that it will punish every mistake.
#28
Posted 07 January 2013 - 04:18 AM
TexAss, on 07 January 2013 - 04:00 AM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
My build is 4xSRM6, 1ML, 2LL, AMS, Endo, half a ton left but can't be used, since all slots are packed.
I compared it to the Stalker 5F but sold the stalker after noticing the awful torso twist.
The arms on the awesome are great and torso twist is good. A lot of fun!
200k c-bills more and I'll buy myself the next Awesome (probably the Laserboat one).
I liked that Awesome but it simply does not compete with the Stalkers. One of them also have good twist (3F I think) and you will get out gunned. You will lose in a 1 vs 1 against an energy\missile stalker. You only need to get hit by one Alpha and you are in bad trouble. The next will maul your Awesome.
Your only chance is to flank but the 9m is much better at that. The 8R is simply not agile and fast enough.
Its depressing that I can run a 4 ppc stalker just fine while the Awesome only work with 2 at most. Its just wrong.
My favourite mech has become a gimp
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
Edited by Ilwrath, 07 January 2013 - 04:19 AM.
#29
Posted 07 January 2013 - 05:02 AM
If you like the challenge, then sure, other wise you'd be better of with CTF or one of the other two assault.
#30
Posted 07 January 2013 - 05:30 AM
RainbowToh, on 06 January 2013 - 11:25 PM, said:
Yes you can. Login first. Then click on 'Profile' n then 'Stats'
EDIT-
Damn it they dont show it anymore
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/ohmy.png)
It still exists, however: http://mwomercs.com/profile/stats
(you must be logged in)
#31
#33
Posted 07 January 2013 - 06:35 AM
Biggest Problem the AWS 8Q 9M has is the missing Protection of the Center Torso from the Sidetorsos.
The 8R/T/V gets more Damage distributed as their Sidetorso hitboxes cover better the CT.
Keep that in Mind piloting the other two.
Fighting AWS i know of this Drawback and exploit it shamelessly.
The Reason why i haven't got an AWS (yet) is that it need directly a New Engine, i will take my Stalker Engines for that.
The reason is the 240 rated Engine, with only 9 internal Heatsinks Doubleheatsinks are ineffiecent.
You need at last a 250 rated Engine for the AWS and then Dual Heatsinks.
I think personally that the Dev should allow the Abundand 300 Engine to be fitted into all Awesome variants,
this would allow the same amount of Internal Heatsinks (12) as most Atlas and some Stalker Builds have,
as lot of Stalker Pilots use Phract XL, Atlas XL Engines.
The Awesome is limited down to a 11 Heatsink Engine.
Giving him the 300 Engine would be a great boost for him and let him be on par with the Stalker as he would be a little
faster than the Stalker, as he would achiev 60,8kph with an 300 rated Engine. And we would see lot more Awesomes especially in good players Hands.
So please Dev's give all 8th Awesomes the 300 Engine.
#34
Posted 07 January 2013 - 08:02 AM
However I doubt they'll ever review the design of the Awesome, the only things we may hope for are a stretch of the rule for the engine rating, allowing to reach 300 (or even 325 maximum) and maybe bump the armor to 1 extra ton.
The latter would almost match the stalker (actual for AWS is 15,44 ton, while STKs can allocate 16,5 tons), leaving the Awesome balanced due to the easier to hit shape that the Stalker doesn't have and the 5 less tons of weight to be used for weapons and heatsinks.
Edited by John MatriX82, 07 January 2013 - 08:02 AM.
#35
Posted 07 January 2013 - 08:07 AM
So Booboolicious, on 06 January 2013 - 09:38 PM, said:
Why do I want one?
They give me a giggly tingle in some special area on my person....I dunno....
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
Would appreciate those who are proud Awesome pilots to weigh-in.
Thanks!
=^)
I'm a fan of the Awesome despite their issues and the hate they get around here. I do think, though, you'd be better off introducing yourself to the Awesome through the 9M. Get that and try some of the super fast laser builds that have been making folks happy.
#36
Posted 07 January 2013 - 08:15 AM
Sounds kinda lacking right? dude was at the top of the scoreboard more often than not in about 4 hours of playing with him.
People don't expect flamers at all, they can't figure out how to deal with em once they're in the face. People would ignore him because he was using flamers and his pulse laser and srms where firing stealthy under the wash of the flames.
#37
Posted 07 January 2013 - 08:37 AM
Solomon Ward, on 07 January 2013 - 04:14 AM, said:
My Conclusion :
The Awesome is good for one thing ->
To teach you how to protect your Center Torso.
It is so frikkin big that it will punish every mistake.
I like your logic.
I've mounted an XL in a dual gauss mech to teach me to be less gung-ho.
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Personally i think they have more viability since the PPC was desucked.
Tag the head and mount LRM's and it's not too shabby.
Edited by Snowcaller, 07 January 2013 - 08:37 AM.
#38
Posted 07 January 2013 - 08:44 AM
Edited by Sandro Mc, 07 January 2013 - 09:25 AM.
#39
Posted 07 January 2013 - 08:57 AM
Sandro Mc, on 07 January 2013 - 08:44 AM, said:
That's perhaps the biggest advantage the Awesome has going for it right now... folks undervalue it as a target, giving us Awesome pilots a few free shots
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Edited by FerretGR, 07 January 2013 - 08:58 AM.
#40
Posted 07 January 2013 - 09:19 AM
I find it to be an enjoyable mech. The 9M is neither slow nor unmaneuverable. If piloted well, I think it had advantages over other Assault mechs. If you're a dumba*s who likes to stand still and shoot, the Awesome is probably not your chassis.
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