Fact of the matter is, the scale, both in it's basis, is off, and in comparison, mech to mech, VERY off. It doesn't affect my game enjoyment much, but here is a scale comparo, taken from the in game models, by Adridos (many thanks my cunning Capellan adversary!)
front view
side view
Also please note, according to Catalyst Game Labs, owner of the IP, humanoid battlemechs range from 8 - 14 meters in height, so even the basic size of the mechs in the game (I need to find the scale Flying Debris worked up, but the Catapult's launchers were at 17 meters, I believe, making the Atlas well over 20, as is easy to see by the scale against the Oil rig/Drop Base and it's helipad.
A mix media/scale piece Nacon posted in fan art
Simply stated, a Catapult should not be as massive or MORE than a Stalker (especially since they really shortened the length of the Stalker. A 50 ton Centurion should not be 1/2 again as large as a 50 ton Hunchback, and equal to a 70 ton Cataphract. Viewed from the front, the differences in the 35 ton Raven and Jenner seem minor, yet the side view would put the Raven closer to 45 tons. (Not stating the obvious that almost ALL of these designs would actually be 2-3x their "game mass" at the current scale)
here is a 153 ton Bulldozer scale comparison
Obviously, Mechs, being humanoid, are not as dense as a tank or dozer, but the difference is still pretty staggering.
will edit that into post when I find it.
Edited by Bishop Steiner, 07 January 2013 - 08:16 AM.