If You Could Only Fix One Thing...
#81
Posted 08 January 2013 - 05:24 AM
...........the whiners who drop in on a PUG game, rush off alone and then complain bitterly about dying early and how it's all their "n00b" teammates fault.
To be honest if the performance of your teammates is THAT important too you, get yourself a premade and leave us PUG'ers to have fun (regardless of how good we are or aren't
#82
Posted 08 January 2013 - 06:12 AM
Vamboozle, on 08 January 2013 - 05:24 AM, said:
...........the whiners who drop in on a PUG game, rush off alone and then complain bitterly about dying early and how it's all their "n00b" teammates fault.
To be honest if the performance of your teammates is THAT important too you, get yourself a premade and leave us PUG'ers to have fun (regardless of how good we are or aren't
I think that ELO system will eventually force players like this into the lower ranks and thereby force them to play themselves.
#83
Posted 08 January 2013 - 07:15 AM
#84
Posted 08 January 2013 - 07:47 AM
#85
Posted 08 January 2013 - 08:54 AM
The bugs suck, but most of the time they don't bother me. Rarely do I disconnect, lose my maps, get a flicker bug in the menu, get stuck in map geometry, get TKed, lag out, etc. AFK farmers bother me a bit more often. But the lack of chat after the match bothers me AFTER EVERY MATCH.
#86
Posted 08 January 2013 - 08:58 AM
#87
Posted 08 January 2013 - 09:12 AM
PS: I miss melee as well, but that kinda comes under the collisions
#88
Posted 08 January 2013 - 09:48 AM
#89
Posted 08 January 2013 - 12:14 PM
#90
Posted 08 January 2013 - 12:15 PM
#91
Posted 08 January 2013 - 03:15 PM
#92
Posted 08 January 2013 - 06:35 PM
#93
Posted 08 January 2013 - 08:28 PM
They've all been around since CB launch, and are still here... these issues seem to be a testament to PGI's work ethic... all of them.
Edited by Dudeman3k, 08 January 2013 - 08:30 PM.
#94
Posted 08 January 2013 - 09:03 PM
#95
Posted 08 January 2013 - 09:08 PM
Also wondering if pando drives a hummer too.
#96
Posted 09 January 2013 - 01:24 AM
Dudeman3k, on 08 January 2013 - 08:28 PM, said:
They've all been around since CB launch, and are still here... these issues seem to be a testament to PGI's work ethic... all of them.
And?
It's just like everything else. You establish a list of tasks, prioritize them with the stakeholders, get your executers to do some critical analysis, make a decision, then allocate resources.
Solving problems isn't hard for people, if it was people wouldn't be able to solve them.
#97
Posted 09 January 2013 - 08:36 AM
#98
Posted 09 January 2013 - 09:31 AM
Edited by Lightfoot, 09 January 2013 - 09:32 AM.
#99
Posted 09 January 2013 - 09:34 AM
As it stands, I have a bunch of netcode issues that render an extremely fun game into an exercise in frustration and tedium.
#100
Posted 10 January 2013 - 06:15 AM
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