Pop smoke!
#1
Posted 04 November 2011 - 02:40 PM
I'd like to see our Mech able to pop smoke, just like regular tanks can.
Would add a little tactical option, if you need cover - or want a street to be obscured!
Any thoughts?
#2
Posted 04 November 2011 - 02:45 PM
Odin, on 04 November 2011 - 02:40 PM, said:
I'd like to see our Mech able to pop smoke, just like regular tanks can.
Would add a little tactical option, if you need cover - or want a street to be obscured!
Any thoughts?
If mechs have smoke, they also have thermal cameras, making smoke utterly useless. If there were infantry it may serve a purpose.
#3
Posted 04 November 2011 - 02:45 PM
Maybe as special ammo for AC20 as smaller calibers wouldn't provide enough smoke.
S3dition, on 04 November 2011 - 02:45 PM, said:
Smoke cover was used long before firearms, let alone thermal cameras.
MekTek expansions had a variant of mech-mounted thumper artillery with smoke iirc.
Edited by Razor Kotovsky, 04 November 2011 - 02:48 PM.
#4
Posted 04 November 2011 - 03:03 PM
Odin, on 04 November 2011 - 02:40 PM, said:
I'd like to see our Mech able to pop smoke, just like regular tanks can.
Would add a little tactical option, if you need cover - or want a street to be obscured!
Any thoughts?
Smoke as a result of fire was part of the Battletech table-top game (not sure if recent rules include it). I don't think it's a bad idea, the only issue at this point is that there's no mechanic for it "out of the box" (aside from, you know, burning a forest down), so the devs would need to take creative liberties with how the smoke is deployed by the 'Mechs.
#5
Posted 04 November 2011 - 03:13 PM
S3dition, on 04 November 2011 - 02:45 PM, said:
If mechs have smoke, they also have thermal cameras, making smoke utterly useless. If there were infantry it may serve a purpose.
Salut!
So why have real tanks smoke tubes, by all their IR gear on board?
I think it still would make sence.
#6
Posted 04 November 2011 - 03:15 PM
hayden, on 04 November 2011 - 03:03 PM, said:
Smoke as a result of fire was part of the Battletech table-top game (not sure if recent rules include it). I don't think it's a bad idea, the only issue at this point is that there's no mechanic for it "out of the box" (aside from, you know, burning a forest down), so the devs would need to take creative liberties with how the smoke is deployed by the 'Mechs.
Well, its no biggy, smoke tubes on real tanks are small things, I wouldn't mind if you can't see them on our Mech models.
#7
Posted 04 November 2011 - 06:52 PM
#8
Posted 04 November 2011 - 07:46 PM
Thermal cameras and optics do not fully negate most smoke or dust, and there are even variant smoke grenades or rounds that are meant to negate them completely. Regular smoke or dust will interfere with thermal optics, but not completely so their capability would be reduced but not negated.
Since MWO is supposed to be based, at least initially, on urban combat having light or medium mechs with the ability to 'pop smoke' makes sense since it's generally going to be more confined meaning less area to fill with smoke before it's effective and less wind so the smoke last longer without dispersing. Heavy and Assault mechs probably wouldn't bother with a smoke system, they have the weapons necessary to simply collapse buildings to create dust clouds that would be far more effective and far faster than any smoke generating system. A cannon or ppc blast to the side of a large structure will probably be enough to bring it down, which as we all are aware i'm sure from videos of 9-11 and other building collapses, creates vast clouds of dust and debris that would easily obscure a larger mech from view. In fact just go watch the MWO trailer from 2009, there's a ton of dust illustrated in there
#9
Posted 04 November 2011 - 07:47 PM
Odin, on 04 November 2011 - 03:13 PM, said:
Salut!
So why have real tanks smoke tubes, by all their IR gear on board?
I think it still would make sence.
To blind infantry and light vehicles without it. Since there are neither of these in the game, why waste developer resources?
#10
Posted 04 November 2011 - 07:50 PM
Razor Kotovsky, on 04 November 2011 - 02:45 PM, said:
Maybe as special ammo for AC20 as smaller calibers wouldn't provide enough smoke.I really don't see the logic behind this.
Smoke cover was used long before firearms, let alone thermal cameras.
MekTek expansions had a variant of mech-mounted thumper artillery with smoke iirc.
swords and sticks were around before firearms. How many of those get issued today?
Smoke will only blind enemy's using the visible light spectrum. All mechs should have IR if they have stabilized targeting computers. Can I make it any more simple?
#11
Posted 04 November 2011 - 08:15 PM
S3dition, on 04 November 2011 - 07:50 PM, said:
Smoke will only blind enemy's using the visible light spectrum. All mechs should have IR if they have stabilized targeting computers. Can I make it any more simple?
Can i make it anymore simple?
Exactly what gregsolidus said in the next post.
Edited by Razor Kotovsky, 04 November 2011 - 10:06 PM.
#13
Posted 04 November 2011 - 10:50 PM
and yeah, there actually are rules for them in the tabletop in the Tac Ops book.
essentially grenade launcher + smoke ammo,
sure, no canon variants that i know of sport them, but then again, no canon warhammer variants sported recon cameras either. and considering how small and low tech smoke launcher are, its not like it'd be a huge stretch of the imagination to just bolt em on.
They might also be handy for reducing some of the damage from lasers a little bit. since IR inhibiting smoke would diffuse some of the energy.
#14
Posted 05 November 2011 - 12:09 AM
S3dition your post is not without merits.
It'll cost time money to make - sure, and no one here is expecting the Devs jumping on this rightaway.
But stil, as OP mentioned smoke - and I hope lost of it is in game anyway, as well as it got its place in the BT world,
so all I say is, it'll be a nice addition, both in terms of dev circles and game lore.
As a last resort...
Danke - Razor, Canis and gregsolidus for helping me getting the point across!
S!
#15
Posted 05 November 2011 - 12:40 AM
#16
Posted 05 November 2011 - 01:49 AM
It could also be used as a distraction. Pop smoke where you aren't going to be and the enemy is going to search that area long and hard before moving on.
edit: Or perhaps have it as a commander ability. Not a bad thing to have when you can see a larger amount of the battlefield. (I would put this in my Commander discussion post but people didn't seem to think it was worth discussing
Edited by raj, 05 November 2011 - 01:53 AM.
#17
Posted 05 November 2011 - 09:05 AM
S3dition, on 04 November 2011 - 02:45 PM, said:
If mechs have smoke, they also have thermal cameras, making smoke utterly useless. If there were infantry it may serve a purpose.
um, smoke will have its own heat signature, which would obscure the heat signature of whatever is hiding behind it or in it.
#18
Posted 05 November 2011 - 09:11 AM
#19
Posted 05 November 2011 - 09:16 AM
Handy if you want to lessen the effectiveness of er large laser snipers that are trying to fire on your missile support units.
#20
Posted 10 December 2011 - 02:17 PM
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