+1 OP
Actually...+NINE THOUSAAAAAAND!
sunprice, on 08 January 2013 - 12:30 AM, said:
why should they change? you should go play other games. This is the way of MechWarrior, from the oldest version.
DV McKenna, on 08 January 2013 - 12:32 AM, said:
This is not Battletech, it's not table top it is Mechwarrior, players who put the effort in rise up to the top.
Let's see... How many times have I heard "This isn't BattleTech. This is MechWarrior!" No, it isn't. MechWarrior was the ROLE PLAYING game that went along with the BattleTech COMBAT game. This is a BattleTech simulation...or it's supposed to be. Otherwise, we wouldn't be running around with all those canon BattleTech 'mechs. It's named 'MechWarrior Online instead of BattleTech Online because all the MW (games 1-4) players identify with that name and they're the largest part of the target audience. If this were truly MechWarrior Online, we'd be able to have our characters get out of the 'mechs and go have a drink at the local bar between missions, or whatever else we would enjoy having them do. They'd have sidearms and utility uniforms...maybe even dress uniforms and civilian clothes. We could even run our avatars around the battlefield after they eject from destroyed 'mechs...if they're still alive, that is. We could stage commando raids to break into factories and carry out truckloads of parts or ammo. Nope... This is definitely BattleTech, not MechWarrior, not even "from the oldest version."
Like it or not, BattleTech was balanced a LOT better than MWO is. We need to get back to that type of balance. As a long time BattleTech player (including online realtime battletech 20 years ago), certain things make me wish for a total reboot. Doubling armor was the first major error, followed by increasing weapon recycle times unequally and unbalancing them with heat dissipation. "Oh no...we can't have ten second recycle times. That's too slow!" No...it's not. That's how fast the modern Abrams tank fires, and it's among the most advanced tanks in the world. It would make mechwarriors choose WHEN to fire and when to move. WOW...tactics! Remember, we're basically playing a science fiction version of a WWII tank game. Modern tanks have gyro-stabilized weapons which can computer lock on targets and destroy them while traveling at full speed from ranges that make battlemechs look like they're firing BB guns.
To fix all the basic balance problems, there can't just be more random changes. I LOVED the Whack-A-Mole reference. That's exactly what it's turned into. If we were to go back to original BattleTech values for everything and start from there, what would happen? If ten second rounds are too slow for you, make all weapons recycle every 6.67 seconds. Make regular heat sinks dissipate one heat and DHS dissipate two heat in that same amount of time. Give all the weapons their BattleTech values for range and damage. That means LRMs hit from farther away than any other 3025 tech weapon except AC/2s. SRMs each hit separate locations at random. Have heat level and speed (stopped/walking/running) affect weapon accuracy Not only could it make aiming less precise, but it could make the reticle slower to move and slower to stop moving...making it harder to aim and fire because the targeting computer has to compensate for the conditions in the 'mech. The BattleTech rule about turning at a run could even be implemented. If you're on a hard surface such as pavement and try to turn a 'mech at a run, you risk falling and skidding to a stop (right in front of a grinning Atlas), also causing damage to your 'mech.
This game has SO much promise. It could (and should) be SO much more by now. I agree wholeheartedly with the OP. It's been months and months without fixes to some of the most game-breaking problems. We need a major overhaul. We're bleeding players faster than new ones are arriving. My unit has a TON of players registered on our website but can MAYBE get five people online during prime time.
KinLuu, on 07 January 2013 - 11:03 PM, said:
All mechwarrior games had the same mechanic than MWO. It is what makes these kind of games skill based. Random spread is a bad idea - and most people wont like it. So your idea has no chance. Deal with it.
Without something like it, the GAME has no chance. Deal with THAT.
KinLuu, on 07 January 2013 - 11:11 PM, said:
Will not happen. People hate restrictions like that. And PGI can not afford to lose even more customers.
You mean...more customers than they're already losing by having such a broken game? Riiiiight...
Just my .02 C-Bills...
-Irish