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Mwo Is Dooooomed (With Regard To Weapon Balance). Part 2, Continued From Closed Beta.


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#681 P e n u m b r a

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Posted 26 February 2013 - 09:39 AM

is this a troll what a horrible idea

#682 Mechteric

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Posted 26 February 2013 - 09:49 AM

View PostExarch Jonah Levin, on 26 February 2013 - 09:43 AM, said:

YOUR IDEAS WILL NEVER BE IMPLEMENTED. "Why?" you might ask, "They'll help balance the game." That is PRECISELY what PGI does NOT want to do. The common misconception is that MWO is the long-awaited revival of our favorite game franchise. This is wrong. MWO is a cash grab. PGI wants nothing more than to milk this game and it's players for all the money they can get. If everything were balanced in the manner you propose, nobody would want to buy the new mech of the month or hero mechs (which are, if you look at them, usually significantly better than a similar mech that came before them, and typically either boat weapons or go faster). This is why PGI is gonna run the beta for forever. Because if the game came out all at once, they couldn't make people buy the next thing, then the next thing and the next, which is their only goal.


I know right they are MAKING us buy content in this game with their MIND CONTROL products, the only way to save yourself is wearing a TIN FOIL hat. And even those HATS are going to cost money just like they do in TEAM FORTRESS 2. But then they may just sell you a DEFECTIVE hat and charge you more money to DUCK TAPE them as a fix. And as we all know that tape was invented by NASA out of ALIEN REMAINS found at AREA 51.

#683 ChrisOrange

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Posted 26 February 2013 - 09:52 AM

View PostExarch Jonah Levin, on 26 February 2013 - 09:43 AM, said:

YOUR IDEAS WILL NEVER BE IMPLEMENTED.
"Why?" you might ask, "They'll help balance the game."
That is PRECISELY what PGI does NOT want to do. The common misconception is that MWO is the long-awaited revival of our favorite game franchise. This is wrong. MWO is a cash grab. PGI wants nothing more than to milk this game and it's players for all the money they can get. If everything were balanced in the manner you propose, nobody would want to buy the new mech of the month or hero mechs (which are, if you look at them, usually significantly better than a similar mech that came before them, and typically either boat weapons or go faster). This is why PGI is gonna run the beta for forever. Because if the game came out all at once, they couldn't make people buy the next thing, then the next thing and the next, which is their only goal.


I do think they did a good job of this though. They chose the exact right time to run the founders program. A month or two sooner...a month or two later it would have been less profitable. I feel your pain and I even made a whole topic about why I don't think the game is very good/can ever be good etc. I think you are definitely more cynical about it than I am though lol.

I would like to hear WHY this game isn't a cash grab for example from someone that actually matters.

#684 Tarman

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Posted 26 February 2013 - 09:55 AM

View PostChrisOrange, on 26 February 2013 - 09:52 AM, said:


I do think they did a good job of this though. They chose the exact right time to run the founders program. A month or two sooner...a month or two later it would have been less profitable. I feel your pain and I even made a whole topic about why I don't think the game is very good/can ever be good etc. I think you are definitely more cynical about it than I am though lol.

I would like to hear WHY this game isn't a cash grab for example from someone that actually matters.


Nobody that "matters" is ever going to take your cash grab paranoia seriously, so you're already SOL. If you already believe it, and you're throwing down the passive/aggressive PROVE ME WRONG gambit, nobody is going to convince you otherwise. So stock up on foil with all the money you save not buying mechbays.

#685 Thedrelle

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Posted 26 February 2013 - 10:01 AM

View PostCapperDeluxe, on 26 February 2013 - 09:49 AM, said:


I know right they are MAKING us buy content in this game with their MIND CONTROL products, the only way to save yourself is wearing a TIN FOIL hat. And even those HATS are going to cost money just like they do in TEAM FORTRESS 2. But then they may just sell you a DEFECTIVE hat and charge you more money to DUCK TAPE them as a fix. And as we all know that tape was invented by NASA out of ALIEN REMAINS found at AREA 51.


Seconded.

Also, to anyone arguing that Torso Lasers can't converge, a simple lense on a gymbal in front of the apeture could redirect a laser beam anywhere you wanted it.

In fact, why dont they have polished mirror armor? deflect the lasers!

#686 Josef Nader

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Posted 26 February 2013 - 10:07 AM

View PostChrisOrange, on 26 February 2013 - 09:52 AM, said:


I do think they did a good job of this though. They chose the exact right time to run the founders program. A month or two sooner...a month or two later it would have been less profitable. I feel your pain and I even made a whole topic about why I don't think the game is very good/can ever be good etc. I think you are definitely more cynical about it than I am though lol.

I would like to hear WHY this game isn't a cash grab for example from someone that actually matters.


Because you're demanding a finished product after less than 18 months of development. This is fine and dandy in franchises where all they have to do is add new content with zero changes to engine or implementation (read: the annuals. Call of Duty, Madden, etc.). Adding content is fast and easy. Developing a new engine from the ground up (Very few engines (read: none) natively support giant robot combat. CryEngine is no exception. Extensive modifications must be made to the code to make this game anywhere -near- functional.) takes lots of time, money, and effort. Considering PGI is a tiny company with bunnyfarts for funding, asking them to do something that takes years in less than 18 months suggests that you've been huffing mech coolant. Considering how far this game has come since CB, I'd say PGI is doing a phenomenally good job given their small team and limited resources in the short time frame we've been given. Sure, the game got pushed into open beta a little faster than it should have been, but would you rather them let you play the game in a rough state (and open the door for transactions) or never finish the game because they ran out of funding and collapsed?

#687 Terror Teddy

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Posted 26 February 2013 - 10:14 AM

View PostThedrelle, on 26 February 2013 - 10:01 AM, said:


In fact, why dont they have polished mirror armor? deflect the lasers!


Here you go:

http://www.sarna.net...eflective_Armor

#688 sgt scout

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Posted 26 February 2013 - 10:23 AM

The OP idea is crazy stupid, what the hell are you thinking.....
Delete this thread to redeem yourself.

#689 Mongoose Trueborn

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Posted 26 February 2013 - 10:25 AM

View Postsgt scout, on 26 February 2013 - 10:23 AM, said:

The OP idea is crazy stupid, what the hell are you thinking.....
Delete this thread to redeem yourself.



Crazy stupid ideas from crazy stupid people seems perfectly logical to them.

#690 Tarman

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Posted 26 February 2013 - 10:26 AM

This doom thread is like that dude who predicted the end of the world. Like three or four times in two years. I'd like to talk to him now, see how he's doing, what with the world still here and all.

#691 NitroBurst

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Posted 26 February 2013 - 10:40 AM

From a gaming perspective, here's a viable idea which can lead towards the right direction. Instead of cone firing and all that stuff (I understand, but you have to view from the game world which basically says that tech is so advanced that spreads should be minimal, specially with pin point weapons [lasers, ppc, etc]) why not increase the heat generated by firing multiple weapons? Example: for the sake of argument let us pretend an ML generates heat of 5 per shot. So you fire once and you get "5" heat. Now pair it up with another ML. Two of them firing at once will be "10" heat. Instead of this, make it so the lowest heat generating weapon in the group generates a heat of itself plus half of itself for every weapon fired in the group. So taking from the example, instead of "10" heat, it generates "12.5". Here is another example: ML "5" heat + PPC "10" heat = 5 + 10 + .5(5) = 17.5.
The penalty can be taken further actually, because the fact is that firing weapon groups is like firing a partial alpha strike. This will make people actually think deeper into what weapons they want to group and how many groups or else they will either blow themselves up or shut down at critical points in the mission. Just an idea, but it would be nice to evolve it some and see where it goes. As for damage, maybe some tweaking needs to be done.

#692 Der Geisterbaer

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Posted 26 February 2013 - 11:40 AM

View PostNitroBurst, on 26 February 2013 - 10:40 AM, said:

From a gaming perspective, here's a viable idea which can lead towards the right direction. Instead of cone firing and all that stuff (I understand, but you have to view from the game world which basically says that tech is so advanced that spreads should be minimal, specially with pin point weapons [lasers, ppc, etc])


May I suggest that you spend time on researching how "advanced" the (fictional) "game world" a.k.a. Battletech Universe really is in terms of weapon accuracy?!
Hint: Even after the idea of "Lostech" was somewhat reduced (when the Clans entered the scene) the Battletech Universe is very prominent for fielding weapons which happen to be very inaccurate ... even when it comes down to "pin point" weaponry like lasers, ppcs, etc.

#693 Doc Holliday

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Posted 26 February 2013 - 11:47 AM

View PostNitroBurst, on 26 February 2013 - 10:40 AM, said:

From a gaming perspective, here's a viable idea which can lead towards the right direction. Instead of cone firing and all that stuff (I understand, but you have to view from the game world which basically says that tech is so advanced that spreads should be minimal, specially with pin point weapons [lasers, ppc, etc]) why not increase the heat generated by firing multiple weapons? Example: for the sake of argument let us pretend an ML generates heat of 5 per shot. So you fire once and you get "5" heat. Now pair it up with another ML. Two of them firing at once will be "10" heat. Instead of this, make it so the lowest heat generating weapon in the group generates a heat of itself plus half of itself for every weapon fired in the group. So taking from the example, instead of "10" heat, it generates "12.5". Here is another example: ML "5" heat + PPC "10" heat = 5 + 10 + .5(5) = 17.5.
The penalty can be taken further actually, because the fact is that firing weapon groups is like firing a partial alpha strike. This will make people actually think deeper into what weapons they want to group and how many groups or else they will either blow themselves up or shut down at critical points in the mission. Just an idea, but it would be nice to evolve it some and see where it goes. As for damage, maybe some tweaking needs to be done.

So then people just split their weapons into more groups. Then the next step to "fix" that is penalties for firing too many weapons simultaneously if they're not grouped. So then players beat that by putting the smallest fraction of a second between firing weapons, so little it's barely perceptible, yet it's there. But effectively the damage still happens as if they were all fired together. So then you have to "fix" that too. And eventually we get to where you can only ever use 1 or 2 weapons on any mech because the penalties for firing weapons together or too rapidly in succession is too high. Yeah, that sure sounds like a LOT of fun.

No. The current system is just fine. It doesn't need any sweeping changes like that.

View PostDer Geisterbaer, on 26 February 2013 - 11:40 AM, said:


May I suggest that you spend time on researching how "advanced" the (fictional) "game world" a.k.a. Battletech Universe really is in terms of weapon accuracy?!
Hint: Even after the idea of "Lostech" was somewhat reduced (when the Clans entered the scene) the Battletech Universe is very prominent for fielding weapons which happen to be very inaccurate ... even when it comes down to "pin point" weaponry like lasers, ppcs, etc.

And that's great, for a TT game.

#694 P e n u m b r a

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Posted 26 February 2013 - 11:49 AM

there is another game here https://mwtactics.com/game pretty much battletech for you, why don't you go play that? this is a FPS sim and im pretty sure most of the players here came from the "action shooter" computer game series (there is a vote up) don't care for all this dice rolling rubbish. I mean seriously a cone for group fire weapons? you just want to be a walking shotgun that can only tickle people at range. I just picture some stereotype guy who loves his long dead table top. Trying to get a fix competing with fps players and serious gamer's and freaking out, id love to actually see the stats of the players saying this kind of stuff...

Edited by Le0yo, 26 February 2013 - 11:51 AM.


#695 Der Geisterbaer

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Posted 26 February 2013 - 11:52 AM

View PostDoc Holliday, on 26 February 2013 - 11:47 AM, said:

And that's great, for a TT game.


And by no means such a premise could ever be transfered into a (potentially interesting, fun) video game where you play the pilot of a BattleMech ... particularly not to a game that even claims to be simulating a BattleMech. ~laughs~

#696 Garth Erlam

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Posted 26 February 2013 - 12:01 PM

View PostDoc Holliday, on 26 February 2013 - 09:06 AM, said:

You still have yet to show anything supporting that. All of my experience shows the exact opposite. Builds that rely purely on maximum alpha damage get a few lucky kills here and there, but against a well-played balanced build they always succumb to their weaknesses.


To highlight this, the top three 'builds' of the game don't stack the same weapons - in fact, many of the top 5 utilize 3+ different weapon types.

Quote

For instance, on my Jenner I can run 4 medium lasers, AND two SRM4's.. and basically run around at 150 kph, and fire all day.


I can confirm that this is entirely untrue. Four ML/2SRM4 Jenny D going 150 KPH has, wait for it, 11 DHS - and that's if you have only 1 JJ. Also, this build has less than 10 seconds of fire before it totally overheats. Hell, that's worse heat efficiency than my 2A. On Caustic, you could literally alpha once in the caldera and be in the red.

So unless you have some mystery Jenny-D build I call shenanigans on this.

#697 Tyrask Hazen

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Posted 26 February 2013 - 12:01 PM

all I see in this thread is a lot of wine wine complainers. They game is fun , fictional, and free. People worry to much about physics. It's a video game. I drop with my clan we use strategy and never have a problem having boat loads of fun. People need to realize it sstill in beta and the game us not a finished product. Just stop complaining and enjoy yourselfs.

#698 Doc Holliday

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Posted 26 February 2013 - 12:02 PM

View PostGarth Erlam, on 26 February 2013 - 12:01 PM, said:


To highlight this, the top three 'builds' of the game don't stack the same weapons - in fact, many of the top 5 utilize 3+ different weapon types.

I... don't know what to say. Thanks.

#699 P e n u m b r a

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Posted 26 February 2013 - 12:03 PM

View PostDer Geisterbaer, on 26 February 2013 - 11:52 AM, said:


And by no means such a premise could ever be transfered into a (potentially interesting, fun) video game where you play the pilot of a BattleMech ... particularly not to a game that even claims to be simulating a BattleMech. ~laughs~


I linked a game in the last post for you. do you know how infuriating shots randomly flying everywhere on a cone would be in real time? With the only other option to fire single fire in gaps for horrible damage it would turn a live action game into a mech hump fest. It actually blows my mind people can not see what the game would degrade into if suggestions like this were seriously considered. Its a FPS game with new art direction based on the board game its like saying the dark knight should be like the old batman and robin tv series.

Im just glad in game statistics as garth posted and votes on the majority of the player base not coming from battletech show the TT lovers to be wrong. Did any of the tt even like any of the mechwarrior games? im sure this is the closest one to it. and guess what its only the games that have been profitable FASA died long ago...

Edited by Le0yo, 26 February 2013 - 12:13 PM.


#700 Mongoose Trueborn

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Posted 26 February 2013 - 12:08 PM

View PostLe0yo, on 26 February 2013 - 11:49 AM, said:

there is another game here https://mwtactics.com/game pretty much battletech for you, why don't you go play that? this is a FPS sim and im pretty sure most of the players here came from the "action shooter" computer game series (there is a vote up) don't care for all this dice rolling rubbish. I mean seriously a cone for group fire weapons? you just want to be a walking shotgun that can only tickle people at range. I just picture some stereotype guy who loves his long dead table top. Trying to get a fix competing with fps players and serious gamer's and freaking out, id love to actually see the stats of the players saying this kind of stuff...



We know they are horrible and are going to constantly spat off that stats don't matter and tactics this and that while they run around in the catapult A1's with 2 LRM 20s bitching at everyone for "cheese" builds. Unfortunately they are a dime a dozen in this game and very vocal in the forums so they think that they are in the majority.

The majority is playing the game and not even on the forums.





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