HRR Insanity, on 22 January 2013 - 09:02 AM, said:
I have no desire to remove the quasi-realism. I want to make it MORE like the universe the game is trying to simulate.
/sighs/ Read the post. You can't balance weapons using BT or MW as a base if you leave weapon convergence in the game.
If you want to start over with new weapon tonnages/criticals/damage/armor models... that's fine. But the Devs didn't and don't want to. Yes, there will be better weapons. But as the DEVS have stated they're going to try to balance weapons, you have to try to actually balance them.
At present, the ability to combine weapons into super-weapons makes the game impossible to balance.
See original post.
The ability to combine weapons into firing groups is a core tenant of the franchise and has existed since it's inception. It is the very origination of the term "Alpha Strike". As far as I can tell, everything is balanced damage wise just fine. PPC's need some heat adjustments though.
There is no reason to implement a linked fire penalty, it already exists and is called HEAT.
There is no reason to implement any Cone of Fire or other mechanic to semi randomize damage, it already exists and is called PILOT ERROR.
I'll give you that the convergence question has merit, but then again detailed exactly how convergence as it is currently implemented is feasible (to an extent) and well within BT lore.
The only thing which needs to be corrected with convergence is the ability to set it to match the range of a locked designated target rather than wherever the cursor is currently pointed.