b00zy, on 22 January 2013 - 10:48 AM, said:
at this point I wish they had never put the mechwarrior name on this game it is becoming very clear that the TT fanbase has no clue what so ever as to how to make a online game and will work there hardest to sabotage this game in a crusade to have to mimic the TT in everyway
Half the TT people want to the broken heat system, which was designed only for turn-based action, and all the damage and weapon settings exactly as they are, but then want to remove the key balancing component, which was the inaccuracy.
The other half of the TT people want the inaccuracy along with it.
The entire reason the game is broken-feeling is because of over-adherence to TT rules. Fine, you want every single shot to land with flawless accuracy like a Quake railgun, because you're too ****** to actually play Quake, so you need to play a game where your targets are nearly immobile buildings. Yes, it takes SOOOO much skill to shoot something in this game.
But that means you have to change the weapons, and the sooner we drop this useless anchor that is "BT purism", the better.
warner2, on 22 January 2013 - 01:35 PM, said:
This is an interesting thread within the context of Garth's post on reddit hinting that buffing PPCs is not a given considering the 6PPC Stalker that people are using (and that I'd love to get my hands on).
Hopefully PGI see that it's hard to make individual weapons powerful when you can combine them so readily into the so called "super weapon" (although, less than in MW4 I think it's fair to say, the hard-points used here to prevent boating to some degree).
The hardpoints don't prevent boating, they just shoehorn boats into certain mechs.
Edited by Frostiken, 22 January 2013 - 01:39 PM.