Tarman, on 26 February 2013 - 03:08 PM, said:
Cone-fire as an across-board counter to good aim. How about no. All you're going to do is shift the top-player game slightly by making them work around a mechanic that shaves off their aim no matter how good they are, and ruin poor-to-middling players who need whatever accuracy they can scrape together in the first place. Oh, and chase away people who like to actually aim things in shooter games. I get what you're after but this is not a good way to do it. This makes everybody's game a little crappier. That's not really a fix.
Already a fix for reducing weapon convergence fix without cone of fire: Reduction of Pin-Point Alphas and Emphasis on Arms
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I personally think this is a big balancing factor to the game and part of the reason why nobody aims on arms and everyone can just place the crosshair on a single location and alpha strike, having all damage hit that single location.
I suggest making all torso mounted weaponry only aim straight ahead, aiming in relation to the cockpit view. Basically, a straight like is drawn down the center of the player's perspective. All torso mounted weaponry fires straight ahead from the mech in relation to this line. As a note, arm mounted weaponry will still only fire straight ahead, like torso weaponry. Just both arms point directly at the Arm crosshair.
A good example is the Atlas. The two Center Torso Laser ports will fire straight ahead, not converging on the location on which it is aimed at, but instead will be aimed at the Torso crosshair, landing in relation to the weapons mounted on the mech. So the two Lasers will land below the Torso crosshair, one directly below (because the cockpit is actually out of the left eye, thus the left Center Torso laser will be directly below you) and the other below and slightly to the right. The Ballistic and Missile hardpoints will be aiming to the below/left and below/right of the Torso crosshair.
What this does is removes the ability to pin-point all weaponry mounted on a mech (unless it is all in the arms) to hit a single location. Thus, placing a larger emphasis on arm mounted weaponry (with intact Shoulder actuators). While alpha strikes will still be around, they will not be the single location devastating that they are now, but instead be the wild firing of multiple systems to place as much damage on the target as fast as possible, not worrying about where on the mech it hits.
And with the greater emphasis on allowing convergence on arms only, players might start choosing to destroy an arm first before taking out the Left/Right Torso, especially on mechs which mount a large amount of weaponry on those arms.
Edited by Zyllos, 26 February 2013 - 03:12 PM.