I was very pleased with the introduction of cockpit and reticule shake when using jump jets. I see one of the other suggestions in this thread with regard to cone of fire coming into affect based on movement, and perhaps to a lesser degree due to heat, as a natural extension of the jump jet mechanic and one that would go a long way to increasing realism in the game.
EDIT: I should clarify that I am referring to reticule shake when I am referring to cone of fire here rather than just shot-goes-to-random-spot-in-cone. The "cone" would define the space within which the reticule could jitter.
Reticule shake still means you have a chance of being fast enough to react to the reticule being in the right place and fire (skill). It would jsut be significantly more difficult than firing when stationary. So if you are going headlong at 150kph then you should be experiencing significant amounts of reticule jitter like that experienced while applying jump jets, but when moving at more sane speeds much less jitter, and none at all when stationary
I feel that introducing such a mechanic would help to reduce some of the predictable run-in-and-proceed-to-circle-of-death type fighting that goes on and encourage more diverse play styles.
I do think care would have to be taken not to be too extreme with the cone sizes though as we are not talking about men and women running with guns here we are talking about computer assisted mechanical aim systems. As others have mentioned this a great opportunity to add further variety to pilot efficiency and module options.
For the record I have never played TT BT nor do I ever plan too but I don't think I need to have to be able to see the sense in the OP's concerns. I might find it amusing to bolt around at 130kph in my Spider hurling pinpoint accurate ER PPC shots into torsos but it is not at all realistic and I would welcome that ability being reduced to good luck should i choose/need to try it.
Edited by DYSEQTA, 18 June 2013 - 07:14 AM.