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144 Wins/257 Losses


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#61 siLve00

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Posted 08 January 2013 - 07:27 AM

View PostBroceratops, on 08 January 2013 - 07:24 AM, said:


i believe him. his claim is not outlandish. i can definitely do at least 60% win pugging, maybe 70%. I'd have to use a DDC though.


i dont .... but who cares... but gz to the 1k xp non premium avg club i guess ^^ since my avg xp is 700 with a 40% winratio you 2 must be so outstanding and 2 of the best pilots we have in MW:O.

Edited by siLve00, 08 January 2013 - 07:27 AM.


#62 Broceratops

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Posted 08 January 2013 - 07:28 AM

well thanks!

#63 Mechteric

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Posted 08 January 2013 - 07:28 AM

This truly is a team effort gameplay, I (mostly) always run with 4-mans and have 692 / 220. There is no "I" in team, only in meat pie.

Edited by CapperDeluxe, 08 January 2013 - 07:29 AM.


#64 Joseph Mallan

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Posted 08 January 2013 - 07:31 AM

I was just below a 1.0 before I joined Murphy's. I wanted to be an asset before even thinking of joining a group.

#65 SaberCut Moffat

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Posted 08 January 2013 - 07:34 AM

View PostGregore, on 07 January 2013 - 08:16 PM, said:

Because most of the premades cannot hack it in 8 man (mostly because they complain that their 8 man ecm team had to face another 8 man ecm team and it was boring (read they couldn;t win). So now they just make two 4 man teams and steam roll pugs because at least half of puggers and terrible), so 4 coordinated players means they have little fear of losing, but sadly they still do occasionally lose to pugs.

Lol, what a nancy.....

#66 Carnivoris

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Posted 08 January 2013 - 07:42 AM

I've got a similarly horrible W/L ratio. I don't care. It's primarily due to pugging with people that might as well be picking their nose but I do lose when I get in a 4 man from time to time. I did a couple 8 mans yesterday and we got rolled both times. I dare say that no one person is ever responsible for a loss. It's a team effort. If your team doesn't work as a team, you're gonna lose. If your team doesn't properly scout on Assault maps, there's a good chance you're gonna lose to a cap. If you've got a bunch of Rambo-wannabes coming from CoD or wherever else, yeah, you're gonna lose.

It's pretty much that simple. The KEY to this game is teamwork and positioning your mechs properly for battle. From what I understand, moving in a formation is very big in BT lore. I've never seen anyone do that here. I think we'll probably start to see that as more and more lances get together and start figuring things out, though.

The truth is, the game is young. Most of the players playing now are NOT those of us who were in closed beta, no matter what forum polls tell you. We haven't really figured out any strategy. I NEVER see posts on here talking about team strategy. It's always people complaining about their individual mech weaknesses due to ECM, Streaks, LRMs or what have you. I NEVER see posts about "My team did this on this map in this area and it worked well" or something to that affect.

Here, I'll start: I was in a 4 man of random people I didn't know a few days ago. We decided to run 2 ECM ravens, a dragon, and my Jenner. For some reason, we kept getting River City and River City night. Every game, we headed down to cap epsilon then made our way up through lower city. Every time, we were able to pick off a few mechs one by one as they were trudging through lower city looking for us. We dominated. Only one of us died (the Dragon, I think). The lights were too numerous with too much firepower and lag shield to be dealt with.

#67 Lykaon

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Posted 08 January 2013 - 07:42 AM

View PostGregore, on 07 January 2013 - 08:16 PM, said:

Because most of the premades cannot hack it in 8 man (mostly because they complain that their 8 man ecm team had to face another 8 man ecm team and it was boring (read they couldn;t win). So now they just make two 4 man teams and steam roll pugs because at least half of puggers and terrible), so 4 coordinated players means they have little fear of losing, but sadly they still do occasionally lose to pugs.



No boring is waiting in que for twice the time it takes to play the inevitable match that will pretty much require a competitive team to bring at least 5 ECMs and 4 100 ton mechs just to hope to match the boring and predictable 8 man formats.

And when you do get a match and win you get to wait in que for 10-15 more minutes just to play the same team you just played.


If the average screaming puggie had to deal with this and the state of puggie matches the forums would explode with tiraids of epic proportions.

Be grateful you choose to only take part in the limited fashion you do.Players like myself have actually played in 8 mans 4 mans and solo have an point of view based on factual experiences in multiple aspects of this game not just rumor and fantasy.

#68 Ozric

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Posted 08 January 2013 - 07:48 AM

0.70 here. :D

Not a problem though. Not only do I pug all the time (and find my team rolled more often than not), I also collect chassis and have to level every mech I buy through at least basic before moving on to the next one. Time wasting, stat destroying, team sabotaging OCD behavior? Nay, I prefer to think of it as advanced training (and I've only had to cheat with exchanged XP on one chassis so far ;) ).

Maybe it's the 'beta' tag on the launcher, but I just can't stop myself from trying stuff out, even if it might end up being a bad idea. Otherwise, how do you know what a good idea is?

Edited by Ozric, 08 January 2013 - 07:55 AM.


#69 Ghogiel

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Posted 08 January 2013 - 07:50 AM

Probably about 1200 out of my ~1600 games are solo pugging. My W/L is 1,089 / 511

#70 jshill78

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Posted 08 January 2013 - 07:53 AM

People are too concerned with Win/Loss and Kill/Death. That's why they rely on forming teams to play against the solo queue. I've played 706 matches and all but about 20 of those are played solo. My win/loss rating is 300/406, my kill\death is 232/457 (0.51) and I don't play the cheese builds.

What you can scan over this thread is that A. most people won't post their actual stats, B. all the people with positive stats you'll notice are piloting powermode mechs, C. most people that have positive stats only play on teamspeak in 4 man groups.

EDIT: I've leveled 3 Hunchbacks to the 21,500 module slot, 4G, 4P, 4SP and I'm working on 3 Catapults That are all in the Elite level now whith are C1, C4, and K2.

Edited by jshill78, 08 January 2013 - 07:56 AM.


#71 The Mecha Streisand

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Posted 08 January 2013 - 08:18 AM

THIS is why we need more detailed stats.

My KDR is a horrible 0.48. But my WLR is 621/481, or 1.29. XP per match is north of 350, and C-Bills are well over 100k/match. So, what's to blame for the apparent discrepancy when I play about 50/50 PUG/4-man?

I almost exclusively pilot light--Jenners before, and now Ravens. These mechs, despite every Catapult pilot's incessant Ravens-are-OP whining, are laughably weak on armor and easy prey to those who know how to use LL's. (No, lag shield doesn't save me from jack...) They don't last long in a firefight, is what I'm saying, short of having Miracle Max in the passenger's seat.

So I do my best to be a team player. Lights aren't meant to engage heavies and assaults face-to-face. They're recon machines. At BEST, armored recon. I'm a spotter. A scout. A finder of bad guys, and harasser or enemy FATLASes. That's what I do. It gets me TONS of kill assists and spotting assists, but it rarely affords me a kill I don't steal.

Stats say something about how you play. But just getting into a junk-stretching contest over who's got the biggest KDR is meaningless unless it's with someone who drives what you drive how you drive it.

Chin up, dude.

#72 Raven-kell

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Posted 08 January 2013 - 08:31 AM

Firepower is not the deciding factor, speed is. You can have 1 weapon but if you are going 150 you are super hard to hit with ac/'s lrms and guass.
Realize your mechs role. Are you a scout? have bap tag and ecm. are you a brawler? Don't rely on streaks. In the middle, strike then fade then strike again.
Keep your weapons range related, ac/20 ac/10 paired with med lasers. ac/5's and large lasers.
Don't run missiles only! How many times have we seen the last mech standing on our team with lrms no ammo vs a mech that is cored or legged with only a laser left?
Defensive movement is important. Don't back up in a cave. Don't back up in a straight line. when on a hill and lrms are coming in angle down not straight back.
I know it sounds simple, but be honest. It's learned skill.

#73 borisof007

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Posted 08 January 2013 - 08:35 AM

View Postjshill78, on 08 January 2013 - 07:53 AM, said:

People are too concerned with Win/Loss and Kill/Death. That's why they rely on forming teams to play against the solo queue. I've played 706 matches and all but about 20 of those are played solo. My win/loss rating is 300/406, my kill\death is 232/457 (0.51) and I don't play the cheese builds.

What you can scan over this thread is that A. most people won't post their actual stats, B. all the people with positive stats you'll notice are piloting powermode mechs, C. most people that have positive stats only play on teamspeak in 4 man groups.

EDIT: I've leveled 3 Hunchbacks to the 21,500 module slot, 4G, 4P, 4SP and I'm working on 3 Catapults That are all in the Elite level now whith are C1, C4, and K2.


I don't use any mechs with ECM and I've still achieved a positive win/loss and good KDR. Not sure what you define as "cheese" builds though. If I have a catapult C1, I'm going to use two SRM 6's and 4 ML's on it because that's what I like. If that happens to be a "cheese" build, oh well.

#74 Elandyll

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Posted 08 January 2013 - 08:48 AM

I have currently nights with and nights without, though am slowly getting better.
As someone said, if you are in a pure PUG group facing a premade, you will lose in 90% of the cases, out of no fault of your own. But there are things you can do (like staying together, focusing fire, not getting lost behind front lines, etc.).

And nights like last nights, it felt like I was facing a premade 80%+ of the time indeed (8 losses for 2 wins ratio or just about. And the losses were not even close. 8-0 or 8-1).

At one point, I commented that this match felt great because this one game finally felt like a Pug vs Pug for a change (although I had died, I had 2 kills and made some good assists. And even though we ended up winning, it was something like a 8/6 in the end, and it at one point culminated at 5-5. It was down to the wire).
One of the players from the opposing team commented after me "No, it's not PugvPug, you are just getting better."

Which made me think: The only way this guy knows it's not PugvPug is if he himself is part of a premade. So I thought .. " could it possibly be ... 2 premades facing each other without me being in one?".


End chart: 4 founder flags on one side, 4 founder flags on the other.
Bingo.

Edited by Elandyll, 08 January 2013 - 08:51 AM.


#75 Raven-kell

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Posted 08 January 2013 - 08:52 AM

I'm not concerned with kdr I look at win/loss more. I'm 2/1 ratio , I play on vent with 3 to 15 players. We do 8's and 4's.
what does grinding a mech out have to do with anything? I have every mech class at master in 3 mechs at least. Just means I play a lot.
here is a vid of us playing a raven group :)


#76 Gregore

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Posted 08 January 2013 - 08:53 AM

View PostLykaon, on 08 January 2013 - 07:42 AM, said:



No boring is waiting in que for twice the time it takes to play the inevitable match that will pretty much require a competitive team to bring at least 5 ECMs and 4 100 ton mechs just to hope to match the boring and predictable 8 man formats.

And when you do get a match and win you get to wait in que for 10-15 more minutes just to play the same team you just played.


If the average screaming puggie had to deal with this and the state of puggie matches the forums would explode with tiraids of epic proportions.

Be grateful you choose to only take part in the limited fashion you do.Players like myself have actually played in 8 mans 4 mans and solo have an point of view based on factual experiences in multiple aspects of this game not just rumor and fantasy.


This is exactly what I am talking about. It is because all the **** talkers before the 8v8 queue who thought they were all that because they stomped bugs went to 8v8, got their ***** handed to them because they actually sucked, so they went back to picking on the ******** kids.
Now there are only the solid teams in 8v8 because all the wannabes split up into 4 mans to pug stomp and maybe try to synch drop if they are competent enough.

That is why there is such a long wait in 8 man, it is too hard for the pug rollers, so they go back to what is easy so they can **** talk some more.

#77 Lufos

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Posted 08 January 2013 - 09:06 AM

View PostsiLve00, on 08 January 2013 - 07:21 AM, said:


you have to been damn lucky with your teams or you are simple lieing.

if you say it must be him.. please post a screen of your stats.


lol. im not lying. :-)

Posted Image

and whats so hard to believe about a 50% win rate? thats what it should be for everyone with proper matchmaking.

Edited by Lufos, 08 January 2013 - 09:07 AM.


#78 Mycrus

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Posted 08 January 2013 - 09:28 AM

View PostGregore, on 08 January 2013 - 08:53 AM, said:

This is exactly what I am talking about. It is because all the **** talkers before the 8v8 queue who thought they were all that because they stomped bugs went to 8v8, got their ***** handed to them because they actually sucked, so they went back to picking on the ******** kids. Now there are only the solid teams in 8v8 because all the wannabes split up into 4 mans to pug stomp and maybe try to synch drop if they are competent enough. That is why there is such a long wait in 8 man, it is too hard for the pug rollers, so they go back to what is easy so they can **** talk some more.


i feel you but chillax - this aint the thread for it... start your own or rant on the hundred other ones... i know i have

#79 Greyfyl

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Posted 08 January 2013 - 09:28 AM

I have pugged probably 85-90% of my games so far in OB:

466W - 564L ..... 45% W/L Ratio
706K - 590D ..... 1.20 K/D Ratio
547 XP per Match

I had wanted to post this over the weekend in the whole pug/premade fiasco of a thread but never got to it. I did both pug and premade over the weekend, and the trend that I began to notice was quite shocking. More often than not while playing as a premade I was much more prone to have good teammates. We weren't announcing we were a premade, and often there were 2 or 3 players on our team that would have more damage done than any of us in the premade. Often these players were experinced founders.

Yet, while pugging almost every single game I would be the only one doing over 300 damage and getting any kills. Often, I would have 2 or 3 dead teammates before I could even get into position. I even had a streak of 3 games doing over 700 damage by myself and still losing, in one game I had 3 kills and almost 1000 damage and still lost.

By the end of the weekend I was really getting the feeling that the matchmaking system (not that you can really call it that) is almost going out of it's way to stack experienced players on one team. I would say probably 3/4 of the games I lose, there would have been no possible way that I could have done enough to win the match.

With that said, one other disturbing trend this weekend is that is way very rare to have any game with a total of 16 players actually making it into the match. D/C's are way up again, as are 8v7 and 8v6 matches (which I would assume are probably due to CTD issues.

#80 Mycrus

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Posted 08 January 2013 - 09:30 AM

View Postmekabuser, on 08 January 2013 - 02:07 AM, said:

On top of that i run a dual core and my mouse has a loose wire and disconnects all too ofte


if possible get a better rig..

i've tried MWO on a dual core and you can probably get 12-15fps on ultra low settings at 720p.. that is simply not enough fps to have a decent game...





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