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144 Wins/257 Losses


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#81 Mycrus

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Posted 08 January 2013 - 09:34 AM

View PostAsapiophobe Vortex, on 08 January 2013 - 01:33 AM, said:

I find it incredibly funny reading comments like: "yo, you loose because you're running a wrong build", "yo, you're loosing, because you're doing this and that wrong" If you pug, it hardly matters. No single pilot can make a crappy team win against a team that is just superior. All I do is puging, My damage is always somewhere between 500-1000, my K/D ratio is almost 3.0, but my W/L ratio is something like 66-70%. And it wouldn't be much different if I was only running around with 2 small lasers. If your team is useless it's just useless, not much you can do about it... I noticed I usually need 2 more decent pilots by my side if my team wants to make a win...


http://www.sirlin.ne...ates-guide.html

read that -- 1st step is to break away from a scrub mentality.

every element on a team makes a diffence.. domino theory (force concentration) mathematically shows that the team that begins with lesser elements increase a chance of losing exponentially...

EDIT: You make a difference and count towards a team losing or winning.

Edited by Mycrus, 08 January 2013 - 09:40 AM.


#82 HighlandCoo

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Posted 08 January 2013 - 09:49 AM

I have only ever PUG'd since closed beta, this is my win/loss stat since going to open beta

137 / 176

And yes, it is annoying that losing 2 mechs means you are going to lose the match. Oh well. Beta is beta.

#83 Poptimus Rhyme Wallace

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Posted 08 January 2013 - 09:58 AM

Teamplay is the deciding factor IMO

I almost exclusively drop with a team

W/L : 1326/564

And of the roughly 100 pug matches i have done, i remember very few wins.

#84 skelley92

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Posted 08 January 2013 - 10:21 AM

Don't look at the stats the game gives you. They are over alls and averges with no break downs.

I keep my own, more detailed stats, adding assets, damage, pug or pre mades match by mech type. That way I can take out the matchs I run with a trial mech (I run must of them 20 time or so to see I like it or not), bad build (forgot ammo), crashes, yellow screens of death, 4 year old needs to go potty, etc. You'll be amazed at wha you will find.

What I know:
I die in 90% of matches in a trial mech.
I do the most damage in my Ilya.
I get the most kills per game in my CNT-AL, go figure that one out.
I win twice as many match when I drop in a per made than a PUG.
I'm getting better...

#85 Thomas Dziegielewski

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Posted 08 January 2013 - 10:37 AM

212 / 220 KILLS/DEATHS
164 / 209 WINS/LOSSES

#86 Horned Bull

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Posted 08 January 2013 - 11:01 AM

Well I hate to talk about stuff like stats because it makes me a part of bragging crowd "look how skilled I am because I got lucky with matchmaker". Yet I hope I can prove that as an pub player only you can actually achieve something in this game.

322 wins 322 loses (yesterday I went on a losing streak)
511 kills 216 deaths
2.37 KD ratio

I pug only.

Edited by Korm, 08 January 2013 - 11:06 AM.


#87 Mongoose Trueborn

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Posted 08 January 2013 - 11:05 AM

The best player on your team isn't as valuable as the worst person on your team.

#88 DoktorVivi

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Posted 08 January 2013 - 11:08 AM

Comes with pugging. If only going against other pugs, you should average 50/50, but because you get teams of 2-4 or sync-dropped teams of 4 as well, it lowers everybody else's average.

I'm at 219/207 K/D and 143/175 W/L. My K/D is about average but my W/L is lower.

#89 Kresteel

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Posted 08 January 2013 - 11:11 AM

View PostMongoose Trueborn, on 08 January 2013 - 11:05 AM, said:

The best player on your team isn't as valuable as the worst person on your team.

This is the simple truth. I can take 2 of em but not 5.

"where the hell are you guys?!?!!?"
me

#90 Vaneshi SnowCrash

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Posted 08 January 2013 - 11:13 AM

As far as I can tell K/D isn't factoring in assists (which was a complaint during closed beta)... so even if you get 7 assists and then die horribly to the last guy. That's a D with no K's to offset it.

So frankly I'd ignore the stats until the game is fixed.

#91 Grimlox

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Posted 08 January 2013 - 11:47 AM

Anybody that has a positive win/loss ratio by pugging is either a really good player, rather lucky or some combination of both.


View PostKorm, on 08 January 2013 - 11:01 AM, said:

Well I hate to talk about stuff like stats because it makes me a part of bragging crowd "look how skilled I am because I got lucky with matchmaker". Yet I hope I can prove that as an pub player only you can actually achieve something in this game.

322 wins 322 loses (yesterday I went on a losing streak)
511 kills 216 deaths
2.37 KD ratio

I pug only.


These are quite similar to my stats actually.

534/542 w/l
1.87KDR

I played about 25-30% of games with another person though which helped my stats. What killed my stats was playing for the first time with trial meches for quite a few games where I had about .34 KDR and have been clawing my way up ever since. I will probably plateau around 2.2 KDR unless my skill improve or I run more terrible builds to max out variants.

If you are honestly only pugging and getting those stats your you've probably had a combination of luck putting you on the team with premades and obviously just a good player.

For example last night I was playing a PUG game and managed to do about 1K damage and 5 kills, top score out of both teams but we lost the match. Mine were the only 5 kills and while I was the top player on both teams everyone else on my team was below everyone else on the opposing team.

Sometimes it doesn't matter how good of a match you have as this is a team game and PUGS are at a significant disadvantage to groups and your win/loss will generally reflect this.

In a match with one 4 man premade on one team and all the rest pugs you have a 1/3 chance of being placed with the premade on their team. Those that are lucky will see their win/loss bolstered by this. Those that are unlucky have a significant hurdle to overcome in order to get a win.

#92 Tidezen

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Posted 08 January 2013 - 01:49 PM

I'm totally new to this game...where does one check their stats, W/L records and such? Thanks.

#93 Horned Bull

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Posted 08 January 2013 - 02:02 PM

View PostTidezen, on 08 January 2013 - 01:49 PM, said:

I'm totally new to this game...where does one check their stats, W/L records and such? Thanks.


profile -> stats

#94 Mack1

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Posted 08 January 2013 - 02:04 PM

I person who puggs all the time will have a **** W/L ratio as premades are rife, mainly 4 man drops but as we all know a 4 man premade can dominate a PUG.

#95 Particle Man

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Posted 08 January 2013 - 02:13 PM

View Postmekabuser, on 07 January 2013 - 07:51 PM, said:


So , this is pure pug..




there's the answer. plain and simple. how did this thread get 5 pages?

#96 Elyam

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Posted 08 January 2013 - 02:40 PM

Don't worry about it. I only do PUGs, am an accomplished pilot and gunner with long and storied BT experience, but mine is no better after a thousand matches. It's the nature of PUGs in MWO. You'll have more control over missions and situations once the meta-game gets fleshed out.

#97 s0hno

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Posted 08 January 2013 - 02:43 PM

Quote

Yeah, this is a team game. Working with others helps tremendously. You can do ok by yourself but, working with others makes the game more fun.


Agree.
I play a lot in 2-4 man groups, it's a lot more fun and we win much more often.

Anyway, I think the matchmaking system needs to be adjusted soon. It's impossible for noobs to compete with experienced players, and hard for teams with 2 beginners in a team to compensate.
There should be some kind of skill rating in the system, even if it results in much longer queue times.

Edited by s0hno, 08 January 2013 - 02:44 PM.


#98 TheTrap

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Posted 08 January 2013 - 03:32 PM

Apologies if this sounds elitist. But it will improve your win ratio.

List the mechs you have, the loadouts, your peripherals used.

Premium on/off ?

Mentality when playing the game, are you looking to relax, or do you concentrate as if each battle was life and death ?

Here are my stats from pugging / grouping with friends who are newbies (sub 100 damage )

2,049 / 645
Kills / Death
80,724,560
C-Bills
1,390,089
XP
1,098 / 463
Wins / Losses
3.18
Kill / Death Ratio
184,023.46
Accumulative C-Bills
Per Match
890.51
Average exp.


Personally I find the mentality you take towards the game is fairly important. If I play EVE or read forums and go afk, I lose more.

When I go all out with no distractions I win more.


The other thing is whether one understands the battlefield as well. If you're a bad player, by all means try and take damage for a better player. I say this because if I die without causing more than 100 damage (first to get focused), the pug team I'm on pretty much has an 80% chance to lose. If I stay alive it's the reverse.

Try and befriend a good player you meet. Communicate with them, stick close, and let them use you as a meatshield by being the first in when he/she pushes.

I find the size of a mech also tends to correlate with how bad a player is. They generally tend to use bigger mechs to compensate for their lack of ability. I'd suggest getting in an medium for optimal win ratio if you're one of the bad ones. (not lights because of lag shield)

This way you will have less impact upon the outcome of the battle. The bigger the mech, the more you have to pull your weight.

Damage required:

Lights: 500
Mediums: 400
Heavies: 600
Assaults: 700

This is my benchmark as to whether one has successfully pulled his weight in a battle.




I find that if I want to win, I have to work for it. Relying on others just doesn't cut it when you have people using joysticks, poor tactical sense (campers coming from human fps games like battlefield/counterstrike, whatnot), poor mech and weapon choices (6 ppc stalker, 9 flamer hunchie etc).

Basically do not rely on anyone. Many a game has been won because of sacrifice (at the expense of kd ratio, cbill rewards) when I dive in to lead a nobrainer charge (4 mechs against 3 mechs who are all long ranged but pugs are still trying to slug it out with only 1-2 long ranged weapons for example) because pugs are still cowering behind waiting for someone to take the damage for them. (everyone hates getting hit by lrms, but someone has to get hit !)

If you know for sure that a combined push will tilt the scales in the team's favour, by all means, try and communicate it to the team and lead it.

There is much, one can do to affect the outcome of a game. I generally try not to blame pugs nowadays (well I still do when I see a full HP assault lose to a light with red armour) and instead ask myself, how much more can I improve and what can be done better as well as continue to set new goals. For example, my new goal is to break the 1.2k damage barrier in my hunchback and the 2k barrier in my stalker.



I used to blame pugs but I realised that no amount of raging or blame pushing would win me games. No amount of whine would get me my victories. So the only way to win is to improve yourself.


You may think, there are 7 other guys so why am I still losing ? Fact is, once you understand human mentality, it works this way.

Here are a bunch of mentalities I have observed. Try to avoid these if you're doing it.

1. "Doomsday"
6 vs 8
Oh no, game over, no chance, then people start to play like idiots. Almost everyone I know gives up really quickly and do not make every last bit of effort to win.

2. "My precious"

I am superior to you scrubs ! Hence all of you should go in front and take the damage for me while I safely shoot from the back. Even though chances are, there's someone usually better than you in the team. I tend to notice good players are the ones who die first.

3. "Stubbornness"

Many times I have come across people who insist that so and so mech and weapon is effective but combat results always prove otherwise. Take for example lrms mixed mechs. Say... A dragon with 10 lrms and a bunch of lasers.

These people spend most of the game trying to play "support" when they're desperately needed on the frontlines. Or atlases who have much more utility as a meatshield than a lrm boat which stalkers/aws 8r do better. Or lights trying to play "scout" but not feeding the info back to the team and just running around the enemy like a headless chicken. Etc etc.

Basically, people are set in their beliefs and refuse to adapt to how the game should be played to win (even though it may not be their ideal playstyle)
And YET, expect to win just because, you know, it's their god given right. Adapt, start by making a difference yourself.




Anyways, every person, even a bad, is critical. If you can stay alive and be a meatshield, you will have done your job. Chances are you're most likely hiding behind the others or rushing in at wrong moments or choosing the wrong battlefield to engage in. Mwo is not so simple as just, group up stick together, rush.

Another tip, stay away from lrms, streaks, flamers, machine guns, ppcs, large pulse etc. They currently have no place in the game.

Generally you want to be in the thick of the fray to soak up as much damage for the team. Do not stop moving and split the damage amongst your mech to ensure you soak up every bit of damage possible.

Sorry for the long post :X

#99 TheTrap

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Posted 08 January 2013 - 03:36 PM

TLDR:

Expect naught from PUGs, but seek to improve yourself.

#100 BoomDog

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Posted 08 January 2013 - 04:09 PM

View Postborisof007, on 07 January 2013 - 09:33 PM, said:


I pug almost exclusively, and the following includes about 50+ crash to desktops which mostly resulted in deaths and losses during last patch.

Total Games Played: 680
Win/Loss record: 394/286 (1.38/1, or 72.6% win rate)
Kill/Death record: 791/340 (2.33/1)
Average c-bills per match: 190k
Average XP per match: 793



I hate to pop your bubble, but that's not a 72.6% win rate. Well, that's not true, I did kinda like popping your bubble, lol.





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