Collision Falling?
#1
Posted 29 November 2012 - 03:56 AM
#2
Posted 29 November 2012 - 04:13 PM
#3
Posted 29 November 2012 - 04:14 PM
#4
Posted 29 November 2012 - 04:15 PM
#5
Posted 29 November 2012 - 04:16 PM
Pr8Dator, on 29 November 2012 - 04:14 PM, said:
Can't wait for the day they are reimplemented...good pilots will be ok but you know there will be a ton of light pilots with bad habits ingrained into them. Can't wait for the crying on here...
#6
Posted 29 November 2012 - 04:19 PM
#7
Posted 29 November 2012 - 04:20 PM
Edited by Helbourne, 29 November 2012 - 04:20 PM.
#8
Posted 01 December 2012 - 02:33 AM
Edited by Mr Breaker, 01 December 2012 - 02:37 AM.
#9
Posted 01 December 2012 - 02:41 AM
#10
Posted 01 December 2012 - 02:44 AM
QuantumButler, on 01 December 2012 - 02:41 AM, said:
It will probably come back as a module you have to unlock...
#11
Posted 01 December 2012 - 02:45 AM
Inconspicuous, on 01 December 2012 - 02:44 AM, said:
It will probably come back as a module you have to unlock...
We know their internal builds are about 2 weeks ahead on average of live builds, guess how long after that incident collisions were taken out?
Almost exactly 2 weeks.
#12
Posted 01 December 2012 - 03:07 AM
plus the whole rag doll thing looks kinda stupid imo
#13
Posted 01 December 2012 - 03:19 AM
VaeVict1s, on 01 December 2012 - 03:07 AM, said:
plus the whole rag doll thing looks kinda stupid imo
Full knock downs are the only thing that kept light mechs in check man.
Now we need to resort to other invincible lights or op lock on rockets to kill them, used to be a big mech could just trample 'em and blast them.
Sure this wouldn't be a problem if the netcode were fixed but I don't think PGI is able to fix the netcode, they could just add collisions back in though.
Edited by QuantumButler, 01 December 2012 - 03:20 AM.
#14
Posted 01 December 2012 - 03:49 AM
get the same easy target effect from a light hitting a wall or another mech dealing a small amount of damage from the collision and then having the mech stumble cutting down its speed significantly (i'm thinking like 1/5th or less instantly, and stuck at that speed for a few seconds, similar to being legged) and shaking the cockpit to make sure they have received a proper penalty for bad piloting
Also it might not be an easy shot, but it isn't impossible to hit a jenner with an ac20, and when you do.... they feel it
#15
Posted 01 December 2012 - 05:57 AM
VaeVict1s, on 01 December 2012 - 03:49 AM, said:
Yeah... This is from when knockdowns were working, but still relevant.
http://www.youtube.c...6ekfUYOU#t=187s
Though it's a lot easier to kill one that manages to get itself run the heck over. Which means you have to be a heck of a good pilot to actually be able to hit and run with SPLs. I know I'm going to have to relearn how to pilot a Cicada.
#16
Posted 11 January 2013 - 07:06 PM
QuantumButler, on 01 December 2012 - 02:45 AM, said:
Almost exactly 2 weeks.
gets humiliated in his own game by Goons, takes his ball and goes home (removes the mechanic from the game)
I like how someone fires at him and they say "no!"
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