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Why You Want Mechwarrior Online To Be Free-To-Play

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#381 Randal Waide

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Posted 01 February 2012 - 02:54 PM

Please no gold ammo, armor, pegasus wings, etc. That's not Battletech or Mechwarrior. That's for the pre-teen set. If that happens ill go back to the miniature game, and leave this one for the kiddies. B)

#382 Bluewolf1118

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Posted 01 February 2012 - 03:10 PM

I like the whole "buy what's important to YOU" thing. I hate those f2p games that make you buy all sorts of useless crap to get any fun out of the game. I have high hopes for MWO!

#383 DarkReaver

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Posted 09 February 2012 - 08:49 AM

:o I myself is MechWarrior fan, i looking forward for MechWarrior 5 but was shutdown. But the format for Mechwarrior Online still appeal to me Free to Play will bring more mercwarrior fan base to the battlefield plus the hardcore fans can still opted cash based items if they want will make the game more interesting. Mechwise I hope for more diverse mechs on the game just as mercs tinker with weaponary. Full support :rolleyes: Roll out the Giants...Altas

#384 icepick37

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Posted 10 February 2012 - 09:29 AM

I don't honestly care, but since the industry is headed to the ftp model it makes sense. I just want them to do it well and not make it EVIL ftp. :D

I trust them thus far, though.

#385 Sug

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Posted 10 February 2012 - 09:40 AM

View PostInnerSphereNews, on 04 November 2011 - 03:21 PM, said:

<h3>Why you want MechWarrior® Online™ to be Free-To-Play!</h3>


Because I have no money.

#386 Dandini8497

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Posted 12 February 2012 - 09:14 PM

View PostMosadoff, on 04 November 2011 - 03:33 PM, said:

Devs should look at World of Tanks- its free, its fun, its financialy successful and its ingame shop dont ruin gameplay.


I have to agree AND disagree with this. I agree that the Devs should look at World of Tanks, however, I feel they should look at it as what NOT to do. I play WoT semi-regularly, but I think the way WoT is set up is rediculous. WoT is definately a 'the biggest wallet wins' game. WoT has some good qualities, but they are far outweighed by the bad, for example the difference in the rate of experienced earned between paid players and free players is skewed too far. If free you can expect to get a new tank every 300 years or so, compared to every 3 days or so if your a paid player (obviously an exaggeration, dont bash lol).

#387 Dandini8497

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Posted 12 February 2012 - 09:18 PM

All in all, I am happy with the idea of the game being F2P. I work a full time job and own 2 small businesses, thus I dont have much time to play and therefore any game that requires a monthly fee is not worthwhile to me, no matter how phenominal a game it may be. My only hope is that they set it up well and dont ruin the F2P model as many F2P games do.

#388 Anvil Dragon

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Posted 13 February 2012 - 12:54 AM

I do prefer free to play, but some items I could see fee/credit based.

A custom female computer voice with House Kurita specific phrases would likely be a cash purchase item.
Custom paint for a given company would also likely be cash since it would cost extra developer time to handle.
(I don't see one offs as practical, but all of one command in a given battle...)

Rank insignia should be earned only.

A major planet battle might require a fee/credit cost since some extra effort to referee/stage larger events is likely.
Watching this major battle unfold from the sidelines should just be game credits or fairly cheep.
(I'd spend a few credits to watch my faction take or defend a planet and port it to the big screen)

#389 Karn Bloodstar

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Posted 14 February 2012 - 02:39 PM

Well being one of those that looks for the best out of everything I have tried. I have found the F2P model most appealing.

I say this because I have played games of both type(i.e Wow-P2P, and DoD-F2P) And love the options to not have to invest in a game until I've decided that it is of the right enterainment value for my time spent. Of course I am a mad fan of the mechwarrior games and even the less liked one were enjoyable to me to some extent. But I always love to have open options and The F2P allows for the most.

That said I would believe that most of you that are taking the time to post on the MWO Site would stop making predictions based on your previous experience with other games. instead spend that time to point out with specfic reference to what was wrong with other games to allow PGI to not go down that path and make this (What most of us believe ) the Best Gmae of the century.

As always Please feel free to pick my post apart.

As always the merc with a gun.
Karnblood

Edited by Karn Bloodstar, 14 February 2012 - 02:40 PM.


#390 Weez

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Posted 15 February 2012 - 02:48 AM

I have been playin video games since 1985 and MMos since 1999. I have played many many P2P and F2P since then and i can only make this opinion from my experience. I rather see P2P over F2P. There are alot of pro's and con's for both options and im sure which ever way the game goes it will still be a solid game. But after thinking about the pro's and con's i still feel P2P is the way to go even thou im sure i havent thaught of all of them. The main pro with f2p is that you can have a larger player base and well, its free. The problem is thou, most free games dont have the support or updates as p2p. Not to mention f2p restrictions over p2p or "gold" members of a game. Also cash shops can ruin a game for alot of people when ones wallet gives an advantage over others. There really is alot that can be said about both sides but i really think P2p is the best option /shrug.

#391 Jake Valeck

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Posted 18 February 2012 - 08:45 AM

love the idea of F2P. so long as every player can enjoy full game play w/o spending real money.

Real money is spent on things like:

extra bank/warehouse space
additional character slots
"Unique" Mech designs
paint schemes
other non-advantage giving items (no gold ammo/armor)
etc..

BTW - Thank you so much for bringing life back to the Mechwarrior/BattleTech Universe. game sounds great so far!

Edited by Jake Valeck, 18 February 2012 - 02:07 PM.


#392 Fury1

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Posted 18 February 2012 - 10:22 AM

I for one love the idea of MWO being FTP. After not playing any MW games for approx. 5 years I'm honestly going to expect to suck badly at first. But being an old GC I'm sure it'll be like riding a bike and I'll be a force to be reckoned with in no time. Keep up the good work guys and I look forward to playing with/against my fellow pilots

#393 CPUuser123

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Posted 18 February 2012 - 11:33 AM

Everyone may need to take a step back and relax. F2P has become the most preferred and popular MMO content channel within the last two or three years. Many old titles we absolutely love have come back into mainstream because of the capabilities of F2P. Bryan hit the nail on the head, it all comes down to shear economics much in the same way you, as the player, decide to make decisions based on how you wish to obtain or progress with the content and game.

F2P allows continual development of content. Not the sporadic pay $60 for the game, wait two years for anything to happen, then pay $40 for the expansion. Do understand that a $60 investment in a new title creates huge opportunity costs and barriers to entry. F2P format allows for more players to play, and gives them the option of choosing what they wish to spend actual money on, or not spend any money at all. Long story short, F2P brings in new players at no cost, and with any MMO, players make the game grow, fun and a better experience. Look at League of Legends and how fast and popular they grew in such a little amount of time.

With F2P, players decide how they want to progress or which content they want to acquire and helps us. For example, lets assume they game could be bought at $60. For me, I will say, "Hey, Ill give this a go and put $60 to the side." As I play the game, I may want to spend $5 here or there, on content, exp boost packs, weapons, skins, etc, depending on how I wish to progess through the content and game. From a dev stand point, they can better watch trends and see patterns that may indicate where they need to invest more time or focus, on developing or addressing key areas of interest depending on how players decide to spend their c-bills, exp points, real money, etc.

I am extremely excited with Piranha this far, MWO ideas, etc. It will be fun!

Edited by CPUuser123, 18 February 2012 - 11:37 AM.


#394 xGreenxGhostx

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Posted 18 February 2012 - 11:55 AM

I think having it F2P is a good idea, it lets people play the game as much as they want to their liking. But what I do think should happen eventually, is a members, and a F2P defference. Members of course getting more options to do more. Maybe even member only servers, I would gladly pay 10 bucks a month for the members option. No doubt.

#395 Drachenwolf

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Posted 18 February 2012 - 07:40 PM

Ive seen on some other forums people complaining that F2P is crap graphics wise. I for one do NOT think this way. So to those of you who may think F2P sucks just head over to City of Heroes or many of the other fine games that are F2P and have great graphics.

#396 Frontline

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Posted 19 February 2012 - 03:45 AM

I've long been a big fan of Company of Heroes. I bought the game, and all the expansions. I think I would be more comfortable if Mechwarrior Online went more in this direction. I don't mind paying up front for a quality product I know I'll play for years. What I don't want is a F2P product where the servers are shutdown six months after startup because there weren't enough whales.

Edited by Frontline, 19 February 2012 - 03:46 AM.


#397 Fluffinator

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Posted 19 February 2012 - 06:43 PM

The issue I have is I have never ever seen a good FTP game where it didn't end up costing more per month to play though microtransactions then the so call paid MMOs cost for their sub.

#398 Maris

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Posted 19 February 2012 - 07:16 PM

View PostFluffinator, on 19 February 2012 - 06:43 PM, said:

The issue I have is I have never ever seen a good FTP game where it didn't end up costing more per month to play though microtransactions then the so call paid MMOs cost for their sub.


Perhaps ur not looking hard enough.

What you also fail to see is that unless you are a triple-AAA MMO studio the likes of Blizzard and Bioware with triple-AAA budget, most traditional sub MMOs have failed pretty spectacularly.

Also, there is a reason why F2P mmos are very successful right now and many ex-monthly subs MMOs are making the transition to F2P.
Like it or not, it works. F2P is the only reason we are going to have a new MWO game. Times have changed. The same when people balked at paying a monthly sub to play a MMO(and many still do), now we have the same situation. You either move on with it or you don't.

#399 Fluffinator

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Posted 19 February 2012 - 08:01 PM

View PostMaris, on 19 February 2012 - 07:16 PM, said:



Also, there is a reason why F2P mmos are very successful right now and many ex-monthly subs MMOs are making the transition to F2P.

Yep DDO and AoC are 2 of them that made that transition and as someone who played both of them before and after that transition I can tell you that both became far more expensive to play under the FTP method than they were when they were sub only. After the change to FTP most my friends in those games started dropping off like flys saying it was just too expensive now. And I eventually left for the same reason...their free to play model was just too darn expensive compared to a sub.

Edited by Fluffinator, 19 February 2012 - 08:02 PM.


#400 Unclecid

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Posted 20 February 2012 - 06:23 AM

View PostFluffinator, on 19 February 2012 - 08:01 PM, said:

Yep DDO and AoC are 2 of them that made that transition and as someone who played both of them before and after that transition I can tell you that both became far more expensive to play under the FTP method than they were when they were sub only. After the change to FTP most my friends in those games started dropping off like flys saying it was just too expensive now. And I eventually left for the same reason...their free to play model was just too darn expensive compared to a sub.


too darn expensive?
wierd.
i play ddo and i play lotro both turbine hybird-f2p.
what about ddo did you feel you HAD to buy in order to play?

i for one rarely spend more then 8-10$ a month in the ddo/lotro stores.
and there have been many a times where i didnt spend anything.

not sure how that equates to more then a 15/month sub

f2p games are only expensive if you fall for the lure of the store.
if played reponsibly one can get hours and hours of fun for far less then a sub.
and this goes for f2p games like runes of magic, not just hybrid mmos.





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