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Why You Want Mechwarrior Online To Be Free-To-Play
#381
Posted 01 February 2012 - 02:54 PM
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#382
Posted 01 February 2012 - 03:10 PM
#383
Posted 09 February 2012 - 08:49 AM
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#384
Posted 10 February 2012 - 09:29 AM
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I trust them thus far, though.
#386
Posted 12 February 2012 - 09:14 PM
Mosadoff, on 04 November 2011 - 03:33 PM, said:
I have to agree AND disagree with this. I agree that the Devs should look at World of Tanks, however, I feel they should look at it as what NOT to do. I play WoT semi-regularly, but I think the way WoT is set up is rediculous. WoT is definately a 'the biggest wallet wins' game. WoT has some good qualities, but they are far outweighed by the bad, for example the difference in the rate of experienced earned between paid players and free players is skewed too far. If free you can expect to get a new tank every 300 years or so, compared to every 3 days or so if your a paid player (obviously an exaggeration, dont bash lol).
#387
Posted 12 February 2012 - 09:18 PM
#388
Posted 13 February 2012 - 12:54 AM
A custom female computer voice with House Kurita specific phrases would likely be a cash purchase item.
Custom paint for a given company would also likely be cash since it would cost extra developer time to handle.
(I don't see one offs as practical, but all of one command in a given battle...)
Rank insignia should be earned only.
A major planet battle might require a fee/credit cost since some extra effort to referee/stage larger events is likely.
Watching this major battle unfold from the sidelines should just be game credits or fairly cheep.
(I'd spend a few credits to watch my faction take or defend a planet and port it to the big screen)
#389
Posted 14 February 2012 - 02:39 PM
I say this because I have played games of both type(i.e Wow-P2P, and DoD-F2P) And love the options to not have to invest in a game until I've decided that it is of the right enterainment value for my time spent. Of course I am a mad fan of the mechwarrior games and even the less liked one were enjoyable to me to some extent. But I always love to have open options and The F2P allows for the most.
That said I would believe that most of you that are taking the time to post on the MWO Site would stop making predictions based on your previous experience with other games. instead spend that time to point out with specfic reference to what was wrong with other games to allow PGI to not go down that path and make this (What most of us believe ) the Best Gmae of the century.
As always Please feel free to pick my post apart.
As always the merc with a gun.
Karnblood
Edited by Karn Bloodstar, 14 February 2012 - 02:40 PM.
#390
Posted 15 February 2012 - 02:48 AM
#391
Posted 18 February 2012 - 08:45 AM
Real money is spent on things like:
extra bank/warehouse space
additional character slots
"Unique" Mech designs
paint schemes
other non-advantage giving items (no gold ammo/armor)
etc..
BTW - Thank you so much for bringing life back to the Mechwarrior/BattleTech Universe. game sounds great so far!
Edited by Jake Valeck, 18 February 2012 - 02:07 PM.
#392
Posted 18 February 2012 - 10:22 AM
#393
Posted 18 February 2012 - 11:33 AM
F2P allows continual development of content. Not the sporadic pay $60 for the game, wait two years for anything to happen, then pay $40 for the expansion. Do understand that a $60 investment in a new title creates huge opportunity costs and barriers to entry. F2P format allows for more players to play, and gives them the option of choosing what they wish to spend actual money on, or not spend any money at all. Long story short, F2P brings in new players at no cost, and with any MMO, players make the game grow, fun and a better experience. Look at League of Legends and how fast and popular they grew in such a little amount of time.
With F2P, players decide how they want to progress or which content they want to acquire and helps us. For example, lets assume they game could be bought at $60. For me, I will say, "Hey, Ill give this a go and put $60 to the side." As I play the game, I may want to spend $5 here or there, on content, exp boost packs, weapons, skins, etc, depending on how I wish to progess through the content and game. From a dev stand point, they can better watch trends and see patterns that may indicate where they need to invest more time or focus, on developing or addressing key areas of interest depending on how players decide to spend their c-bills, exp points, real money, etc.
I am extremely excited with Piranha this far, MWO ideas, etc. It will be fun!
Edited by CPUuser123, 18 February 2012 - 11:37 AM.
#394
Posted 18 February 2012 - 11:55 AM
#395
Posted 18 February 2012 - 07:40 PM
#396
Posted 19 February 2012 - 03:45 AM
Edited by Frontline, 19 February 2012 - 03:46 AM.
#397
Posted 19 February 2012 - 06:43 PM
#398
Posted 19 February 2012 - 07:16 PM
Fluffinator, on 19 February 2012 - 06:43 PM, said:
Perhaps ur not looking hard enough.
What you also fail to see is that unless you are a triple-AAA MMO studio the likes of Blizzard and Bioware with triple-AAA budget, most traditional sub MMOs have failed pretty spectacularly.
Also, there is a reason why F2P mmos are very successful right now and many ex-monthly subs MMOs are making the transition to F2P.
Like it or not, it works. F2P is the only reason we are going to have a new MWO game. Times have changed. The same when people balked at paying a monthly sub to play a MMO(and many still do), now we have the same situation. You either move on with it or you don't.
#399
Posted 19 February 2012 - 08:01 PM
Maris, on 19 February 2012 - 07:16 PM, said:
Also, there is a reason why F2P mmos are very successful right now and many ex-monthly subs MMOs are making the transition to F2P.
Yep DDO and AoC are 2 of them that made that transition and as someone who played both of them before and after that transition I can tell you that both became far more expensive to play under the FTP method than they were when they were sub only. After the change to FTP most my friends in those games started dropping off like flys saying it was just too expensive now. And I eventually left for the same reason...their free to play model was just too darn expensive compared to a sub.
Edited by Fluffinator, 19 February 2012 - 08:02 PM.
#400
Posted 20 February 2012 - 06:23 AM
Fluffinator, on 19 February 2012 - 08:01 PM, said:
too darn expensive?
wierd.
i play ddo and i play lotro both turbine hybird-f2p.
what about ddo did you feel you HAD to buy in order to play?
i for one rarely spend more then 8-10$ a month in the ddo/lotro stores.
and there have been many a times where i didnt spend anything.
not sure how that equates to more then a 15/month sub
f2p games are only expensive if you fall for the lure of the store.
if played reponsibly one can get hours and hours of fun for far less then a sub.
and this goes for f2p games like runes of magic, not just hybrid mmos.
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